/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | WebGLFramebufferTest.cpp | 130 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in TEST_P() 131 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P() 132 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P() 136 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in TEST_P() 142 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in TEST_P() 143 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 160 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuffer); in testAttachment() 161 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, *buffer); in testAttachment() 185 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorBuffer); in testAttachments() 186 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment0, GL_RENDERBUFFER, buffer in testAttachments() [all...] |
H A D | RenderbufferMultisampleTest.cpp | 56 glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); in TEST_P() 57 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 1, GL_RGBA8I, 64, 64); in TEST_P() 67 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8I, GL_SAMPLES, 1, &maxSamplesRGBA8I); in TEST_P() 73 glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamplesRGBA8I + 1, GL_RGBA8I, 64, 64); in TEST_P() 75 glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxIntegerSamples + 1, GL_RGBA8I, 64, 64); in TEST_P() 91 glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); in TEST_P() 98 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, queryBufferSize, in TEST_P() 103 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, queryBufferSize, in TEST_P() 113 glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCounts[i] + 1, GL_RGBA8, 64, in TEST_P() 117 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLE in TEST_P() [all...] |
H A D | DepthStencilTest.cpp | 47 glBindRenderbuffer(GL_RENDERBUFFER, mStencilTexture); 48 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), 50 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 63 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); 64 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), 66 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 371 glBindRenderbuffer(GL_RENDERBUFFER, depthRenderbuffer); in TEST_P() 372 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), in TEST_P() 374 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 406 glBindRenderbuffer(GL_RENDERBUFFER, colorRb in TEST_P() [all...] |
H A D | BlendIntegerTest.cpp | 69 glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer); in runTest() 70 glRenderbufferStorage(GL_RENDERBUFFER, internalformat, getWindowWidth(), getWindowHeight()); in runTest() 71 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in runTest() 147 glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer1); in runTestMRT() 148 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in runTestMRT() 149 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, in runTestMRT() 153 glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer2); in runTestMRT() 154 glRenderbufferStorage(GL_RENDERBUFFER, isSigned ? GL_RGBA32I : GL_RGBA32UI, in runTestMRT() 156 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, in runTestMRT() 160 glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer in runTestMRT() [all...] |
H A D | BlitFramebufferANGLETest.cpp | 97 glBindRenderbuffer(GL_RENDERBUFFER, mUserDepthStencilBuffer); 98 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), 100 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 102 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 117 glBindRenderbuffer(GL_RENDERBUFFER, mSmallDepthStencilBuffer); 118 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2, 120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 204 glBindRenderbuffer(GL_RENDERBUFFER, mRGBAMultisampledRenderbuffer); 205 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, [all...] |
H A D | MultisampledRenderToTextureTest.cpp | 195 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in TEST_P() 198 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P() 200 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_STENCIL_INDEX8, 64, 64); in TEST_P() 202 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGBA4, 64, 64); in TEST_P() 204 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGB5_A1, 64, 64); in TEST_P() 206 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGB565, 64, 64); in TEST_P() 212 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, 64, 64); in TEST_P() 214 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGBA8, 64, 64); in TEST_P() 219 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mMaxIntegerSamples, GL_RGBA32I, 64, in TEST_P() 222 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mMaxIntegerSample in TEST_P() [all...] |
H A D | ClearTest.cpp | 249 glBindRenderbuffer(GL_RENDERBUFFER, mStencilTexture); 250 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), 252 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 265 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); 266 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), 268 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 538 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in TEST_P() 539 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB565, 16, 16); in TEST_P() 543 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P() 589 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffe in TEST_P() [all...] |
H A D | RobustResourceInitTest.cpp | 895 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in TEST_P() 898 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboWidth, fboHeight); in TEST_P() 899 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P() 927 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in TEST_P() 930 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboWidth, fboHeight); in TEST_P() 931 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P() 979 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in TEST_P() 982 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboWidth, fboHeight); in TEST_P() 983 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P() 1013 glBindRenderbuffer(GL_RENDERBUFFER, dept in TEST_P() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboStateQueryTests.cpp | 257 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test() 267 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 431 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 435 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 440 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 448 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferI in test() [all...] |
H A D | es3fRboStateQueryTests.cpp | 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize() 110 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParam() 119 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParamGreaterOrEqual() 139 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); in test() 174 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 194 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128); in test() 216 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 260 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128); in test() 284 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferI in test() [all...] |
H A D | es3fFboStencilbufferTests.cpp | 81 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y()); in render() 86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render() 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 175 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in render() 180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRb in render() [all...] |
