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Searched refs:MaxTextureImageUnits (Results 1 - 25 of 25) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dstandalone.cpp145 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; in initialize_context()
167 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
173 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
195 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
201 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
226 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
232 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
265 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
271 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; in initialize_context()
278 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits in initialize_context()
[all...]
H A Dstandalone_scaffolding.cpp243 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context_to_defaults()
245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; in initialize_context_to_defaults()
261 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; in initialize_context_to_defaults()
H A Dglsl_parser_extras.cpp112 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; in _mesa_glsl_parse_state()
114 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; in _mesa_glsl_parse_state()
129 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits; in _mesa_glsl_parse_state()
169 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; in _mesa_glsl_parse_state()
191 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits; in _mesa_glsl_parse_state()
194 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits; in _mesa_glsl_parse_state()
H A Dglsl_parser_extras.h517 unsigned MaxTextureImageUnits; member
H A Dgl_nir_link_uniforms.c1897 consts->Program[shader_type].MaxTextureImageUnits) { in gl_nir_link_uniforms()
H A Dbuiltin_variables.cpp736 add_const("gl_MaxTextureImageUnits", state->Const.MaxTextureImageUnits); in generate_constants()
/third_party/mesa3d/src/mesa/main/
H A Dcontext.c416 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
418 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); in _mesa_init_constants()
496 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
499 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
591 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
592 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()
635 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0); in check_context_limits()
636 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits()
642 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in check_context_limits()
648 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); in check_context_limits()
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H A Dconsts_exts.h442 GLuint MaxTextureImageUnits; member
H A Dversion.c301 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16); in compute_version()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
H A DCompiler.h47 int MaxTextureImageUnits; member
H A DCompiler.cpp57 MaxTextureImageUnits = 8; in ShBuiltInResources()
H A DInitialize.cpp467 symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits); in InsertBuiltInFunctions()
/third_party/mesa3d/src/mesa/program/
H A Dprogram_parser.h177 unsigned MaxTextureImageUnits; member
H A Dprogram_parse.y2021 if ((unsigned) $1 >= state->MaxTextureImageUnits) {
2567 state->MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_extensions.c197 pc->MaxTextureImageUnits = in st_init_limits()
400 _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + in st_init_limits()
401 c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits + in st_init_limits()
402 c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits + in st_init_limits()
403 c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits + in st_init_limits()
404 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits + in st_init_limits()
405 c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits, in st_init_limits()
410 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits()
414 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits()
H A Dst_atom_texture.c281 if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) { in st_update_vertex_textures()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp66 resources->MaxTextureImageUnits = 8; in GenerateResources()
278 resources.MaxTextureImageUnits = 16; in main()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DShader.cpp180 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in createCompiler()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DCompiler.cpp96 mResources.MaxTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Fragment]; in Compiler()
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DExpressionLimit_test.cpp43 res->MaxTextureImageUnits = 8; in GenerateResources()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
H A DShaderLang.h368 int MaxTextureImageUnits; member
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DShaderLang.cpp189 resources->MaxTextureImageUnits = 8; in InitBuiltInResources()
H A DCompiler.cpp1223 << ":MaxTextureImageUnits:" << mResources.MaxTextureImageUnits in setResourceString()
H A DSymbolTable_ESSL_autogen.cpp[all...]
H A DSymbolTable_autogen.cpp[all...]

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