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Searched refs:GL_TEXTURE_BUFFER (Results 1 - 25 of 68) sorted by relevance

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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureBufferTests.cpp250 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
309 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
378 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
382 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
383 gl.glBufferData(GL_TEXTURE_BUFFER, 32, DE_NULL, GL_STATIC_DRAW); in iterate()
386 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
389 verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, buffer, m_type); in iterate()
449 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
453 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
454 gl.glBufferData(GL_TEXTURE_BUFFER, 102 in iterate()
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H A Des31fTextureLevelStateQueryTests.cpp61 case GL_TEXTURE_BUFFER: return false; in textureTypeHasDepth()
79 case GL_TEXTURE_BUFFER: return false; in textureTypeHasHeight()
92 case GL_TEXTURE_BUFFER: return "GL_EXT_texture_buffer"; in getTextureTargetExtension()
112 case GL_TEXTURE_BUFFER: in isCoreTextureTarget()
362 if (target == GL_TEXTURE_BUFFER || !isTextureBufferFormat(format)) in isLegalFormatForTarget()
381 target != GL_TEXTURE_BUFFER; in targetSupportsMipLevels()
473 else if (target == GL_TEXTURE_BUFFER) in generateColorTextureGenerationGroup()
636 if (target == GL_TEXTURE_BUFFER) in generateInternalFormatTextureGenerationGroup()
787 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_BUFFER) in applyTextureGenerationSpec()
790 gl.glBindBuffer(GL_TEXTURE_BUFFER, texBuffe in applyTextureGenerationSpec()
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H A Des31fTextureStateQueryTests.cpp125 { "texture_buffer", GL_TEXTURE_BUFFER, true, }, // GL_EXT_texture_buffer in init()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcLayoutLocationTests.cpp77 // GL_TEXTURE_BUFFER cases which require creation of both texture and buffer
81 deUint32 bufferId; // used only by GL_TEXTURE_BUFFER
175 gl.bindBuffer(GL_TEXTURE_BUFFER, bufferId); in createTextureBuffer()
176 gl.bufferData(GL_TEXTURE_BUFFER, WIDTH * HEIGHT * 4 * sizeof(DATA_TYPE), &data[0], GL_STATIC_DRAW); in createTextureBuffer()
180 gl.bindTexture(GL_TEXTURE_BUFFER, textureId); in createTextureBuffer()
181 gl.texBuffer(GL_TEXTURE_BUFFER, internalFormat, bufferId); in createTextureBuffer()
313 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32F>(const Functions& gl) in create()
319 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32I>(const Functions& gl) in create()
325 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32UI>(const Functions& gl) in create()
638 { &create<GL_TEXTURE_BUFFER, GL_RGBA32 in init()
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H A DglcExtTokens.cpp99 TEXTURE_BUFFER = GL_TEXTURE_BUFFER; in init()
/third_party/mesa3d/src/mesa/main/
H A Dformatquery.c85 case GL_TEXTURE_BUFFER: in _legal_parameters()
457 case GL_TEXTURE_BUFFER: in _is_target_supported()
547 case GL_TEXTURE_BUFFER: in _is_resource_supported()
602 } else if (target == GL_TEXTURE_BUFFER) { in _is_internalformat_supported()
810 case GL_TEXTURE_BUFFER: in _equivalent_size_pname()
818 * Returns the dimensions associated to a target. GL_TEXTURE_BUFFER and
826 case GL_TEXTURE_BUFFER: in _get_target_dimensions()
1022 target != GL_TEXTURE_BUFFER) in _mesa_GetInternalformativ()
1194 if (target == GL_TEXTURE_BUFFER || in _mesa_GetInternalformativ()
1301 if (target == GL_TEXTURE_BUFFER) in _mesa_GetInternalformativ()
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H A Dshaderimage.c484 if (t->Target == GL_TEXTURE_BUFFER) { in _mesa_is_image_unit_valid()
650 texObj->Target != GL_TEXTURE_BUFFER) { in _mesa_BindImageTexture()
741 if (texObj->Target == GL_TEXTURE_BUFFER) { in bind_image_textures()
H A Dtexobj.c204 case GL_TEXTURE_BUFFER: in _mesa_get_current_tex_object()
287 target == GL_TEXTURE_BUFFER || in _mesa_initialize_texture_object()
544 case GL_TEXTURE_BUFFER: in valid_texture_object()
669 if (t->Target == GL_TEXTURE_BUFFER) { in _mesa_test_texobj_completeness()
