1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "compiler/nir/nir.h"
30 
31 
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/spirv_extensions.h"
35 #include "main/version.h"
36 #include "nir/nir_to_tgsi.h"
37 
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_screen.h"
41 #include "tgsi/tgsi_from_mesa.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44 
45 #include "st_context.h"
46 #include "st_debug.h"
47 #include "st_extensions.h"
48 #include "st_format.h"
49 
50 
51 /*
52  * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
53  * avoid evaluating arguments (which are often function calls) more than once.
54  */
55 
_min(unsigned a, unsigned b)56 static unsigned _min(unsigned a, unsigned b)
57 {
58    return (a < b) ? a : b;
59 }
60 
_maxf(float a, float b)61 static float _maxf(float a, float b)
62 {
63    return (a > b) ? a : b;
64 }
65 
_clamp(int a, int min, int max)66 static int _clamp(int a, int min, int max)
67 {
68    if (a < min)
69       return min;
70    else if (a > max)
71       return max;
72    else
73       return a;
74 }
75 
76 
77 /**
78  * Query driver to get implementation limits.
79  * Note that we have to limit/clamp against Mesa's internal limits too.
80  */
st_init_limits(struct pipe_screen *screen, struct gl_constants *c, struct gl_extensions *extensions)81 void st_init_limits(struct pipe_screen *screen,
82                     struct gl_constants *c, struct gl_extensions *extensions)
83 {
84    int supported_irs;
85    unsigned sh;
86    bool can_ubo = true;
87    int temp;
88 
89    c->MaxTextureSize = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
90    c->MaxTextureSize = MIN2(c->MaxTextureSize, 1 << (MAX_TEXTURE_LEVELS - 1));
91    c->MaxTextureMbytes = MAX2(c->MaxTextureMbytes,
92                               screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_MB));
93 
94    c->Max3DTextureLevels
95       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
96             MAX_TEXTURE_LEVELS);
97    extensions->OES_texture_3D = c->Max3DTextureLevels != 0;
98 
99    c->MaxCubeTextureLevels
100       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
101             MAX_TEXTURE_LEVELS);
102 
103    c->MaxTextureRectSize = _min(c->MaxTextureSize, MAX_TEXTURE_RECT_SIZE);
104 
105    c->MaxArrayTextureLayers
106       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
107 
108    /* Define max viewport size and max renderbuffer size in terms of
109     * max texture size (note: max tex RECT size = max tex 2D size).
110     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
111     */
112    c->MaxViewportWidth =
113    c->MaxViewportHeight =
114    c->MaxRenderbufferSize = c->MaxTextureRectSize;
115 
116    c->SubPixelBits =
117       screen->get_param(screen, PIPE_CAP_RASTERIZER_SUBPIXEL_BITS);
118    c->ViewportSubpixelBits =
119       screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
120 
121    c->MaxDrawBuffers = c->MaxColorAttachments =
122       _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
123              1, MAX_DRAW_BUFFERS);
124 
125    c->MaxDualSourceDrawBuffers =
126       _clamp(screen->get_param(screen,
127                                PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
128              0, MAX_DRAW_BUFFERS);
129 
130    c->MaxLineWidth =
131       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
132    c->MaxLineWidthAA =
133       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
134 
135    c->MinLineWidth = screen->get_paramf(screen, PIPE_CAPF_MIN_LINE_WIDTH);
136    c->MinLineWidthAA = screen->get_paramf(screen, PIPE_CAPF_MIN_LINE_WIDTH_AA);
137    c->LineWidthGranularity = screen->get_paramf(screen, PIPE_CAPF_LINE_WIDTH_GRANULARITY);
138 
139    c->MaxPointSize =
140       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_SIZE));
141    c->MaxPointSizeAA =
142       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_SIZE_AA));
143 
144    c->MinPointSize = MAX2(screen->get_paramf(screen, PIPE_CAPF_MIN_POINT_SIZE), 0.01);
145    c->MinPointSizeAA = MAX2(screen->get_paramf(screen, PIPE_CAPF_MIN_POINT_SIZE_AA), 0.01);
146    c->PointSizeGranularity = screen->get_paramf(screen, PIPE_CAPF_POINT_SIZE_GRANULARITY);
147 
148    c->MaxTextureMaxAnisotropy =
149       _maxf(2.0f,
150             screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
151 
152    c->MaxTextureLodBias =
153       screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
154 
155    c->QuadsFollowProvokingVertexConvention =
156       screen->get_param(screen,
157                         PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
158 
159    c->MaxUniformBlockSize =
160       screen->get_param(screen, PIPE_CAP_MAX_CONSTANT_BUFFER_SIZE_UINT);
161 
162    if (c->MaxUniformBlockSize < 16384) {
163       can_ubo = false;
164    }
165 
166    /* Round down to a multiple of 4 to make piglit happy. Bytes are not
167     * addressible by UBOs anyway.
168     */
169    c->MaxUniformBlockSize &= ~3;
170 
171    for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
172       const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
173       struct gl_shader_compiler_options *options =
174          &c->ShaderCompilerOptions[stage];
175       struct gl_program_constants *pc = &c->Program[stage];
176 
177       bool prefer_nir = PIPE_SHADER_IR_NIR ==
178          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_PREFERRED_IR);
179       if (screen->get_compiler_options)
180          options->NirOptions = screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
181 
182       if (!options->NirOptions) {
183          options->NirOptions =
184             nir_to_tgsi_get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
185       }
186 
187       if (sh == PIPE_SHADER_COMPUTE) {
188          if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
189             continue;
190          supported_irs =
191             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
192          if (!(supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
193                                 (1 << PIPE_SHADER_IR_NIR))))
194             continue;
195       }
196 
197       pc->MaxTextureImageUnits =
198          _min(screen->get_shader_param(screen, sh,
199                                        PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
200               MAX_TEXTURE_IMAGE_UNITS);
201 
202       pc->MaxInstructions =
203       pc->MaxNativeInstructions =
204          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
205       pc->MaxAluInstructions =
206       pc->MaxNativeAluInstructions =
207          screen->get_shader_param(screen, sh,
208                                   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
209       pc->MaxTexInstructions =
210       pc->MaxNativeTexInstructions =
211          screen->get_shader_param(screen, sh,
212                                   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
213       pc->MaxTexIndirections =
214       pc->MaxNativeTexIndirections =
215          screen->get_shader_param(screen, sh,
216                                   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
217       pc->MaxAttribs =
218       pc->MaxNativeAttribs =
219          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
220       pc->MaxTemps =
221       pc->MaxNativeTemps =
222          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
223       pc->MaxAddressRegs =
224       pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
225 
226       pc->MaxUniformComponents =
227          screen->get_shader_param(screen, sh,
228                                   PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) / 4;
229 
230       /* reserve space in the default-uniform for lowered state */
231       if (sh == PIPE_SHADER_VERTEX ||
232           sh == PIPE_SHADER_TESS_EVAL ||
233           sh == PIPE_SHADER_GEOMETRY) {
234 
235          if (!screen->get_param(screen, PIPE_CAP_CLIP_PLANES))
236             pc->MaxUniformComponents -= 4 * MAX_CLIP_PLANES;
237 
238          if (!screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED))
239             pc->MaxUniformComponents -= 4;
240       } else if (sh == PIPE_SHADER_FRAGMENT) {
241          if (!screen->get_param(screen, PIPE_CAP_ALPHA_TEST))
242             pc->MaxUniformComponents -= 4;
243       }
244 
245 
246       pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents,
247                                       MAX_UNIFORMS * 4);
248 
249       /* For ARB programs, prog_src_register::Index is a signed 13-bit number.
250        * This gives us a limit of 4096 values - but we may need to generate
251        * internal values in addition to what the source program uses.  So, we
252        * drop the limit one step lower, to 2048, to be safe.
253        */
254       pc->MaxParameters =
255       pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048);
256       pc->MaxInputComponents =
257          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
258       pc->MaxOutputComponents =
259          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
260 
261 
262       pc->MaxUniformBlocks =
263          screen->get_shader_param(screen, sh,
264                                   PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
265       if (pc->MaxUniformBlocks)
266          pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
267       pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
268 
269       pc->MaxCombinedUniformComponents =
270          pc->MaxUniformComponents +
271          (uint64_t)c->MaxUniformBlockSize / 4 * pc->MaxUniformBlocks;
272 
273       pc->MaxShaderStorageBlocks =
274          screen->get_shader_param(screen, sh,
275                                   PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
276 
277       temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
278       if (temp) {
279          /*
280           * for separate atomic counters get the actual hw limits
281           * per stage on atomic counters and buffers
282           */
283          pc->MaxAtomicCounters = temp;
284          pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
285       } else if (pc->MaxShaderStorageBlocks) {
286          pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
287          /*
288           * without separate atomic counters, reserve half of the available
289           * SSBOs for atomic buffers, and the other half for normal SSBOs.
290           */
291          pc->MaxAtomicBuffers = pc->MaxShaderStorageBlocks / 2;
292          pc->MaxShaderStorageBlocks -= pc->MaxAtomicBuffers;
293       }
294       pc->MaxImageUniforms =
295          _min(screen->get_shader_param(screen, sh,
296                                        PIPE_SHADER_CAP_MAX_SHADER_IMAGES),
297               MAX_IMAGE_UNIFORMS);
298 
299       /* Gallium doesn't really care about local vs. env parameters so use the
300        * same limits.
