Searched refs:GLmatrix (Results 1 - 9 of 9) sorted by relevance
/third_party/mesa3d/src/mesa/math/ |
H A D | m_matrix.h | 82 } GLmatrix; typedef 88 _math_matrix_ctr( GLmatrix *m ); 91 _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ); 94 _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b ); 97 _math_matrix_loadf( GLmatrix *mat, const GLfloat *m ); 100 _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); 103 _math_matrix_rotate( GLmatrix *m, GLfloat angle, 107 _math_matrix_scale( GLmatrix *ma [all...] |
H A D | m_matrix.c | 53 * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags 111 * \param mat a pointer to a GLmatrix structure. 212 * \param mat pointer to a GLmatrix structure containing the left multiplication 220 static void matrix_multf( GLmatrix *mat, const GLfloat *m, GLuint flags ) in matrix_multf() 241 _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ) in _math_matrix_mul_matrix() 264 _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *m ) in _math_matrix_mul_floats() 297 * Dumps the contents of a GLmatrix structure. 299 * \param m pointer to the GLmatrix structur [all...] |
H A D | m_debug_norm.c | 123 static void ref_norm_transform_rescale( const GLmatrix *mat, in ref_norm_transform_rescale() 146 static void ref_norm_transform_normalize( const GLmatrix *mat, in ref_norm_transform_normalize() 199 GLmatrix mat[1]; in test_norm_function()
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H A D | m_xform.h | 114 typedef void (*normal_func)(const GLmatrix *mat,
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H A D | m_debug_xform.c | 136 const GLmatrix *mat, in ref_transform() 171 GLmatrix mat[1]; in test_transform_function()
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/third_party/mesa3d/src/mesa/program/ |
H A D | prog_statevars.c | 340 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top; in fetch_state() 345 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top; in fetch_state() 350 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top; in fetch_state() 355 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top; in fetch_state() 360 const GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state() 365 GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state() 371 const GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state() 376 GLmatrix *matrix = ctx->ProjectionMatrixStack.Top; in fetch_state() 382 const GLmatrix *matrix = &ctx->_ModelProjectMatrix; in fetch_state() 387 GLmatrix *matri in fetch_state() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | get.c | 231 GLmatrix *value_matrix; 1750 GLmatrix *m; in _mesa_GetBooleanv() 1837 m = *(GLmatrix **) p; in _mesa_GetBooleanv() 1843 m = *(GLmatrix **) p; in _mesa_GetBooleanv() 1867 GLmatrix *m; in _mesa_GetFloatv() 1963 m = *(GLmatrix **) p; in _mesa_GetFloatv() 1969 m = *(GLmatrix **) p; in _mesa_GetFloatv() 1993 GLmatrix *m; in _mesa_GetIntegerv() 2098 m = *(GLmatrix **) p; in _mesa_GetIntegerv() 2104 m = *(GLmatrix **) in _mesa_GetIntegerv() [all...] |
H A D | matrix.c | 312 GLmatrix *new_stack = realloc(stack->Stack, in push_matrix() 381 sizeof(GLmatrix))) { in pop_matrix() 999 stack->Stack = calloc(1, sizeof(GLmatrix)); in init_matrix_stack()
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H A D | mtypes.h | 49 #include "math/m_matrix.h" /* GLmatrix */ 2784 GLmatrix *Top; /**< points into Stack */ 2785 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */ 3363 GLmatrix _ModelProjectMatrix;
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