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Searched refs:PIPE_SHADER_IR_TGSI (Results 1 - 25 of 81) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_shaderlib_tgsi.c179 state.ir_type = PIPE_SHADER_IR_TGSI; in si_create_dma_compute_shader()
399 state.ir_type = PIPE_SHADER_IR_TGSI; in si_create_query_result_cs()
433 state.ir_type = PIPE_SHADER_IR_TGSI; in si_clear_render_target_shader()
468 state.ir_type = PIPE_SHADER_IR_TGSI; in si_clear_render_target_shader_1d_array()
503 state.ir_type = PIPE_SHADER_IR_TGSI; in si_clear_12bytes_buffer_shader()
563 state.ir_type = PIPE_SHADER_IR_TGSI; in si_create_fmask_expand_cs()
785 state.ir_type = PIPE_SHADER_IR_TGSI; in gfx10_create_sh_query_result_cs()
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_limits.h149 return PIPE_SHADER_IR_TGSI; in gallivm_get_shader_param()
151 return (1 << PIPE_SHADER_IR_TGSI) | (1 << PIPE_SHADER_IR_NIR); in gallivm_get_shader_param()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_gs.c54 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_gs_state()
60 if (templ->type == PIPE_SHADER_IR_TGSI) in llvmpipe_create_gs_state()
H A Dlp_state_vs.c53 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_vs_state()
H A Dlp_screen.c384 return (1 << PIPE_SHADER_IR_TGSI) | (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_NIR_SERIALIZED); in llvmpipe_get_shader_param()
389 return PIPE_SHADER_IR_TGSI; in llvmpipe_get_shader_param()
405 return PIPE_SHADER_IR_TGSI; in llvmpipe_get_shader_param()
H A Dlp_state_tess.c52 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_tcs_state()
/third_party/mesa3d/src/gallium/drivers/r600/
H A Devergreen_compute.c444 if (shader->ir_type == PIPE_SHADER_IR_TGSI || in evergreen_create_compute_state()
487 if (shader->ir_type == PIPE_SHADER_IR_TGSI || in evergreen_delete_compute_state()
512 if (cstate->ir_type == PIPE_SHADER_IR_TGSI || in evergreen_bind_compute_state()
616 if (shader->ir_type != PIPE_SHADER_IR_TGSI && in evergreen_emit_dispatch()
743 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI|| in compute_emit_cs()
800 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI|| in compute_emit_cs()
814 if (rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_TGSI && in compute_emit_cs()
871 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI || in compute_emit_cs()
899 if (shader->ir_type == PIPE_SHADER_IR_TGSI || in evergreen_emit_cs_shader()
934 if (shader->ir_type != PIPE_SHADER_IR_TGSI in evergreen_launch_grid()
[all...]
H A Dr600_pipe.c590 PIPE_SHADER_IR_NIR: PIPE_SHADER_IR_TGSI; in r600_get_shader_param()
626 return PIPE_SHADER_IR_TGSI; in r600_get_shader_param()
632 ir |= 1 << PIPE_SHADER_IR_TGSI; in r600_get_shader_param()
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_screen.c545 return svgascreen->debug.nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; in vgpu9_get_shader_param()
547 return (1 << PIPE_SHADER_IR_TGSI) | (svgascreen->debug.nir ? (1 << PIPE_SHADER_IR_NIR) : 0); in vgpu9_get_shader_param()
611 return svgascreen->debug.nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; in vgpu9_get_shader_param()
613 return (1 << PIPE_SHADER_IR_TGSI) | (svgascreen->debug.nir ? (1 << PIPE_SHADER_IR_NIR) : 0); in vgpu9_get_shader_param()