301        */
302       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
303       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
304 
305       if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
306          pc->LowInt.RangeMin = 31;
307          pc->LowInt.RangeMax = 30;
308          pc->LowInt.Precision = 0;
309          pc->MediumInt = pc->HighInt = pc->LowInt;
310 
311          if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16)) {
312             pc->LowInt.RangeMin = 15;
313             pc->LowInt.RangeMax = 14;
314             pc->MediumInt = pc->LowInt;
315          }
316       }
317 
318       if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16)) {
319          pc->LowFloat.RangeMin = 15;
320          pc->LowFloat.RangeMax = 15;
321          pc->LowFloat.Precision = 10;
322          pc->MediumFloat = pc->LowFloat;
323       }
324 
325       /* TODO: make these more fine-grained if anyone needs it */
326       options->MaxIfDepth =
327          screen->get_shader_param(screen, sh,
328                                   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
329 
330       options->EmitNoMainReturn =
331          !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
332 
333       options->EmitNoCont =
334          !screen->get_shader_param(screen, sh,
335                                    PIPE_SHADER_CAP_CONT_SUPPORTED);
336 
337       options->EmitNoIndirectInput =
338          !screen->get_shader_param(screen, sh,
339                                    PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
340       options->EmitNoIndirectOutput =
341          !screen->get_shader_param(screen, sh,
342                                    PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
343       options->EmitNoIndirectTemp =
344          !screen->get_shader_param(screen, sh,
345                                    PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
346       options->EmitNoIndirectUniform =
347          !screen->get_shader_param(screen, sh,
348                                    PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
349 
350       if (pc->MaxNativeInstructions &&
351           (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
352          can_ubo = false;
353       }
354 
355       if (!screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS))
356          options->LowerCombinedClipCullDistance = true;
357 
358       if (sh == PIPE_SHADER_VERTEX || sh == PIPE_SHADER_GEOMETRY) {
359          if (screen->get_param(screen, PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED))
360             options->LowerBuiltinVariablesXfb |= VARYING_BIT_POS;
361          if (screen->get_param(screen, PIPE_CAP_PSIZ_CLAMPED))
362             options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
363       }
364 
365       /* Note: If the driver doesn't prefer NIR, then st_create_nir_shader()
366        * will call nir_to_tgsi, and TGSI doesn't support 16-bit ops.
367        */
368       if (prefer_nir) {
369          options->LowerPrecisionFloat16 =
370             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
371          options->LowerPrecisionDerivatives =
372             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
373          options->LowerPrecisionInt16 =
374             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
375          options->LowerPrecisionConstants =
376             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
377          options->LowerPrecisionFloat16Uniforms =
378             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_CONST_BUFFERS);
379       }
380    }
381 
382    c->MaxUserAssignableUniformLocations =
383       c->Program[MESA_SHADER_VERTEX].MaxUniformComponents +
384       c->Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents +
385       c->Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents +
386       c->Program[MESA_SHADER_GEOMETRY].MaxUniformComponents +
387       c->Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
388 
389    c->GLSLLowerConstArrays =
390       screen->get_param(screen, PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF);
391    c->GLSLTessLevelsAsInputs =
392       screen->get_param(screen, PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS);
393    c->LowerTessLevel =
394       !screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS);
395    c->LowerCsDerivedVariables =
396       !screen->get_param(screen, PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED);
397    c->PrimitiveRestartForPatches = false;
398 
399    c->MaxCombinedTextureImageUnits =
400          _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
401               c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
402               c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
403               c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
404               c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
405               c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
406               MAX_COMBINED_TEXTURE_IMAGE_UNITS);
407 
408    /* This depends on program constants. */
409    c->MaxTextureCoordUnits
410       = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
411              MAX_TEXTURE_COORD_UNITS);
412 
413    c->MaxTextureUnits =
414       _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
415            c->MaxTextureCoordUnits);
416 
417    c->Program[MESA_SHADER_VERTEX].MaxAttribs =
418       MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
419 
420    c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS);
421    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
422    c->MaxGeometryOutputVertices =
423       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
424    c->MaxGeometryTotalOutputComponents =
425       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
426    c->MaxGeometryShaderInvocations =
427       screen->get_param(screen, PIPE_CAP_MAX_GS_INVOCATIONS);
428    c->MaxTessPatchComponents =
429       MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
430            MAX_VARYING) * 4;
431 
432    c->MinProgramTexelOffset =
433       screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
434    c->MaxProgramTexelOffset =
435       screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
436 
437    c->MaxProgramTextureGatherComponents =
438       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
439    c->MinProgramTextureGatherOffset =
440       screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
441    c->MaxProgramTextureGatherOffset =
442       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
443 
444    c->MaxTransformFeedbackBuffers =
445       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
446    c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
447                                          MAX_FEEDBACK_BUFFERS);
448    c->MaxTransformFeedbackSeparateComponents =
449       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
450    c->MaxTransformFeedbackInterleavedComponents =
451       screen->get_param(screen,
452                         PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
453    c->MaxVertexStreams =
454       MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
455 
456    /* The vertex stream must fit into pipe_stream_output_info::stream */
457    assert(c->MaxVertexStreams <= 4);
458 
459    c->MaxVertexAttribStride
460       = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
461 
462    /* The value cannot be larger than that since pipe_vertex_buffer::src_offset
463     * is only 16 bits.
464     */
465    temp = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET);
466    c->MaxVertexAttribRelativeOffset = MIN2(0xffff, temp);
467 
468    c->GLSLSkipStrictMaxUniformLimitCheck =
469       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
470 
471    c->UniformBufferOffsetAlignment =
472       screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
473 
474    if (can_ubo) {
475       extensions->ARB_uniform_buffer_object = GL_TRUE;
476       c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
477          c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
478          c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
479          c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
480          c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
481          c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
482          c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
483       assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
484    }
485 
486    c->GLSLFragCoordIsSysVal =
487       screen->get_param(screen, PIPE_CAP_FS_POSITION_IS_SYSVAL);
488    c->GLSLPointCoordIsSysVal =
489       screen->get_param(screen, PIPE_CAP_FS_POINT_IS_SYSVAL);
490    c->GLSLFrontFacingIsSysVal =
491       screen->get_param(screen, PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL);
492 
493    /* GL_ARB_get_program_binary */
494    if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
495       c->NumProgramBinaryFormats = 1;
496 
497    c->MaxAtomicBufferBindings =
498       MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers,
499            c->Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers);
500    c->MaxAtomicBufferSize = ATOMIC_COUNTER_SIZE *
501       MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters,
502            c->Program[MESA_SHADER_COMPUTE].MaxAtomicCounters);
503 
504    c->MaxCombinedAtomicBuffers =
505       MIN2(screen->get_param(screen,
506                              PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS),
507            MAX_COMBINED_ATOMIC_BUFFERS);
508    if (!c->MaxCombinedAtomicBuffers) {
509       c->MaxCombinedAtomicBuffers = MAX2(
510          c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
511          c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
512          c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
513          c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
514          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers,
515          c->Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers);
516       assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
517    }
518 
519    c->MaxCombinedAtomicCounters =
520       screen->get_param(screen, PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS);
521    if (!c->MaxCombinedAtomicCounters)
522       c->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
523 
524    if (c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers) {
525       extensions->ARB_shader_atomic_counters = GL_TRUE;
526       extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
527    }
528 
529    c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
530    c->ShaderStorageBufferOffsetAlignment =
531       screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
532    if (c->ShaderStorageBufferOffsetAlignment) {
533       c->MaxCombinedShaderStorageBlocks =
534          MIN2(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS),
535               MAX_COMBINED_SHADER_STORAGE_BUFFERS);
536       if (!c->MaxCombinedShaderStorageBlocks) {
537          c->MaxCombinedShaderStorageBlocks = MAX2(
538             c->Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks +
539             c->Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks +
540             c->Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks +
541             c->Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks +
542             c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks,
543             c->Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks);
544          assert(c->MaxCombinedShaderStorageBlocks < MAX_COMBINED_SHADER_STORAGE_BUFFERS);
545       }
546       c->MaxShaderStorageBufferBindings = c->MaxCombinedShaderStorageBlocks;
547 
548       c->MaxCombinedShaderOutputResources +=
549          c->MaxCombinedShaderStorageBlocks;
550       c->MaxShaderStorageBlockSize =
551          screen->get_param(screen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE_UINT);
552       if (c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks)
553          extensions->ARB_shader_storage_buffer_object = GL_TRUE;
554    }
555 
556    c->MaxCombinedImageUniforms =
557          c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
558          c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
559          c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
560          c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
561          c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
562          c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
563    c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
564    c->MaxImageUnits = MAX_IMAGE_UNITS;
565    if (c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms &&
566        screen->get_param(screen, PIPE_CAP_IMAGE_STORE_FORMATTED)) {
567       extensions->ARB_shader_image_load_store = GL_TRUE;
568       extensions->ARB_shader_image_size = GL_TRUE;
569    }
570 
571    /* ARB_framebuffer_no_attachments */
572    c->MaxFramebufferWidth   = c->MaxViewportWidth;
573    c->MaxFramebufferHeight  = c->MaxViewportHeight;
574    /* NOTE: we cheat here a little by assuming that
575     * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
576     * number of layers as we need, although we technically
577     * could have more the generality is not really useful
578     * in practicality.
