/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fTextureBufferTests.cpp | 250 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate() 309 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate() 378 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate() 382 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate() 383 gl.glBufferData(GL_TEXTURE_BUFFER, 32, DE_NULL, GL_STATIC_DRAW); in iterate() 386 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate() 389 verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, buffer, m_type); in iterate() 449 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate() 453 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate() 454 gl.glBufferData(GL_TEXTURE_BUFFER, 102 in iterate() [all...] |
H A D | es31fTextureLevelStateQueryTests.cpp | 61 case GL_TEXTURE_BUFFER: return false; in textureTypeHasDepth() 79 case GL_TEXTURE_BUFFER: return false; in textureTypeHasHeight() 92 case GL_TEXTURE_BUFFER: return "GL_EXT_texture_buffer"; in getTextureTargetExtension() 112 case GL_TEXTURE_BUFFER: in isCoreTextureTarget() 362 if (target == GL_TEXTURE_BUFFER || !isTextureBufferFormat(format)) in isLegalFormatForTarget() 381 target != GL_TEXTURE_BUFFER; in targetSupportsMipLevels() 473 else if (target == GL_TEXTURE_BUFFER) in generateColorTextureGenerationGroup() 636 if (target == GL_TEXTURE_BUFFER) in generateInternalFormatTextureGenerationGroup() 787 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_BUFFER) in applyTextureGenerationSpec() 790 gl.glBindBuffer(GL_TEXTURE_BUFFER, texBuffe in applyTextureGenerationSpec() [all...] |
H A D | es31fTextureStateQueryTests.cpp | 125 { "texture_buffer", GL_TEXTURE_BUFFER, true, }, // GL_EXT_texture_buffer in init()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcLayoutLocationTests.cpp | 77 // GL_TEXTURE_BUFFER cases which require creation of both texture and buffer 81 deUint32 bufferId; // used only by GL_TEXTURE_BUFFER 175 gl.bindBuffer(GL_TEXTURE_BUFFER, bufferId); in createTextureBuffer() 176 gl.bufferData(GL_TEXTURE_BUFFER, WIDTH * HEIGHT * 4 * sizeof(DATA_TYPE), &data[0], GL_STATIC_DRAW); in createTextureBuffer() 180 gl.bindTexture(GL_TEXTURE_BUFFER, textureId); in createTextureBuffer() 181 gl.texBuffer(GL_TEXTURE_BUFFER, internalFormat, bufferId); in createTextureBuffer() 313 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32F>(const Functions& gl) in create() 319 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32I>(const Functions& gl) in create() 325 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32UI>(const Functions& gl) in create() 638 { &create<GL_TEXTURE_BUFFER, GL_RGBA32 in init() [all...] |
H A D | glcExtTokens.cpp | 99 TEXTURE_BUFFER = GL_TEXTURE_BUFFER; in init()
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/third_party/mesa3d/src/mesa/main/ |
H A D | formatquery.c | 85 case GL_TEXTURE_BUFFER: in _legal_parameters() 457 case GL_TEXTURE_BUFFER: in _is_target_supported() 547 case GL_TEXTURE_BUFFER: in _is_resource_supported() 602 } else if (target == GL_TEXTURE_BUFFER) { in _is_internalformat_supported() 810 case GL_TEXTURE_BUFFER: in _equivalent_size_pname() 818 * Returns the dimensions associated to a target. GL_TEXTURE_BUFFER and 826 case GL_TEXTURE_BUFFER: in _get_target_dimensions() 1022 target != GL_TEXTURE_BUFFER) in _mesa_GetInternalformativ() 1194 if (target == GL_TEXTURE_BUFFER || in _mesa_GetInternalformativ() 1301 if (target == GL_TEXTURE_BUFFER) in _mesa_GetInternalformativ() [all...] |
H A D | shaderimage.c | 484 if (t->Target == GL_TEXTURE_BUFFER) { in _mesa_is_image_unit_valid() 650 texObj->Target != GL_TEXTURE_BUFFER) { in _mesa_BindImageTexture() 741 if (texObj->Target == GL_TEXTURE_BUFFER) { in bind_image_textures()
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H A D | texobj.c | 204 case GL_TEXTURE_BUFFER: in _mesa_get_current_tex_object() 287 target == GL_TEXTURE_BUFFER || in _mesa_initialize_texture_object() 544 case GL_TEXTURE_BUFFER: in valid_texture_object() 669 if (t->Target == GL_TEXTURE_BUFFER) { in _mesa_test_texobj_completeness() 984 target = GL_TEXTURE_BUFFER; in _mesa_get_fallback_texture() 1168 case GL_TEXTURE_BUFFER: in invalidate_tex_image_error_check() 1556 case GL_TEXTURE_BUFFER: in _mesa_tex_target_to_index() 2181 case GL_TEXTURE_BUFFER: in _mesa_InvalidateTexSubImage()
