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Searched refs:GLmatrix (Results 1 - 9 of 9) sorted by relevance

/third_party/mesa3d/src/mesa/math/
H A Dm_matrix.h82 } GLmatrix; typedef
88 _math_matrix_ctr( GLmatrix *m );
91 _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
94 _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b );
97 _math_matrix_loadf( GLmatrix *mat, const GLfloat *m );
100 _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
103 _math_matrix_rotate( GLmatrix *m, GLfloat angle,
107 _math_matrix_scale( GLmatrix *ma
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H A Dm_matrix.c53 * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags
111 * \param mat a pointer to a GLmatrix structure.
212 * \param mat pointer to a GLmatrix structure containing the left multiplication
220 static void matrix_multf( GLmatrix *mat, const GLfloat *m, GLuint flags ) in matrix_multf()
241 _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ) in _math_matrix_mul_matrix()
264 _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *m ) in _math_matrix_mul_floats()
297 * Dumps the contents of a GLmatrix structure.
299 * \param m pointer to the GLmatrix structur
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H A Dm_debug_norm.c123 static void ref_norm_transform_rescale( const GLmatrix *mat, in ref_norm_transform_rescale()
146 static void ref_norm_transform_normalize( const GLmatrix *mat, in ref_norm_transform_normalize()
199 GLmatrix mat[1]; in test_norm_function()
H A Dm_xform.h114 typedef void (*normal_func)(const GLmatrix *mat,
H A Dm_debug_xform.c136 const GLmatrix *mat, in ref_transform()
171 GLmatrix mat[1]; in test_transform_function()
/third_party/mesa3d/src/mesa/program/
H A Dprog_statevars.c340 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top; in fetch_state()
345 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top; in fetch_state()
350 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top; in fetch_state()
355 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top; in fetch_state()
360 const GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state()
365 GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state()
371 const GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state()
376 GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state()
382 const GLmatrix *matrix = &ctx->_ModelProjectMatrix; in fetch_state()
387 GLmatrix *matri in fetch_state()
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/third_party/mesa3d/src/mesa/main/
H A Dget.c231 GLmatrix *value_matrix;
1750 GLmatrix *m; in _mesa_GetBooleanv()
1837 m = *(GLmatrix **) p; in _mesa_GetBooleanv()
1843 m = *(GLmatrix **) p; in _mesa_GetBooleanv()
1867 GLmatrix *m; in _mesa_GetFloatv()
1963 m = *(GLmatrix **) p; in _mesa_GetFloatv()
1969 m = *(GLmatrix **) p; in _mesa_GetFloatv()
1993 GLmatrix *m; in _mesa_GetIntegerv()
2098 m = *(GLmatrix **) p; in _mesa_GetIntegerv()
2104 m = *(GLmatrix **) in _mesa_GetIntegerv()
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H A Dmatrix.c312 GLmatrix *new_stack = realloc(stack->Stack, in push_matrix()
381 sizeof(GLmatrix))) { in pop_matrix()
999 stack->Stack = calloc(1, sizeof(GLmatrix)); in init_matrix_stack()
H A Dmtypes.h49 #include "math/m_matrix.h" /* GLmatrix */
2784 GLmatrix *Top; /**< points into Stack */
2785 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
3363 GLmatrix _ModelProjectMatrix;

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