579     */
580    c->MaxFramebufferLayers =
581       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
582 
583    c->MaxWindowRectangles =
584       screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
585 
586    c->SparseBufferPageSize =
587       screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
588 
589    c->AllowMappedBuffersDuringExecution =
590       screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
591 
592    c->BufferCreateMapUnsynchronizedThreadSafe =
593       screen->get_param(screen, PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE);
594 
595    c->UseSTD430AsDefaultPacking =
596       screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
597 
598    c->MaxSubpixelPrecisionBiasBits =
599       screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS);
600 
601    c->ConservativeRasterDilateRange[0] =
602       screen->get_paramf(screen, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE);
603    c->ConservativeRasterDilateRange[1] =
604       screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
605    c->ConservativeRasterDilateGranularity =
606       screen->get_paramf(screen, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY);
607 
608    /* limit the max combined shader output resources to a driver limit */
609    temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
610    if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
611       c->MaxCombinedShaderOutputResources = temp;
612 
613    c->VertexBufferOffsetIsInt32 =
614       screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET);
615 
616    c->AllowDynamicVAOFastPath =
617          screen->get_param(screen, PIPE_CAP_ALLOW_DYNAMIC_VAO_FASTPATH);
618 
619    c->glBeginEndBufferSize =
620       screen->get_param(screen, PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE);
621 
622    c->MaxSparseTextureSize =
623       screen->get_param(screen, PIPE_CAP_MAX_SPARSE_TEXTURE_SIZE);
624    c->MaxSparse3DTextureSize =
625       screen->get_param(screen, PIPE_CAP_MAX_SPARSE_3D_TEXTURE_SIZE);
626    c->MaxSparseArrayTextureLayers =
627       screen->get_param(screen, PIPE_CAP_MAX_SPARSE_ARRAY_TEXTURE_LAYERS);
628    c->SparseTextureFullArrayCubeMipmaps =
629       screen->get_param(screen, PIPE_CAP_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS);
630 
631    c->HardwareAcceleratedSelect =
632       screen->get_param(screen, PIPE_CAP_HARDWARE_GL_SELECT);
633 }
634 
635 
636 /**
637  * Given a member \c x of struct gl_extensions, return offset of
638  * \c x in bytes.
639  */
640 #define o(x) offsetof(struct gl_extensions, x)
641 
642 
643 struct st_extension_cap_mapping {
644    int extension_offset;
645    int cap;
646 };
647 
648 struct st_extension_format_mapping {
649    int extension_offset[2];
650    enum pipe_format format[32];
651 
652    /* If TRUE, at least one format must be supported for the extensions to be
653     * advertised. If FALSE, all the formats must be supported. */
654    GLboolean need_at_least_one;
655 };
656 
657 /**
658  * Enable extensions if certain pipe formats are supported by the driver.
659  * What extensions will be enabled and what formats must be supported is
660  * described by the array of st_extension_format_mapping.
661  *
662  * target and bind_flags are passed to is_format_supported.
663  */
664 static void
init_format_extensions(struct pipe_screen *screen, struct gl_extensions *extensions, const struct st_extension_format_mapping *mapping, unsigned num_mappings, enum pipe_texture_target target, unsigned bind_flags)665 init_format_extensions(struct pipe_screen *screen,
666                        struct gl_extensions *extensions,
667                        const struct st_extension_format_mapping *mapping,
668                        unsigned num_mappings,
669                        enum pipe_texture_target target,
670                        unsigned bind_flags)
671 {
672    GLboolean *extension_table = (GLboolean *) extensions;
673    unsigned i;
674    int j;
675    int num_formats = ARRAY_SIZE(mapping->format);
676    int num_ext = ARRAY_SIZE(mapping->extension_offset);
677 
678    for (i = 0; i < num_mappings; i++) {
679       int num_supported = 0;
680 
681       /* Examine each format in the list. */
682       for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
683          if (screen->is_format_supported(screen, mapping[i].format[j],
684                                          target, 0, 0, bind_flags)) {
685             num_supported++;
686          }
687       }
688 
689       if (!num_supported ||
690           (!mapping[i].need_at_least_one && num_supported != j)) {
691          continue;
692       }
693 
694       /* Enable all extensions in the list. */
695       for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
696          extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
697    }
698 }
699 
700 
701 /**
702  * Given a list of formats and bind flags, return the maximum number
703  * of samples supported by any of those formats.
704  */
705 static unsigned
get_max_samples_for_formats(struct pipe_screen *screen, unsigned num_formats, const enum pipe_format *formats, unsigned max_samples, unsigned bind)706 get_max_samples_for_formats(struct pipe_screen *screen,
707                             unsigned num_formats,
708                             const enum pipe_format *formats,
709                             unsigned max_samples,
710                             unsigned bind)
711 {
712    unsigned i, f;
713 
714    for (i = max_samples; i > 0; --i) {
715       for (f = 0; f < num_formats; f++) {
716          if (screen->is_format_supported(screen, formats[f],
717                                          PIPE_TEXTURE_2D, i, i, bind)) {
718             return i;
719          }
720       }
721    }
722    return 0;
723 }
724 
725 static unsigned
get_max_samples_for_formats_advanced(struct pipe_screen *screen, unsigned num_formats, const enum pipe_format *formats, unsigned max_samples, unsigned num_storage_samples, unsigned bind)726 get_max_samples_for_formats_advanced(struct pipe_screen *screen,
727                                      unsigned num_formats,
728                                      const enum pipe_format *formats,
729                                      unsigned max_samples,
730                                      unsigned num_storage_samples,
731                                      unsigned bind)
732 {
733    unsigned i, f;
734 
735    for (i = max_samples; i > 0; --i) {
736       for (f = 0; f < num_formats; f++) {
737          if (screen->is_format_supported(screen, formats[f], PIPE_TEXTURE_2D,
738                                          i, num_storage_samples, bind)) {
739             return i;
740          }
741       }
742    }
743    return 0;
744 }
745 
746 /**
747  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
748  * which GL extensions are supported.
749  * Quite a few extensions are always supported because they are standard
750  * features or can be built on top of other gallium features.
751  * Some fine tuning may still be needed.
752  */
st_init_extensions(struct pipe_screen *screen, struct gl_constants *consts, struct gl_extensions *extensions, struct st_config_options *options, gl_api api)753 void st_init_extensions(struct pipe_screen *screen,
754                         struct gl_constants *consts,
755                         struct gl_extensions *extensions,
756                         struct st_config_options *options,
757                         gl_api api)
758 {
759    unsigned i;
760    GLboolean *extension_table = (GLboolean *) extensions;
761 
762    static const struct st_extension_cap_mapping cap_mapping[] = {
763       { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
764       { o(ARB_bindless_texture),             PIPE_CAP_BINDLESS_TEXTURE                 },
765       { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
766       { o(ARB_clear_texture),                PIPE_CAP_CLEAR_TEXTURE                    },
767       { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
768       { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
769       { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
770       { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
771       { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
772       { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
773       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
774       { o(ARB_derivative_control),           PIPE_CAP_FS_FINE_DERIVATIVE               },
775       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
776       { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
777       { o(ARB_draw_instanced),               PIPE_CAP_VS_INSTANCEID                    },
778       { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
779       { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
780       { o(ARB_gpu_shader_int64),             PIPE_CAP_INT64                            },
781       { o(ARB_gl_spirv),                     PIPE_CAP_GL_SPIRV                         },
782       { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
783       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
784       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
785       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
786       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE },
787       { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
788       { o(ARB_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
789       { o(ARB_post_depth_coverage),          PIPE_CAP_POST_DEPTH_COVERAGE              },