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H A D | texturebindless.c | 232 if (texObj->Target != GL_TEXTURE_BUFFER) { in new_texture_handle() 301 if (texObj->Target == GL_TEXTURE_BUFFER) in get_texture_handle() 391 if (texObj->Target == GL_TEXTURE_BUFFER) in get_image_handle()
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H A D | shared.c | 110 GL_TEXTURE_BUFFER, in _mesa_alloc_shared_state()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsTextureBufferCase.cpp | 456 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyBufferSubData() 457 gl.bufferSubData(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)data.size(), &(data[0])); in modifyBufferSubData() 458 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyBufferSubData() 479 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapWrite() 481 deUint8* ptr = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)size, GL_MAP_WRITE_BIT); in modifyMapWrite() 489 TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER)); in modifyMapWrite() 491 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in modifyMapWrite() 514 gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); in modifyMapReadWrite() 517 deUint8* const ptr = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)size, GL_MAP_WRITE_BIT|GL_MAP_READ_BIT); in modifyMapReadWrite() 535 TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER)); in modifyMapReadWrite() [all...] |
/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | uniform_type_info_autogen.cpp | 69 {GL_IMAGE_BUFFER, GL_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 1, 85 {GL_INT_IMAGE_BUFFER, GL_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 104 {GL_INT_SAMPLER_BUFFER, GL_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, 136 {GL_SAMPLER_BUFFER, GL_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1, 165 {GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE, 189 {GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT, GL_TEXTURE_BUFFER, GL_NONE, GL_NONE,
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H A D | PackedGLEnums_autogen.cpp | 130 case GL_TEXTURE_BUFFER: in FromGLenum() 166 return GL_TEXTURE_BUFFER; in ToGLenum() 212 os << "GL_TEXTURE_BUFFER"; in operator <<() 2028 case GL_TEXTURE_BUFFER: in FromGLenum() 2070 return GL_TEXTURE_BUFFER; in ToGLenum() 2127 os << "GL_TEXTURE_BUFFER"; in operator <<() 2161 case GL_TEXTURE_BUFFER: in FromGLenum() 2193 return GL_TEXTURE_BUFFER; in ToGLenum() 2235 os << "GL_TEXTURE_BUFFER"; in operator <<()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderImageLoadStoreTests.cpp | 967 case GL_TEXTURE_BUFFER: in ImageType() 999 case GL_TEXTURE_BUFFER: in ImageType() 1031 case GL_TEXTURE_BUFFER: in ImageType() 2454 glBindBuffer(GL_TEXTURE_BUFFER, buffer); in Write() 2455 glBufferData(GL_TEXTURE_BUFFER, kSize * sizeof(T), &data[0], GL_DYNAMIC_DRAW); in Write() 2456 glBindBuffer(GL_TEXTURE_BUFFER, 0); in Write() 2457 glBindTexture(GL_TEXTURE_BUFFER, textures[5]); in Write() 2458 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer); in Write() 2459 glBindTexture(GL_TEXTURE_BUFFER, 0); in Write() 2585 glBindTexture(GL_TEXTURE_BUFFER, texture in Write() [all...] |
H A D | gl4cComputeShaderTests.cpp | 1053 glBindBuffer(GL_TEXTURE_BUFFER, m_texture_buffer); in RunIteration() 1054 glBufferData(GL_TEXTURE_BUFFER, kBufferSize * sizeof(vec4), &texture_data[0], GL_DYNAMIC_DRAW); in RunIteration() 1055 glBindBuffer(GL_TEXTURE_BUFFER, 0); in RunIteration() 1056 glBindTexture(GL_TEXTURE_BUFFER, m_texture[6]); in RunIteration() 1057 glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_texture_buffer); in RunIteration() 1621 glBindBuffer(GL_TEXTURE_BUFFER, m_buffer[0]); in Run() 1622 glBufferData(GL_TEXTURE_BUFFER, sizeof(uvec4) * 16, &data[0], GL_STATIC_DRAW); in Run() 1629 glBindBuffer(GL_TEXTURE_BUFFER, m_buffer[1]); in Run() 1630 glBufferData(GL_TEXTURE_BUFFER, sizeof(uvec4) * 16, &data[0], GL_STATIC_DRAW); in Run() 1632 glBindBuffer(GL_TEXTURE_BUFFER, in Run() [all...] |