719 return svgascreen->debug.nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; in vgpu10_get_shader_param()
722 return (1 << PIPE_SHADER_IR_TGSI) | (svgascreen->debug.nir ? (1 << PIPE_SHADER_IR_NIR) : 0); in vgpu10_get_shader_param()
845 assert(ir_type == PIPE_SHADER_IR_TGSI); in svga_sm5_get_compute_param()
H A Dsvga_pipe_cs.c60 assert(templ->ir_type == PIPE_SHADER_IR_TGSI); in svga_create_compute_state()
64 assert(templ->ir_type == PIPE_SHADER_IR_TGSI); in svga_create_compute_state()
H A Dsvga_pipe_fs.c61 tmp.type = PIPE_SHADER_IR_TGSI; in svga_create_fs_state()
H A Dsvga_pipe_gs.c61 tmp.type = PIPE_SHADER_IR_TGSI; in svga_create_gs_state()
H A Dsvga_pipe_vs.c67 tmp2.type = PIPE_SHADER_IR_TGSI; in svga_create_vs_state()
/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_fs.c51 if (shader->type == PIPE_SHADER_IR_TGSI) in draw_create_fragment_shader()
H A Ddraw_vs.c75 PIPE_SHADER_IR_TGSI))) { in draw_create_vertex_shader()
76 state.type = PIPE_SHADER_IR_TGSI; in draw_create_vertex_shader()
H A Ddraw_pipe_pstipple.c140 if (orig_fs->type == PIPE_SHADER_IR_TGSI) { in generate_pstip_fs()
349 if (fs->type == PIPE_SHADER_IR_TGSI) in pstip_create_fs_state()
386 if (pstipfs->state.type == PIPE_SHADER_IR_TGSI) in pstip_delete_fs_state()
H A Ddraw_vs_exec.c228 vs->base.state.type = PIPE_SHADER_IR_TGSI; in draw_create_vs_exec()
231 assert(state->type == PIPE_SHADER_IR_TGSI); in draw_create_vs_exec()
H A Ddraw_pipe_aapoint.c370 assert(aapoint_fs.type == PIPE_SHADER_IR_TGSI); in generate_aapoint_fs()
744 if (fs->type == PIPE_SHADER_IR_TGSI) in aapoint_create_fs_state()
780 if (aafs->state.type == PIPE_SHADER_IR_TGSI) in aapoint_delete_fs_state()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
H A Dnv30_screen.c349 return (NOUVEAU_DEBUG & NOUVEAU_DEBUG_USE_TGSI) ? PIPE_SHADER_IR_TGSI : PIPE_SHADER_IR_NIR; in nv30_screen_get_shader_param()
377 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI); in nv30_screen_get_shader_param()
406 return (NOUVEAU_DEBUG & NOUVEAU_DEBUG_USE_TGSI) ? PIPE_SHADER_IR_TGSI : PIPE_SHADER_IR_NIR; in nv30_screen_get_shader_param()
430 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI); in nv30_screen_get_shader_param()
H A Dnv30_fragprog.c147 assert(cso->type == PIPE_SHADER_IR_TGSI); in nv30_fp_state_create()
/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_state_shader.c137 assert(templ->type == PIPE_SHADER_IR_TGSI); in softpipe_create_shader_state()
142 shader->type = PIPE_SHADER_IR_TGSI; in softpipe_create_shader_state()
424 assert(templ->ir_type == PIPE_SHADER_IR_TGSI); in softpipe_create_compute_state()
H A Dsp_screen.c327 return (sp_debug & SP_DBG_USE_TGSI) ? PIPE_SHADER_IR_TGSI : PIPE_SHADER_IR_NIR; in softpipe_get_shader_param()
329 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI); in softpipe_get_shader_param()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
H A Dtgsi_exec.h478 return PIPE_SHADER_IR_TGSI; in tgsi_exec_get_shader_param()
480 return 1 << PIPE_SHADER_IR_TGSI; in tgsi_exec_get_shader_param()
/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_compute.c72 state.ir_type = PIPE_SHADER_IR_TGSI; in blit_compute_shader()
H A Du_live_shader_cache.c83 if (state->type == PIPE_SHADER_IR_TGSI) { in util_live_shader_cache_get()

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