790       { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
791       { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
792       { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
793       { o(ARB_sample_locations),             PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS    },
794       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
795       { o(ARB_shader_ballot),                PIPE_CAP_SHADER_BALLOT                    },
796       { o(ARB_shader_clock),                 PIPE_CAP_SHADER_CLOCK                     },
797       { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
798       { o(ARB_shader_group_vote),            PIPE_CAP_SHADER_GROUP_VOTE                },
799       { o(EXT_shader_image_load_formatted),  PIPE_CAP_IMAGE_LOAD_FORMATTED             },
800       { o(EXT_shader_image_load_store),      PIPE_CAP_IMAGE_ATOMIC_INC_WRAP            },
801       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
802       { o(ARB_shader_texture_image_samples), PIPE_CAP_TEXTURE_QUERY_SAMPLES            },
803       { o(ARB_shader_texture_lod),           PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD      },
804       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
805       { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
806       { o(ARB_sparse_texture),               PIPE_CAP_MAX_SPARSE_TEXTURE_SIZE          },
807       { o(ARB_sparse_texture2),              PIPE_CAP_QUERY_SPARSE_TEXTURE_RESIDENCY   },
808       { o(ARB_sparse_texture_clamp),         PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD         },
809       { o(ARB_spirv_extensions),             PIPE_CAP_GL_SPIRV                         },
810       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
811       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
812       { o(ARB_texture_filter_minmax),        PIPE_CAP_SAMPLER_REDUCTION_MINMAX_ARB     },
813       { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
814       { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE     },
815       { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
816       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
817       { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
818       { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
819       { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
820       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
821       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
822       { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW           },
823       { o(ARB_fragment_shader_interlock),    PIPE_CAP_FRAGMENT_SHADER_INTERLOCK        },
824 
825       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
826       { o(EXT_demote_to_helper_invocation),  PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION      },
827       { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
828       { o(EXT_disjoint_timer_query),         PIPE_CAP_QUERY_TIMESTAMP                  },
829       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
830       { o(EXT_memory_object),                PIPE_CAP_MEMOBJ                           },
831 #ifndef _WIN32
832       { o(EXT_memory_object_fd),             PIPE_CAP_MEMOBJ                           },
833 #else
834       { o(EXT_memory_object_win32),          PIPE_CAP_MEMOBJ                           },
835 #endif
836       { o(EXT_multisampled_render_to_texture), PIPE_CAP_SURFACE_SAMPLE_COUNT           },
837       { o(EXT_semaphore),                    PIPE_CAP_FENCE_SIGNAL                     },
838 #ifndef _WIN32
839       { o(EXT_semaphore_fd),                 PIPE_CAP_FENCE_SIGNAL                     },
840 #else
841       { o(EXT_semaphore_win32),              PIPE_CAP_FENCE_SIGNAL                     },
842 #endif
843       { o(EXT_shader_samples_identical),     PIPE_CAP_SHADER_SAMPLES_IDENTICAL         },
844       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
845       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
846       { o(EXT_texture_filter_minmax),        PIPE_CAP_SAMPLER_REDUCTION_MINMAX         },
847       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
848       { o(EXT_texture_shadow_lod),           PIPE_CAP_TEXTURE_SHADOW_LOD               },
849       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
850       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
851       { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
852 
853       { o(AMD_depth_clamp_separate),         PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE      },
854       { o(AMD_framebuffer_multisample_advanced), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS },
855       { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
856       { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
857       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
858       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
859       { o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE },
860       { o(INTEL_shader_atomic_float_minmax), PIPE_CAP_ATOMIC_FLOAT_MINMAX              },
861       { o(MESA_tile_raster_order),           PIPE_CAP_TILE_RASTER_ORDER                },
862       { o(NV_alpha_to_coverage_dither_control), PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL },
863       { o(NV_compute_shader_derivatives),    PIPE_CAP_COMPUTE_SHADER_DERIVATIVES       },
864       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
865       { o(NV_fill_rectangle),                PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE      },
866       { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
867       { o(NV_shader_atomic_float),           PIPE_CAP_IMAGE_ATOMIC_FLOAT_ADD           },
868       { o(NV_shader_atomic_int64),           PIPE_CAP_SHADER_ATOMIC_INT64              },
869       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
870       { o(NV_viewport_array2),               PIPE_CAP_VIEWPORT_MASK                    },
871       { o(NV_viewport_swizzle),              PIPE_CAP_VIEWPORT_SWIZZLE                 },
872       { o(NVX_gpu_memory_info),              PIPE_CAP_QUERY_MEMORY_INFO                },
873 
874       { o(OES_standard_derivatives),         PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES      },
875       { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
876       { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
877       { o(OES_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
878       { o(INTEL_blackhole_render),           PIPE_CAP_FRONTEND_NOOP                    },
879       { o(ARM_shader_framebuffer_fetch_depth_stencil), PIPE_CAP_FBFETCH_ZS             },
880    };
881 
882    /* Required: render target and sampler support */
883    static const struct st_extension_format_mapping rendertarget_mapping[] = {
884       { { o(OES_texture_float) },
885         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
886 
887       { { o(OES_texture_half_float) },
888         { PIPE_FORMAT_R16G16B16A16_FLOAT } },
889 
890       { { o(ARB_texture_rgb10_a2ui) },
891         { PIPE_FORMAT_R10G10B10A2_UINT,
892           PIPE_FORMAT_B10G10R10A2_UINT },
893          GL_TRUE }, /* at least one format must be supported */
894 
895       { { o(EXT_sRGB) },
896         { PIPE_FORMAT_A8B8G8R8_SRGB,
897           PIPE_FORMAT_B8G8R8A8_SRGB,
898           PIPE_FORMAT_R8G8B8A8_SRGB },
899          GL_TRUE }, /* at least one format must be supported */
900 
901       { { o(EXT_packed_float) },
902         { PIPE_FORMAT_R11G11B10_FLOAT } },
903 
904       { { o(EXT_texture_integer) },
905         { PIPE_FORMAT_R32G32B32A32_UINT,
906           PIPE_FORMAT_R32G32B32A32_SINT } },
907 
908       { { o(ARB_texture_rg) },
909         { PIPE_FORMAT_R8_UNORM,
910           PIPE_FORMAT_R8G8_UNORM } },
911 
912       { { o(EXT_texture_norm16) },
913         { PIPE_FORMAT_R16_UNORM,
914           PIPE_FORMAT_R16G16_UNORM,
915           PIPE_FORMAT_R16G16B16A16_UNORM } },
916 
917       { { o(EXT_render_snorm) },
918         { PIPE_FORMAT_R8_SNORM,
919           PIPE_FORMAT_R8G8_SNORM,
920           PIPE_FORMAT_R8G8B8A8_SNORM,
921           PIPE_FORMAT_R16_SNORM,
922           PIPE_FORMAT_R16G16_SNORM,
923           PIPE_FORMAT_R16G16B16A16_SNORM } },
924 
925       { { o(EXT_color_buffer_half_float) },
926         { PIPE_FORMAT_R16_FLOAT,
927           PIPE_FORMAT_R16G16_FLOAT,
928           PIPE_FORMAT_R16G16B16X16_FLOAT,
929           PIPE_FORMAT_R16G16B16A16_FLOAT } },
930    };
931 
932    /* Required: render target, sampler, and blending */
933    static const struct st_extension_format_mapping rt_blendable[] = {
934       { { o(EXT_float_blend) },
935         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
936    };
937 
938    /* Required: depth stencil and sampler support */
939    static const struct st_extension_format_mapping depthstencil_mapping[] = {
940       { { o(ARB_depth_buffer_float) },
941         { PIPE_FORMAT_Z32_FLOAT,
942           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
943    };
944 
945    /* Required: sampler support */
946    static const struct st_extension_format_mapping texture_mapping[] = {
947       { { o(ARB_texture_compression_rgtc) },
948         { PIPE_FORMAT_RGTC1_UNORM,
949           PIPE_FORMAT_RGTC1_SNORM,
950           PIPE_FORMAT_RGTC2_UNORM,
951           PIPE_FORMAT_RGTC2_SNORM } },
952 
953       { { o(EXT_texture_compression_latc) },
954         { PIPE_FORMAT_LATC1_UNORM,
955           PIPE_FORMAT_LATC1_SNORM,
956           PIPE_FORMAT_LATC2_UNORM,
957           PIPE_FORMAT_LATC2_SNORM } },
958 
959       { { o(EXT_texture_compression_s3tc),