H A D | gl4cShaderImageSizeTests.cpp | 772 GL_TEXTURE_BUFFER }; in Run() 776 if (target[i] != GL_TEXTURE_BUFFER) in Run() 815 glBindBuffer(GL_TEXTURE_BUFFER, m_buffer); in Run() 816 glBufferData(GL_TEXTURE_BUFFER, 256, &data[0], GL_STATIC_DRAW); in Run() 817 glTexBuffer(GL_TEXTURE_BUFFER, TexInternalFormat<T>(), m_buffer); in Run() 1017 GL_TEXTURE_BUFFER }; in Run() 1021 if (target[i] != GL_TEXTURE_BUFFER) in Run() 1068 glBindBuffer(GL_TEXTURE_BUFFER, m_buffer); in Run() 1069 glBufferData(GL_TEXTURE_BUFFER, 1024, NULL, GL_STATIC_DRAW); in Run() 1070 glTexBufferRange(GL_TEXTURE_BUFFER, TexInternalForma in Run() [all...] |
H A D | gl4cMultiBindTests.cpp | 992 Bind(gl, m_id, GL_TEXTURE_BUFFER); in InitBuffer() 993 Buffer::Bind(gl, buffer_id, GL_TEXTURE_BUFFER); in InitBuffer() 995 gl.texBuffer(GL_TEXTURE_BUFFER, internal_format, buffer_id); in InitBuffer() 1357 { GL_TEXTURE_BUFFER, GL_TEXTURE_BINDING_BUFFER, "BUFFER" }, 2752 buffer.InitData(m_context, GL_TEXTURE_BUFFER, GL_DYNAMIC_COPY, 16 /* size */, 0 /* data */); in iterate() 2759 if (GL_TEXTURE_BUFFER != target) in iterate() 3073 buffer.InitData(m_context, GL_TEXTURE_BUFFER, GL_DYNAMIC_COPY, 16 /* size */, 0 /* data */); in iterate() 3085 if (GL_TEXTURE_BUFFER != target) in iterate() 3775 case GL_TEXTURE_BUFFER: in iterate() 3776 texture_buffer.InitData(m_context, GL_TEXTURE_BUFFER, GL_DYNAMIC_COP in iterate() [all...] |
H A D | gl4cMapBufferAlignmentTests.cpp | 206 { GL_TEXTURE_BUFFER, GL_MAX_TEXTURE_BUFFER_SIZE }, in iterate()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluTexture.cpp | 893 gl.bindBuffer(GL_TEXTURE_BUFFER, m_glBuffer); in init() 894 gl.bufferData(GL_TEXTURE_BUFFER, (glw::GLsizei)m_refBuffer.size(), data, GL_STATIC_DRAW); in init() 895 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in init() 898 gl.bindTexture(GL_TEXTURE_BUFFER, m_glTexture); in init() 901 gl.texBufferRange(GL_TEXTURE_BUFFER, m_format, m_glBuffer, (glw::GLintptr)m_offset, (glw::GLsizeiptr)m_size); in init() 903 gl.texBuffer(GL_TEXTURE_BUFFER, m_format, m_glBuffer); in init() 905 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in init() 940 gl.bindBuffer(GL_TEXTURE_BUFFER, m_glBuffer); in upload() 941 gl.bufferData(GL_TEXTURE_BUFFER, (glw::GLsizei)m_refBuffer.size(), m_refBuffer.getPtr(), GL_STATIC_DRAW); in upload() 942 gl.bindBuffer(GL_TEXTURE_BUFFER, in upload() [all...] |
H A D | gluStateReset.cpp | 637 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in resetStateES() 638 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in resetStateES() 759 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in resetStateGLCore() 962 gl.bindTexture (GL_TEXTURE_BUFFER, 0); in resetStateGLCore() 963 gl.texBuffer (GL_TEXTURE_BUFFER, GL_R8, 0); in resetStateGLCore()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ComputeShaderTest.cpp | 4688 glBindBuffer(GL_TEXTURE_BUFFER, textureBufferStorage); in TEST_P() 4689 glBufferData(GL_TEXTURE_BUFFER, sizeof(kInitData), kInitData.data(), GL_STATIC_DRAW); in TEST_P() 4692 glBindTexture(GL_TEXTURE_BUFFER, texture); in TEST_P() 4693 glTexBufferEXT(GL_TEXTURE_BUFFER, GL_RGBA32F, textureBufferStorage); in TEST_P() 4713 glMapBufferRange(GL_TEXTURE_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_WRITE_BIT); in TEST_P() 4715 glUnmapBuffer(GL_TEXTURE_BUFFER); in TEST_P() 4721 mappedBuffer = glMapBufferRange(GL_TEXTURE_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 4723 glUnmapBuffer(GL_TEXTURE_BUFFER); in TEST_P() 4770 glBindBuffer(GL_TEXTURE_BUFFER, textureBufferStorage); in TEST_P() 4771 glBufferData(GL_TEXTURE_BUFFER, kBufferSiz in TEST_P() [all...] |
/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_image.c | 89 if (stObj->Target == GL_TEXTURE_BUFFER) { in st_convert_image()
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H A D | st_atom_sampler.c | 209 (ctx->Texture.Unit[tex_unit]._Current->Target != GL_TEXTURE_BUFFER || in update_shader_samplers()
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H A D | st_atom_shader.c | 88 (st->ctx->Texture.Unit[tex_unit]._Current->Target != GL_TEXTURE_BUFFER || in update_gl_clamp()
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H A D | st_atom_texture.c | 71 if (unlikely(target == GL_TEXTURE_BUFFER)) in st_update_single_texture()
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