Lines Matching refs:GL_TEXTURE_BUFFER
250 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer);
309 gl.glBindTexture(GL_TEXTURE_BUFFER, texture);
378 gl.glBindTexture(GL_TEXTURE_BUFFER, texture);
382 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer);
383 gl.glBufferData(GL_TEXTURE_BUFFER, 32, DE_NULL, GL_STATIC_DRAW);
386 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
389 verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, buffer, m_type);
449 gl.glBindTexture(GL_TEXTURE_BUFFER, texture);
453 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer);
454 gl.glBufferData(GL_TEXTURE_BUFFER, 1024, DE_NULL, GL_STATIC_DRAW);
459 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
462 verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_OFFSET, 0, m_type);
466 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512);
469 verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_OFFSET, 256, m_type);
530 gl.glBindTexture(GL_TEXTURE_BUFFER, texture);
534 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer);
535 gl.glBufferData(GL_TEXTURE_BUFFER, 1024, DE_NULL, GL_STATIC_DRAW);
540 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
543 verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_SIZE, 1024, m_type);
547 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512);
550 verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_SIZE, 512, m_type);