960           o(ANGLE_texture_compression_dxt) },
961         { PIPE_FORMAT_DXT1_RGB,
962           PIPE_FORMAT_DXT1_RGBA,
963           PIPE_FORMAT_DXT3_RGBA,
964           PIPE_FORMAT_DXT5_RGBA } },
965 
966       { { o(EXT_texture_compression_s3tc_srgb) },
967         { PIPE_FORMAT_DXT1_SRGB,
968           PIPE_FORMAT_DXT1_SRGBA,
969           PIPE_FORMAT_DXT3_SRGBA,
970           PIPE_FORMAT_DXT5_SRGBA } },
971 
972       { { o(ARB_texture_compression_bptc) },
973         { PIPE_FORMAT_BPTC_RGBA_UNORM,
974           PIPE_FORMAT_BPTC_SRGBA,
975           PIPE_FORMAT_BPTC_RGB_FLOAT,
976           PIPE_FORMAT_BPTC_RGB_UFLOAT } },
977 
978       { { o(TDFX_texture_compression_FXT1) },
979         { PIPE_FORMAT_FXT1_RGB,
980           PIPE_FORMAT_FXT1_RGBA } },
981 
982       { { o(KHR_texture_compression_astc_ldr),
983           o(KHR_texture_compression_astc_sliced_3d) },
984         { PIPE_FORMAT_ASTC_4x4,
985           PIPE_FORMAT_ASTC_5x4,
986           PIPE_FORMAT_ASTC_5x5,
987           PIPE_FORMAT_ASTC_6x5,
988           PIPE_FORMAT_ASTC_6x6,
989           PIPE_FORMAT_ASTC_8x5,
990           PIPE_FORMAT_ASTC_8x6,
991           PIPE_FORMAT_ASTC_8x8,
992           PIPE_FORMAT_ASTC_10x5,
993           PIPE_FORMAT_ASTC_10x6,
994           PIPE_FORMAT_ASTC_10x8,
995           PIPE_FORMAT_ASTC_10x10,
996           PIPE_FORMAT_ASTC_12x10,
997           PIPE_FORMAT_ASTC_12x12,
998           PIPE_FORMAT_ASTC_4x4_SRGB,
999           PIPE_FORMAT_ASTC_5x4_SRGB,
1000           PIPE_FORMAT_ASTC_5x5_SRGB,
1001           PIPE_FORMAT_ASTC_6x5_SRGB,
1002           PIPE_FORMAT_ASTC_6x6_SRGB,
1003           PIPE_FORMAT_ASTC_8x5_SRGB,
1004           PIPE_FORMAT_ASTC_8x6_SRGB,
1005           PIPE_FORMAT_ASTC_8x8_SRGB,
1006           PIPE_FORMAT_ASTC_10x5_SRGB,
1007           PIPE_FORMAT_ASTC_10x6_SRGB,
1008           PIPE_FORMAT_ASTC_10x8_SRGB,
1009           PIPE_FORMAT_ASTC_10x10_SRGB,
1010           PIPE_FORMAT_ASTC_12x10_SRGB,
1011           PIPE_FORMAT_ASTC_12x12_SRGB } },
1012 
1013       /* ASTC software fallback support. */
1014       { { o(KHR_texture_compression_astc_ldr),
1015           o(KHR_texture_compression_astc_sliced_3d) },
1016         { PIPE_FORMAT_R8G8B8A8_UNORM,
1017           PIPE_FORMAT_R8G8B8A8_SRGB } },
1018 
1019       { { o(EXT_texture_shared_exponent) },
1020         { PIPE_FORMAT_R9G9B9E5_FLOAT } },
1021 
1022       { { o(EXT_texture_snorm) },
1023         { PIPE_FORMAT_R8G8B8A8_SNORM } },
1024 
1025       { { o(EXT_texture_sRGB),
1026           o(EXT_texture_sRGB_decode) },
1027         { PIPE_FORMAT_A8B8G8R8_SRGB,
1028 	  PIPE_FORMAT_B8G8R8A8_SRGB,
1029 	  PIPE_FORMAT_A8R8G8B8_SRGB,
1030 	  PIPE_FORMAT_R8G8B8A8_SRGB},
1031         GL_TRUE }, /* at least one format must be supported */
1032 
1033       { { o(EXT_texture_sRGB_R8) },
1034         { PIPE_FORMAT_R8_SRGB }, },
1035 
1036       { { o(EXT_texture_sRGB_RG8) },
1037         { PIPE_FORMAT_R8G8_SRGB }, },
1038 
1039       { { o(EXT_texture_type_2_10_10_10_REV) },
1040         { PIPE_FORMAT_R10G10B10A2_UNORM,
1041           PIPE_FORMAT_B10G10R10A2_UNORM },
1042          GL_TRUE }, /* at least one format must be supported */
1043 
1044       { { o(ATI_texture_compression_3dc) },
1045         { PIPE_FORMAT_LATC2_UNORM } },
1046 
1047       { { o(MESA_ycbcr_texture) },
1048         { PIPE_FORMAT_UYVY,
1049           PIPE_FORMAT_YUYV },
1050         GL_TRUE }, /* at least one format must be supported */
1051 
1052       { { o(OES_compressed_ETC1_RGB8_texture) },
1053         { PIPE_FORMAT_ETC1_RGB8,
1054           PIPE_FORMAT_R8G8B8A8_UNORM },
1055         GL_TRUE }, /* at least one format must be supported */
1056 
1057       { { o(ARB_stencil_texturing),
1058           o(ARB_texture_stencil8) },
1059         { PIPE_FORMAT_X24S8_UINT,
1060           PIPE_FORMAT_S8X24_UINT },
1061         GL_TRUE }, /* at least one format must be supported */
1062 
1063       { { o(AMD_compressed_ATC_texture) },
1064         { PIPE_FORMAT_ATC_RGB,
1065           PIPE_FORMAT_ATC_RGBA_EXPLICIT,
1066           PIPE_FORMAT_ATC_RGBA_INTERPOLATED } },
1067    };
1068 
1069    /* Required: vertex fetch support. */
1070    static const struct st_extension_format_mapping vertex_mapping[] = {
1071       { { o(EXT_vertex_array_bgra) },
1072         { PIPE_FORMAT_B8G8R8A8_UNORM } },
1073       { { o(ARB_vertex_type_2_10_10_10_rev) },
1074         { PIPE_FORMAT_R10G10B10A2_UNORM,
1075           PIPE_FORMAT_B10G10R10A2_UNORM,
1076           PIPE_FORMAT_R10G10B10A2_SNORM,
1077           PIPE_FORMAT_B10G10R10A2_SNORM,
1078           PIPE_FORMAT_R10G10B10A2_USCALED,
1079           PIPE_FORMAT_B10G10R10A2_USCALED,
1080           PIPE_FORMAT_R10G10B10A2_SSCALED,
1081           PIPE_FORMAT_B10G10R10A2_SSCALED } },
1082       { { o(ARB_vertex_type_10f_11f_11f_rev) },
1083         { PIPE_FORMAT_R11G11B10_FLOAT } },
1084    };
1085 
1086    static const struct st_extension_format_mapping tbo_rgb32[] = {
1087       { {o(ARB_texture_buffer_object_rgb32) },
1088         { PIPE_FORMAT_R32G32B32_FLOAT,
1089           PIPE_FORMAT_R32G32B32_UINT,
1090           PIPE_FORMAT_R32G32B32_SINT,
1091         } },
1092    };
1093 
1094    /* Expose the extensions which directly correspond to gallium caps. */
1095    for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
1096       if (screen->get_param(screen, cap_mapping[i].cap)) {
1097          extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
1098       }
1099    }
1100 
1101    /* EXT implies ARB here */
1102    if (extensions->EXT_texture_filter_minmax)
1103       extensions->ARB_texture_filter_minmax = GL_TRUE;
1104 
1105    /* Expose the extensions which directly correspond to gallium formats. */
1106    init_format_extensions(screen, extensions, rendertarget_mapping,
1107                           ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
1108                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
1109    init_format_extensions(screen, extensions, rt_blendable,
1110                           ARRAY_SIZE(rt_blendable), PIPE_TEXTURE_2D,
1111                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
1112                           PIPE_BIND_BLENDABLE);
1113    init_format_extensions(screen, extensions, depthstencil_mapping,
1114                           ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
1115                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
1116    init_format_extensions(screen, extensions, texture_mapping,
1117                           ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
1118                           PIPE_BIND_SAMPLER_VIEW);
1119    init_format_extensions(screen, extensions, vertex_mapping,
1120                           ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
1121                           PIPE_BIND_VERTEX_BUFFER);
1122 
1123    /* Figure out GLSL support and set GLSLVersion to it. */
1124    consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
1125    consts->GLSLVersionCompat =
1126       screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY);
1127 
1128    const unsigned ESSLVersion =
1129       screen->get_param(screen, PIPE_CAP_ESSL_FEATURE_LEVEL);
1130    const unsigned GLSLVersion =
1131       api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat :
1132                                  consts->GLSLVersion;
1133 
1134    _mesa_override_glsl_version(consts);
1135 
1136    if (options->force_glsl_version > 0 &&
1137        options->force_glsl_version <= GLSLVersion) {
1138       consts->ForceGLSLVersion = options->force_glsl_version;
1139    }
1140 
1141    consts->ForceCompatShaders = options->force_compat_shaders;
1142 
1143    consts->AllowExtraPPTokens = options->allow_extra_pp_tokens;
1144 
1145    consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
1146    consts->AllowGLSLCompatShaders = options->allow_glsl_compat_shaders;
1147 
1148    consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
1149 
1150    consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
1151 
1152    consts->dri_config_options_sha1 = options->config_options_sha1;
1153 
1154    consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
1155 
1156    consts->DoDCEBeforeClipCullAnalysis = options->do_dce_before_clip_cull_analysis;
1157 
1158    consts->GLSLIgnoreWriteToReadonlyVar = options->glsl_ignore_write_to_readonly_var;
1159 
1160    consts->ForceMapBufferSynchronized = options->force_gl_map_buffer_synchronized;
1161 
1162    consts->PrimitiveRestartFixedIndex =
1163       screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX);
1164 
1165    /* Technically we are turning on the EXT_gpu_shader5 extension,
1166     * ARB_gpu_shader5 does not exist in GLES, but this flag is what
1167     * switches on EXT_gpu_shader5:
1168     */
1169    if (api == API_OPENGLES2 && ESSLVersion >= 320)
1170       extensions->ARB_gpu_shader5 = GL_TRUE;
1171 
1172    if (GLSLVersion >= 400 && !options->disable_arb_gpu_shader5)
1173       extensions->ARB_gpu_shader5 = GL_TRUE;
1174    if (GLSLVersion >= 410)
1175       extensions->ARB_shader_precision = GL_TRUE;
1176 
1177    /* This extension needs full OpenGL 3.2, but we don't know if that's
1178     * supported at this point. Only check the GLSL version. */
1179    if (GLSLVersion >= 150 &&
1180        screen->get_param(screen, PIPE_CAP_VS_LAYER_VIEWPORT)) {
1181       extensions->AMD_vertex_shader_layer = GL_TRUE;
1182    }
1183 
1184    if (GLSLVersion >= 140) {
1185       /* Since GLSL 1.40 has support for all of the features of gpu_shader4,
1186        * we can always expose it if the driver can do 140. Supporting
1187        * gpu_shader4 on drivers without GLSL 1.40 is left for a future
1188        * pipe cap.