984 target = GL_TEXTURE_BUFFER; in _mesa_get_fallback_texture()
1168 case GL_TEXTURE_BUFFER: in invalidate_tex_image_error_check()
1556 case GL_TEXTURE_BUFFER: in _mesa_tex_target_to_index()
2181 case GL_TEXTURE_BUFFER: in _mesa_InvalidateTexSubImage()
H A Dtexturebindless.c232 if (texObj->Target != GL_TEXTURE_BUFFER) { in new_texture_handle()
301 if (texObj->Target == GL_TEXTURE_BUFFER) in get_texture_handle()
391 if (texObj->Target == GL_TEXTURE_BUFFER) in get_image_handle()
H A Dshared.c110 GL_TEXTURE_BUFFER, in _mesa_alloc_shared_state()
/third_party/vk-gl-cts/modules/glshared/
H A DglsTextureBufferCase.cpp456 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyBufferSubData()
457 gl.bufferSubData(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)data.size(), &(data[0])); in modifyBufferSubData()
458 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyBufferSubData()
479 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapWrite()
481 deUint8* ptr = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)size, GL_MAP_WRITE_BIT); in modifyMapWrite()
489 TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER)); in modifyMapWrite()
491 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyMapWrite()
514 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapReadWrite()
517 deUint8* const ptr = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)size, GL_MAP_WRITE_BIT|GL_MAP_READ_BIT); in modifyMapReadWrite()
535 TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER)); in modifyMapReadWrite()
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/third_party/skia/third_party/externals/angle2/src/common/
H A Duniform_type_info_autogen.cpp69 {GL_IMAGE_BUFFER, GL_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1,
85 {GL_INT_IMAGE_BUFFER, GL_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum,
104 {GL_INT_SAMPLER_BUFFER, GL_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE, SamplerFormat::Signed, 1,
136 {GL_SAMPLER_BUFFER, GL_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1,
165 {GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE,
189 {GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE,
H A DPackedGLEnums_autogen.cpp130 case GL_TEXTURE_BUFFER: in FromGLenum()
166 return GL_TEXTURE_BUFFER; in ToGLenum()
212 os << "GL_TEXTURE_BUFFER"; in operator <<()
2028 case GL_TEXTURE_BUFFER: in FromGLenum()
2070 return GL_TEXTURE_BUFFER; in ToGLenum()
2127 os << "GL_TEXTURE_BUFFER"; in operator <<()
2161 case GL_TEXTURE_BUFFER: in FromGLenum()
2193 return GL_TEXTURE_BUFFER; in ToGLenum()
2235 os << "GL_TEXTURE_BUFFER"; in operator <<()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderImageLoadStoreTests.cpp967 case GL_TEXTURE_BUFFER: in ImageType()
999 case GL_TEXTURE_BUFFER: in ImageType()
1031 case GL_TEXTURE_BUFFER: in ImageType()
2454 glBindBuffer(GL_TEXTURE_BUFFER, buffer); in Write()
2455 glBufferData(GL_TEXTURE_BUFFER, kSize * sizeof(T), &data[0], GL_DYNAMIC_DRAW); in Write()
2456 glBindBuffer(GL_TEXTURE_BUFFER, 0); in Write()
2457 glBindTexture(GL_TEXTURE_BUFFER, textures[5]); in Write()
2458 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer); in Write()
2459 glBindTexture(GL_TEXTURE_BUFFER, 0); in Write()
2585 glBindTexture(GL_TEXTURE_BUFFER, texture in Write()
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H A Dgl4cComputeShaderTests.cpp1053 glBindBuffer(GL_TEXTURE_BUFFER, m_texture_buffer); in RunIteration()
1054 glBufferData(GL_TEXTURE_BUFFER, kBufferSize * sizeof(vec4), &texture_data[0], GL_DYNAMIC_DRAW); in RunIteration()
1055 glBindBuffer(GL_TEXTURE_BUFFER, 0); in RunIteration()
1056 glBindTexture(GL_TEXTURE_BUFFER, m_texture[6]); in RunIteration()
1057 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_texture_buffer); in RunIteration()
1621 glBindBuffer(GL_TEXTURE_BUFFER, m_buffer[0]); in Run()
1622 glBufferData(GL_TEXTURE_BUFFER, sizeof(uvec4) * 16, &data[0], GL_STATIC_DRAW); in Run()
1629 glBindBuffer(GL_TEXTURE_BUFFER, m_buffer[1]); in Run()
1630 glBufferData(GL_TEXTURE_BUFFER, sizeof(uvec4) * 16, &data[0], GL_STATIC_DRAW); in Run()
1632 glBindBuffer(GL_TEXTURE_BUFFER, in Run()
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H A Dgl4cShaderImageSizeTests.cpp772 GL_TEXTURE_BUFFER }; in Run()