1189        */
1190       extensions->EXT_gpu_shader4 = GL_TRUE;
1191       extensions->EXT_texture_buffer_object = GL_TRUE;
1192 
1193       if (consts->MaxTransformFeedbackBuffers &&
1194           screen->get_param(screen, PIPE_CAP_SHADER_ARRAY_COMPONENTS))
1195          extensions->ARB_enhanced_layouts = GL_TRUE;
1196    }
1197 
1198    if (GLSLVersion >= 130) {
1199       consts->NativeIntegers = GL_TRUE;
1200       consts->MaxClipPlanes = 8;
1201 
1202       uint32_t drv_clip_planes = screen->get_param(screen, PIPE_CAP_CLIP_PLANES);
1203       /* only override for > 1 - 0 if none, 1 is MAX, >2 overrides MAX */
1204       if (drv_clip_planes > 1)
1205          consts->MaxClipPlanes = drv_clip_planes;
1206 
1207       if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
1208          consts->VertexID_is_zero_based = GL_TRUE;
1209       }
1210 
1211       /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1212       extensions->ARB_conservative_depth = GL_TRUE;
1213       extensions->ARB_shading_language_packing = GL_TRUE;
1214       extensions->OES_depth_texture_cube_map = GL_TRUE;
1215       extensions->ARB_shading_language_420pack = GL_TRUE;
1216       extensions->ARB_texture_query_levels = GL_TRUE;
1217 
1218       extensions->ARB_shader_bit_encoding = GL_TRUE;
1219 
1220       extensions->EXT_shader_integer_mix = GL_TRUE;
1221       extensions->ARB_arrays_of_arrays = GL_TRUE;
1222       extensions->MESA_shader_integer_functions = GL_TRUE;
1223 
1224       if (screen->get_param(screen, PIPE_CAP_OPENCL_INTEGER_FUNCTIONS) &&
1225           screen->get_param(screen, PIPE_CAP_INTEGER_MULTIPLY_32X16)) {
1226          extensions->INTEL_shader_integer_functions2 = GL_TRUE;
1227       }
1228    } else {
1229       /* Optional integer support for GLSL 1.2. */
1230       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1231                                    PIPE_SHADER_CAP_INTEGERS) &&
1232           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1233                                    PIPE_SHADER_CAP_INTEGERS)) {
1234          consts->NativeIntegers = GL_TRUE;
1235 
1236          extensions->EXT_shader_integer_mix = GL_TRUE;
1237       }
1238 
1239       /* Integer textures make no sense before GLSL 1.30 */
1240       extensions->EXT_texture_integer = GL_FALSE;
1241       extensions->ARB_texture_rgb10_a2ui = GL_FALSE;
1242    }
1243 
1244    if (options->glsl_zero_init) {
1245       consts->GLSLZeroInit = 1;
1246    } else {
1247       consts->GLSLZeroInit = screen->get_param(screen, PIPE_CAP_GLSL_ZERO_INIT);
1248    }
1249 
1250    consts->ForceGLNamesReuse = options->force_gl_names_reuse;
1251 
1252    consts->ForceIntegerTexNearest = options->force_integer_tex_nearest;
1253 
1254    consts->VendorOverride = options->force_gl_vendor;
1255    consts->RendererOverride = options->force_gl_renderer;
1256 
1257    consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
1258 
1259    /* Below are the cases which cannot be moved into tables easily. */
1260 
1261    /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1262    if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
1263                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1264        (api != API_OPENGL_COMPAT || consts->GLSLVersionCompat >= 400)) {
1265       extensions->ARB_tessellation_shader = GL_TRUE;
1266    }
1267 
1268    /* OES_geometry_shader requires instancing */
1269    if ((GLSLVersion >= 400 || ESSLVersion >= 310) &&
1270        screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
1271                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1272        consts->MaxGeometryShaderInvocations >= 32) {
1273       extensions->OES_geometry_shader = GL_TRUE;
1274    }
1275 
1276    /* Some hardware may not support indirect draws, but still wants ES
1277     * 3.1. This allows the extension to be enabled only in ES contexts to
1278     * avoid claiming hw support when there is none, and using a software
1279     * fallback for ES.
1280     */
1281    if (api == API_OPENGLES2 && ESSLVersion >= 310) {
1282       extensions->ARB_draw_indirect = GL_TRUE;
1283    }
1284 
1285    /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1286     * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1287     */
1288    extensions->OES_sample_variables = extensions->ARB_sample_shading &&
1289       extensions->ARB_gpu_shader5;
1290 
1291    /* Maximum sample count. */
1292    {
1293       static const enum pipe_format color_formats[] = {
1294          PIPE_FORMAT_R8G8B8A8_UNORM,
1295          PIPE_FORMAT_B8G8R8A8_UNORM,
1296          PIPE_FORMAT_A8R8G8B8_UNORM,
1297          PIPE_FORMAT_A8B8G8R8_UNORM,
1298       };
1299       static const enum pipe_format depth_formats[] = {
1300          PIPE_FORMAT_Z16_UNORM,
1301          PIPE_FORMAT_Z24X8_UNORM,
1302          PIPE_FORMAT_X8Z24_UNORM,
1303          PIPE_FORMAT_Z32_UNORM,
1304          PIPE_FORMAT_Z32_FLOAT
1305       };
1306       static const enum pipe_format int_formats[] = {
1307          PIPE_FORMAT_R8G8B8A8_SINT
1308       };
1309       static const enum pipe_format void_formats[] = {
1310          PIPE_FORMAT_NONE
1311       };
1312 
1313       consts->MaxSamples =
1314          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1315                                      color_formats, 16,
1316                                      PIPE_BIND_RENDER_TARGET);
1317 
1318       consts->MaxImageSamples =
1319          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1320                                      color_formats, 16,
1321                                      PIPE_BIND_SHADER_IMAGE);
1322 
1323       consts->MaxColorTextureSamples =
1324          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1325                                      color_formats, consts->MaxSamples,
1326                                      PIPE_BIND_SAMPLER_VIEW);
1327 
1328       consts->MaxDepthTextureSamples =
1329          get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1330                                      depth_formats, consts->MaxSamples,
1331                                      PIPE_BIND_SAMPLER_VIEW);
1332 
1333       consts->MaxIntegerSamples =
1334          get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1335                                      int_formats, consts->MaxSamples,
1336                                      PIPE_BIND_SAMPLER_VIEW);
1337 
1338       /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1339       consts->MaxFramebufferSamples =
1340          get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1341                                      void_formats, 32,
1342                                      PIPE_BIND_RENDER_TARGET);
1343 
1344       if (extensions->AMD_framebuffer_multisample_advanced) {
1345          /* AMD_framebuffer_multisample_advanced */
1346          /* This can be greater than storage samples. */
1347          consts->MaxColorFramebufferSamples =
1348             get_max_samples_for_formats_advanced(screen,
1349                                                 ARRAY_SIZE(color_formats),
1350                                                 color_formats, 16,
1351                                                 consts->MaxSamples,
1352                                                 PIPE_BIND_RENDER_TARGET);
1353 
1354          /* If the driver supports N color samples, it means it supports
1355           * N samples and N storage samples. N samples >= N storage
1356           * samples.
1357           */
1358          consts->MaxColorFramebufferStorageSamples = consts->MaxSamples;
1359          consts->MaxDepthStencilFramebufferSamples =
1360             consts->MaxDepthTextureSamples;
1361 
1362          assert(consts->MaxColorFramebufferSamples >=
1363                 consts->MaxDepthStencilFramebufferSamples);
1364          assert(consts->MaxDepthStencilFramebufferSamples >=
1365                 consts->MaxColorFramebufferStorageSamples);
1366 
1367          consts->NumSupportedMultisampleModes = 0;
1368 
1369          unsigned depth_samples_supported = 0;
1370 
1371          for (unsigned samples = 2;
1372               samples <= consts->MaxDepthStencilFramebufferSamples;
1373               samples++) {
1374             if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
1375                                             PIPE_TEXTURE_2D, samples, samples,
1376                                             PIPE_BIND_DEPTH_STENCIL))
1377                depth_samples_supported |= 1 << samples;
1378          }
1379 
1380          for (unsigned samples = 2;
1381               samples <= consts->MaxColorFramebufferSamples;
1382               samples++) {
1383             for (unsigned depth_samples = 2;
1384                  depth_samples <= samples; depth_samples++) {
1385                if (!(depth_samples_supported & (1 << depth_samples)))
1386                   continue;
1387 
1388                for (unsigned storage_samples = 2;
1389                     storage_samples <= depth_samples; storage_samples++) {
1390                   if (screen->is_format_supported(screen,
1391                                                   PIPE_FORMAT_R8G8B8A8_UNORM,
1392                                                   PIPE_TEXTURE_2D,
1393                                                   samples,
1394                                                   storage_samples,
1395                                                   PIPE_BIND_RENDER_TARGET)) {
1396                      unsigned i = consts->NumSupportedMultisampleModes;
1397 
1398                      assert(i < ARRAY_SIZE(consts->SupportedMultisampleModes));
1399                      consts->SupportedMultisampleModes[i].NumColorSamples =
1400                         samples;
1401                      consts->SupportedMultisampleModes[i].NumColorStorageSamples =
1402                         storage_samples;
1403                      consts->SupportedMultisampleModes[i].NumDepthStencilSamples =
1404                         depth_samples;
1405                      consts->NumSupportedMultisampleModes++;
1406                   }
1407                }
1408             }
1409          }
1410       }
1411    }
1412 
1413    if (consts->MaxSamples >= 2) {
1414       /* Real MSAA support */
1415       extensions->EXT_framebuffer_multisample = GL_TRUE;
1416       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1417    }
1418    else if (consts->MaxSamples > 0 &&
1419             screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1420       /* fake MSAA support */
1421       consts->FakeSWMSAA = GL_TRUE;
1422       extensions->EXT_framebuffer_multisample = GL_TRUE;
1423       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1424       extensions->ARB_texture_multisample = GL_TRUE;
1425    }
1426 
1427    if (consts->MaxDualSourceDrawBuffers > 0 &&
1428        !options->disable_blend_func_extended)
1429       extensions->ARB_blend_func_extended = GL_TRUE;
1430 
1431    if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1432        extensions->ARB_timer_query) {
1433       extensions->EXT_timer_query = GL_TRUE;
1434    }
1435 
1436    if (extensions->ARB_transform_feedback2 &&
1437        extensions->ARB_draw_instanced) {
1438       extensions->ARB_transform_feedback_instanced = GL_TRUE;
1439    }
1440    if (options->force_glsl_extensions_warn)
1441       consts->ForceGLSLExtensionsWarn = 1;
1442 
1443    if (options->disable_glsl_line_continuations)
1444       consts->DisableGLSLLineContinuations = 1;
1445 
1446    if (options->allow_glsl_extension_directive_midshader)
1447       consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1448 
1449    if (options->allow_glsl_120_subset_in_110)
1450       consts->AllowGLSL120SubsetIn110 = GL_TRUE;
1451 
1452    if (options->allow_glsl_builtin_const_expression)
1453       consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
1454 
1455    if (options->allow_glsl_relaxed_es)
1456       consts->AllowGLSLRelaxedES = GL_TRUE;
1457 
1458    consts->MinMapBufferAlignment =
1459       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1460 
1461    /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1462    if (api == API_OPENGL_COMPAT &&
1463        screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
1464       extensions->ARB_texture_buffer_object = GL_FALSE;
1465 
1466    if (extensions->ARB_texture_buffer_object) {
1467       consts->MaxTextureBufferSize =
1468          screen->get_param(screen, PIPE_CAP_MAX_TEXEL_BUFFER_ELEMENTS_UINT);
1469       consts->TextureBufferOffsetAlignment =
1470          screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1471 
1472       if (consts->TextureBufferOffsetAlignment)
1473          extensions->ARB_texture_buffer_range = GL_TRUE;
1474 
1475       init_format_extensions(screen, extensions, tbo_rgb32,
1476                              ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1477                              PIPE_BIND_SAMPLER_VIEW);
1478    }
1479 
1480    extensions->OES_texture_buffer =
1481       consts->Program[MESA_SHADER_COMPUTE].MaxImageUniforms &&
1482       extensions->ARB_texture_buffer_object &&
1483       extensions->ARB_texture_buffer_range &&
1484       extensions->ARB_texture_buffer_object_rgb32;
1485 
1486    extensions->EXT_framebuffer_sRGB =
1487          screen->get_param(screen, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) &&
1488          extensions->EXT_sRGB;
1489 
1490    /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1491     * If the number of available texture indirections is very limited, then we
1492     * prefer to disable varying packing rather than run the risk of varying
1493     * packing preventing a shader from running.
1494     */
1495    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1496                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1497       /* We can't disable varying packing if transform feedback is available,
1498        * because transform feedback code assumes a packed varying layout.
1499        */
1500       if (!extensions->EXT_transform_feedback)
1501          consts->DisableVaryingPacking = GL_TRUE;
1502    }
1503 
1504    if (!screen->get_param(screen, PIPE_CAP_PACKED_STREAM_OUTPUT))
1505       consts->DisableTransformFeedbackPacking = GL_TRUE;
1506 
1507    if (screen->get_param(screen, PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS))
1508       consts->PreferPOTAlignedVaryings = GL_TRUE;
1509 
1510    unsigned max_fb_fetch_rts = screen->get_param(screen, PIPE_CAP_FBFETCH);
1511    bool coherent_fb_fetch =
1512       screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT);
1513 
1514    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_ADVANCED))
1515       extensions->KHR_blend_equation_advanced = true;
1516 
1517    if (max_fb_fetch_rts > 0) {
1518       extensions->KHR_blend_equation_advanced = true;
1519       extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch;
1520 
1521       if (max_fb_fetch_rts >=
1522           screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS)) {
1523          extensions->EXT_shader_framebuffer_fetch_non_coherent = true;
1524          extensions->EXT_shader_framebuffer_fetch = coherent_fb_fetch;
1525       }
1526    }
1527 
1528    consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1529    if (consts->MaxViewports >= 16) {
1530       if (GLSLVersion >= 400) {
1531          consts->ViewportBounds.Min = -32768.0;
1532          consts->ViewportBounds.Max = 32767.0;
1533       } else {
1534          consts->ViewportBounds.Min = -16384.0;
1535          consts->ViewportBounds.Max = 16383.0;
1536       }
1537       extensions->ARB_viewport_array = GL_TRUE;
1538       extensions->ARB_fragment_layer_viewport = GL_TRUE;
1539       if (extensions->AMD_vertex_shader_layer)
1540          extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1541    }
1542 
1543    if (extensions->AMD_vertex_shader_layer &&
1544        extensions->AMD_vertex_shader_viewport_index &&
1545        screen->get_param(screen, PIPE_CAP_TES_LAYER_VIEWPORT))
1546       extensions->ARB_shader_viewport_layer_array = GL_TRUE;
1547 
1548    /* ARB_framebuffer_no_attachments */
1549    if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1550        ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1551         (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1552          consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1553       extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1554 
1555    /* GL_ARB_ES3_compatibility.
1556     * Check requirements for GLSL ES 3.00.
1557     */
1558    if (GLSLVersion >= 130 &&
1559        extensions->ARB_uniform_buffer_object &&
1560        (extensions->NV_primitive_restart ||
1561         consts->PrimitiveRestartFixedIndex) &&
1562        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1563                                 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
1564        /* Requirements for ETC2 emulation. */
1565        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1566                                    PIPE_TEXTURE_2D, 0, 0,
1567                                    PIPE_BIND_SAMPLER_VIEW) &&
1568        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
1569                                    PIPE_TEXTURE_2D, 0, 0,
1570                                    PIPE_BIND_SAMPLER_VIEW) &&
1571        screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1572                                    PIPE_TEXTURE_2D, 0, 0,
1573                                    PIPE_BIND_SAMPLER_VIEW) &&
1574        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1575                                    PIPE_TEXTURE_2D, 0, 0,
1576                                    PIPE_BIND_SAMPLER_VIEW) &&
1577        screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1578                                    PIPE_TEXTURE_2D, 0, 0,
1579                                    PIPE_BIND_SAMPLER_VIEW) &&
1580        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1581                                    PIPE_TEXTURE_2D, 0, 0,
1582                                    PIPE_BIND_SAMPLER_VIEW)) {
1583       extensions->ARB_ES3_compatibility = GL_TRUE;
1584    }
1585 
1586 #ifdef HAVE_ST_VDPAU
1587    if (screen->get_video_param &&
1588        screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1589                                PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1590                                PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1591       extensions->NV_vdpau_interop = GL_TRUE;
1592    }
1593 #endif
1594 
1595    if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
1596       extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1597       extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1598    }
1599 
1600    if ((ST_DEBUG & DEBUG_GREMEDY) &&
1601        screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1602       extensions->GREMEDY_string_marker = GL_TRUE;
1603 
1604    if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1605       int compute_supported_irs =
1606          screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1607                                   PIPE_SHADER_CAP_SUPPORTED_IRS);
1608       if (compute_supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
1609                                    (1 << PIPE_SHADER_IR_NIR))) {
1610          enum pipe_shader_ir ir =
1611             (compute_supported_irs & PIPE_SHADER_IR_NIR) ?
1612             PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
1613          uint64_t grid_size[3], block_size[3];
1614          uint64_t max_local_size, max_threads_per_block;
1615 
1616          screen->get_compute_param(screen, ir,
1617                                    PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1618          screen->get_compute_param(screen, ir,
1619                                    PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1620          screen->get_compute_param(screen, ir,
1621                                    PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1622                                    &max_threads_per_block);
1623          screen->get_compute_param(screen, ir,
1624                                    PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1625                                    &max_local_size);
1626 
1627          consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1628          consts->MaxComputeSharedMemorySize = max_local_size;
1629 
1630          for (i = 0; i < 3; i++) {
1631             /* There are tests that fail if we report more that INT_MAX - 1. */
1632             consts->MaxComputeWorkGroupCount[i] = MIN2(grid_size[i], INT_MAX - 1);
1633             consts->MaxComputeWorkGroupSize[i] = block_size[i];
1634          }
1635 
1636          extensions->ARB_compute_shader =
1637             max_threads_per_block >= 1024 &&
1638             extensions->ARB_shader_image_load_store &&
1639             extensions->ARB_shader_atomic_counters;
1640 
1641          if (extensions->ARB_compute_shader) {
1642             uint64_t max_variable_threads_per_block = 0;
1643 
1644             screen->get_compute_param(screen, ir,
1645                                       PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1646                                       &max_variable_threads_per_block);
1647 
1648             for (i = 0; i < 3; i++) {
1649                /* Clamp the values to avoid having a local work group size
1650                 * greater than the maximum number of invocations.