776 if (target[i] != GL_TEXTURE_BUFFER) in Run()
815 glBindBuffer(GL_TEXTURE_BUFFER, m_buffer); in Run()
816 glBufferData(GL_TEXTURE_BUFFER, 256, &data[0], GL_STATIC_DRAW); in Run()
817 glTexBuffer(GL_TEXTURE_BUFFER, TexInternalFormat<T>(), m_buffer); in Run()
1017 GL_TEXTURE_BUFFER }; in Run()
1021 if (target[i] != GL_TEXTURE_BUFFER) in Run()
1068 glBindBuffer(GL_TEXTURE_BUFFER, m_buffer); in Run()
1069 glBufferData(GL_TEXTURE_BUFFER, 1024, NULL, GL_STATIC_DRAW); in Run()
1070 glTexBufferRange(GL_TEXTURE_BUFFER, TexInternalForma in Run()
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H A Dgl4cMultiBindTests.cpp992 Bind(gl, m_id, GL_TEXTURE_BUFFER); in InitBuffer()
993 Buffer::Bind(gl, buffer_id, GL_TEXTURE_BUFFER); in InitBuffer()
995 gl.texBuffer(GL_TEXTURE_BUFFER, internal_format, buffer_id); in InitBuffer()
1357 { GL_TEXTURE_BUFFER, GL_TEXTURE_BINDING_BUFFER, "BUFFER" },
2752 buffer.InitData(m_context, GL_TEXTURE_BUFFER, GL_DYNAMIC_COPY, 16 /* size */, 0 /* data */); in iterate()
2759 if (GL_TEXTURE_BUFFER != target) in iterate()
3073 buffer.InitData(m_context, GL_TEXTURE_BUFFER, GL_DYNAMIC_COPY, 16 /* size */, 0 /* data */); in iterate()
3085 if (GL_TEXTURE_BUFFER != target) in iterate()
3775 case GL_TEXTURE_BUFFER: in iterate()
3776 texture_buffer.InitData(m_context, GL_TEXTURE_BUFFER, GL_DYNAMIC_COP in iterate()
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H A Dgl4cMapBufferAlignmentTests.cpp206 { GL_TEXTURE_BUFFER, GL_MAX_TEXTURE_BUFFER_SIZE }, in iterate()
/third_party/vk-gl-cts/framework/opengl/
H A DgluTexture.cpp893 gl.bindBuffer(GL_TEXTURE_BUFFER, m_glBuffer); in init()
894 gl.bufferData(GL_TEXTURE_BUFFER, (glw::GLsizei)m_refBuffer.size(), data, GL_STATIC_DRAW); in init()
895 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in init()
898 gl.bindTexture(GL_TEXTURE_BUFFER, m_glTexture); in init()
901 gl.texBufferRange(GL_TEXTURE_BUFFER, m_format, m_glBuffer, (glw::GLintptr)m_offset, (glw::GLsizeiptr)m_size); in init()
903 gl.texBuffer(GL_TEXTURE_BUFFER, m_format, m_glBuffer); in init()
905 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in init()
940 gl.bindBuffer(GL_TEXTURE_BUFFER, m_glBuffer); in upload()
941 gl.bufferData(GL_TEXTURE_BUFFER, (glw::GLsizei)m_refBuffer.size(), m_refBuffer.getPtr(), GL_STATIC_DRAW); in upload()
942 gl.bindBuffer(GL_TEXTURE_BUFFER, in upload()
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H A DgluStateReset.cpp637 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in resetStateES()
638 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in resetStateES()
759 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in resetStateGLCore()
962 gl.bindTexture (GL_TEXTURE_BUFFER, 0); in resetStateGLCore()
963 gl.texBuffer (GL_TEXTURE_BUFFER, GL_R8, 0); in resetStateGLCore()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DComputeShaderTest.cpp4688 glBindBuffer(GL_TEXTURE_BUFFER, textureBufferStorage); in TEST_P()
4689 glBufferData(GL_TEXTURE_BUFFER, sizeof(kInitData), kInitData.data(), GL_STATIC_DRAW); in TEST_P()
4692 glBindTexture(GL_TEXTURE_BUFFER, texture); in TEST_P()
4693 glTexBufferEXT(GL_TEXTURE_BUFFER, GL_RGBA32F, textureBufferStorage); in TEST_P()
4713 glMapBufferRange(GL_TEXTURE_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_WRITE_BIT); in TEST_P()
4715 glUnmapBuffer(GL_TEXTURE_BUFFER); in TEST_P()
4721 mappedBuffer = glMapBufferRange(GL_TEXTURE_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
4723 glUnmapBuffer(GL_TEXTURE_BUFFER); in TEST_P()
4770 glBindBuffer(GL_TEXTURE_BUFFER, textureBufferStorage); in TEST_P()
4771 glBufferData(GL_TEXTURE_BUFFER, kBufferSiz in TEST_P()
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/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_image.c89 if (stObj->Target == GL_TEXTURE_BUFFER) { in st_convert_image()
H A Dst_atom_sampler.c209 (ctx->Texture.Unit[tex_unit]._Current->Target != GL_TEXTURE_BUFFER || in update_shader_samplers()
H A Dst_atom_shader.c88 (st->ctx->Texture.Unit[tex_unit]._Current->Target != GL_TEXTURE_BUFFER || in update_gl_clamp()
H A Dst_atom_texture.c71 if (unlikely(target == GL_TEXTURE_BUFFER)) in st_update_single_texture()

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