1651                 */
1652                consts->MaxComputeVariableGroupSize[i] =
1653                   MIN2(consts->MaxComputeWorkGroupSize[i],
1654                        max_variable_threads_per_block);
1655             }
1656             consts->MaxComputeVariableGroupInvocations =
1657                max_variable_threads_per_block;
1658 
1659             extensions->ARB_compute_variable_group_size =
1660                max_variable_threads_per_block > 0;
1661          }
1662       }
1663    }
1664 
1665    extensions->ARB_texture_float =
1666       extensions->OES_texture_half_float &&
1667       extensions->OES_texture_float;
1668 
1669    if (extensions->EXT_texture_filter_anisotropic &&
1670        screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
1671       extensions->ARB_texture_filter_anisotropic = GL_TRUE;
1672 
1673    extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1674 
1675    /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1676     * there's no clean way of telling whether we would support ES 3.1 from
1677     * here, so copy the condition from compute_version_es2 here. A lot of
1678     * these are redunant, but simpler to just have a (near-)exact copy here.
1679     */
1680    extensions->ARB_ES3_1_compatibility =
1681       consts->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms &&
1682       extensions->ARB_ES3_compatibility &&
1683       extensions->ARB_arrays_of_arrays &&
1684       extensions->ARB_compute_shader &&
1685       extensions->ARB_draw_indirect &&
1686       extensions->ARB_explicit_uniform_location &&
1687       extensions->ARB_framebuffer_no_attachments &&
1688       extensions->ARB_shader_atomic_counters &&
1689       extensions->ARB_shader_image_load_store &&
1690       extensions->ARB_shader_image_size &&
1691       extensions->ARB_shader_storage_buffer_object &&
1692       extensions->ARB_shading_language_packing &&
1693       extensions->ARB_stencil_texturing &&
1694       extensions->ARB_texture_multisample &&
1695       extensions->ARB_gpu_shader5 &&
1696       extensions->EXT_shader_integer_mix;
1697 
1698    extensions->OES_texture_cube_map_array =
1699       (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1700       extensions->OES_geometry_shader &&
1701       extensions->ARB_texture_cube_map_array;
1702 
1703    extensions->OES_viewport_array =
1704       (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1705       extensions->OES_geometry_shader &&
1706       extensions->ARB_viewport_array;
1707 
1708    extensions->OES_primitive_bounding_box =
1709       extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310;
1710 
1711    consts->NoPrimitiveBoundingBoxOutput = true;
1712 
1713    extensions->ANDROID_extension_pack_es31a =
1714       consts->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms &&
1715       extensions->KHR_texture_compression_astc_ldr &&
1716       extensions->KHR_blend_equation_advanced &&
1717       extensions->OES_sample_variables &&
1718       extensions->ARB_texture_stencil8 &&
1719       extensions->ARB_texture_multisample &&
1720       extensions->OES_copy_image &&
1721       extensions->ARB_draw_buffers_blend &&
1722       extensions->OES_geometry_shader &&
1723       extensions->ARB_gpu_shader5 &&
1724       extensions->OES_primitive_bounding_box &&
1725       extensions->ARB_tessellation_shader &&
1726       extensions->OES_texture_buffer &&
1727       extensions->OES_texture_cube_map_array &&
1728       extensions->EXT_texture_sRGB_decode;
1729 
1730    /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1731     * before overall versions are selected. Also it's actually a subset of ES
1732     * 3.2, since it doesn't require ASTC or advanced blending.
1733     */
1734    extensions->ARB_ES3_2_compatibility =
1735       extensions->ARB_ES3_1_compatibility &&
1736       extensions->KHR_robustness &&
1737       extensions->ARB_copy_image &&
1738       extensions->ARB_draw_buffers_blend &&
1739       extensions->ARB_draw_elements_base_vertex &&
1740       extensions->OES_geometry_shader &&
1741       extensions->ARB_gpu_shader5 &&
1742       extensions->ARB_sample_shading &&
1743       extensions->ARB_tessellation_shader &&
1744       extensions->OES_texture_buffer &&
1745       extensions->ARB_texture_cube_map_array &&
1746       extensions->ARB_texture_stencil8 &&
1747       extensions->ARB_texture_multisample;
1748 
1749    if (screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES) &&
1750        screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES) &&
1751        screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE)) {
1752       float max_dilate;
1753       bool pre_snap_triangles, pre_snap_points_lines;
1754 
1755       max_dilate = screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
1756 
1757       pre_snap_triangles =
1758          screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES);
1759       pre_snap_points_lines =
1760          screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES);
1761 
1762       extensions->NV_conservative_raster =
1763          screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS) > 1;
1764 
1765       if (extensions->NV_conservative_raster) {
1766          extensions->NV_conservative_raster_dilate = max_dilate >= 0.75;
1767          extensions->NV_conservative_raster_pre_snap_triangles = pre_snap_triangles;
1768          extensions->NV_conservative_raster_pre_snap =
1769             pre_snap_triangles && pre_snap_points_lines;
1770       }
1771    }
1772 
1773    if (extensions->ARB_gl_spirv) {
1774       struct spirv_supported_capabilities *spirv_caps = &consts->SpirVCapabilities;
1775 
1776       spirv_caps->atomic_storage             = extensions->ARB_shader_atomic_counters;
1777       spirv_caps->demote_to_helper_invocation = extensions->EXT_demote_to_helper_invocation;
1778       spirv_caps->draw_parameters            = extensions->ARB_shader_draw_parameters;
1779       spirv_caps->derivative_group           = extensions->NV_compute_shader_derivatives;
1780       spirv_caps->float64                    = extensions->ARB_gpu_shader_fp64;
1781       spirv_caps->geometry_streams           = extensions->ARB_gpu_shader5;
1782       spirv_caps->image_ms_array             = extensions->ARB_shader_image_load_store &&
1783                                                consts->MaxImageSamples > 1;
1784       spirv_caps->image_read_without_format  = extensions->EXT_shader_image_load_formatted;
1785       spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store;
1786       spirv_caps->int64                      = extensions->ARB_gpu_shader_int64;
1787       spirv_caps->int64_atomics              = extensions->NV_shader_atomic_int64;
1788       spirv_caps->post_depth_coverage        = extensions->ARB_post_depth_coverage;
1789       spirv_caps->shader_clock               = extensions->ARB_shader_clock;
1790       spirv_caps->shader_viewport_index_layer = extensions->ARB_shader_viewport_layer_array;
1791       spirv_caps->stencil_export             = extensions->ARB_shader_stencil_export;
1792       spirv_caps->storage_image_ms           = extensions->ARB_shader_image_load_store &&
1793                                                consts->MaxImageSamples > 1;
1794       spirv_caps->subgroup_ballot            = extensions->ARB_shader_ballot;
1795       spirv_caps->subgroup_vote              = extensions->ARB_shader_group_vote;
1796       spirv_caps->tessellation               = extensions->ARB_tessellation_shader;
1797       spirv_caps->transform_feedback         = extensions->ARB_transform_feedback3;
1798       spirv_caps->variable_pointers          =
1799          screen->get_param(screen, PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS);
1800       spirv_caps->integer_functions2         = extensions->INTEL_shader_integer_functions2;
1801 
1802       consts->SpirVExtensions = CALLOC_STRUCT(spirv_supported_extensions);
1803       _mesa_fill_supported_spirv_extensions(consts->SpirVExtensions, spirv_caps);
1804    }
1805 
1806    consts->AllowDrawOutOfOrder =
1807       api == API_OPENGL_COMPAT &&
1808       options->allow_draw_out_of_order &&
1809       screen->get_param(screen, PIPE_CAP_ALLOW_DRAW_OUT_OF_ORDER);
1810    consts->GLThreadNopCheckFramebufferStatus = options->glthread_nop_check_framebuffer_status;
1811 
1812    bool prefer_nir = PIPE_SHADER_IR_NIR ==
1813          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_PREFERRED_IR);
1814    const struct nir_shader_compiler_options *nir_options =
1815       consts->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions;
1816 
1817    if (prefer_nir &&
1818        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS) &&
1819        extensions->ARB_stencil_texturing &&
1820        screen->get_param(screen, PIPE_CAP_DOUBLES) &&
1821        !(nir_options->lower_doubles_options & nir_lower_fp64_full_software))
1822       extensions->NV_copy_depth_to_color = TRUE;
1823 
1824    if (prefer_nir)
1825          extensions->ARB_point_sprite = GL_TRUE;
1826 }
1827