H A D | es3fNegativeBufferApiTests.cpp | 278 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 279 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init() 280 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in init() 303 glBindRenderbuffer (GL_RENDERBUFFER, 0); in init() 904 glBindFramebuffer(GL_RENDERBUFFER, 0); in init() 910 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); in init() 922 glCheckFramebufferStatus(GL_RENDERBUFFER); in init() 963 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 967 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER."); in init() 968 glBindRenderbuffer(GL_RENDERBUFFER, rb in init() [all...] |
H A D | es3fFboMultisampleTests.cpp | 107 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 108 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_colorFormat, m_size.x(), m_size.y()); in render() 113 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 114 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_depthStencilFormat, m_size.x(), m_size.y()); in render() 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 121 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 269 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxSamples); in test() 283 glBindRenderbuffer(GL_RENDERBUFFER, rboResolve); in test() 284 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA in test() [all...] |
H A D | es3fFboApiTests.cpp | 108 case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; in getAttachmentParameterValueName() 236 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 256 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 300 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRboName); in attachNamesTest() 402 ctx.bindRenderbuffer(GL_RENDERBUFFER, in attachmentQueryRboTest() [all...] |
H A D | es3fFboDepthbufferTests.cpp | 88 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 91 glBindRenderbuffer(GL_RENDERBUFFER, depthRbo); in render() 92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in render() 178 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 264 glBindRenderbuffer(GL_RENDERBUFFER, colorRb in render() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fRboStateQueryTests.cpp | 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize() 98 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParam() 118 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 131 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); in test() 138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 155 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 168 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test() 190 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 209 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test() 233 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferI in test() [all...] |
H A D | es2fNegativeBufferApiTests.cpp | 226 glBindFramebuffer(GL_RENDERBUFFER, 0); in init() 232 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); in init() 244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init() 285 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in init() 294 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER."); in init() 295 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 298 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init() 302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init() 308 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in init() [all...] |
H A D | es2fMultisampledRenderToTextureTests.cpp | 101 gl.bindRenderbuffer(GL_RENDERBUFFER, depthStencil); in iterate() 102 gl.renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, max_samples, GL_DEPTH24_STENCIL8, 1, 1); in iterate() 103 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate() 104 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate() 130 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 339 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch() 340 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in read_pixels_fbo_format_mismatch() 341 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch() 363 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); in read_pixels_fbo_format_mismatch() 1051 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); in bind_framebuffer() 1058 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); in bind_renderbuffer() 1071 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); in check_framebuffer_status() 1117 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() 1122 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() 1126 ctx.beginSection("GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER in framebuffer_renderbuffer() [all...] |
/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 242 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer() 245 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, colorFormat, width, height); in createFramebuffer() 247 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in createFramebuffer() 249 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer() 258 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer() 261 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, height); in createFramebuffer() 263 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in createFramebuffer() 265 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer() 273 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer() 278 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffe in createFramebuffer() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/ |
H A D | PbufferSurfaceCGL.cpp | 53 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize() 54 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize() 57 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize() 58 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize() 134 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in createDefaultFramebuffer() 136 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | RenderbufferGL.cpp | 51 stateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID); in setStorage() 56 context, functions->renderbufferStorage(GL_RENDERBUFFER, renderbufferFormat.internalFormat, in setStorage() 75 stateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID); in setStorageMultisample() 82 GL_RENDERBUFFER, samples, in setStorageMultisample() 94 GL_RENDERBUFFER, samples, renderbufferFormat.internalFormat, width, height)); in setStorageMultisample() 102 GL_RENDERBUFFER, samples, renderbufferFormat.internalFormat, width, height)); in setStorageMultisample()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/ |
H A D | PbufferSurfaceEAGL.cpp | 55 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize() 56 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize() 59 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize() 60 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize() 137 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in createDefaultFramebuffer() 139 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | ClearPerf.cpp | 135 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in drawBenchmark() 136 glRenderbufferStorage(GL_RENDERBUFFER, params.internalFormat, params.fboSize, params.fboSize); in drawBenchmark() 139 glBindRenderbuffer(GL_RENDERBUFFER, depthRbo); in drawBenchmark() 140 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, params.fboSize, params.fboSize); in drawBenchmark() 144 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in drawBenchmark() 145 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in drawBenchmark()
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H A D | BlitFramebufferPerf.cpp | 166 glBindRenderbuffer(GL_RENDERBUFFER, mReadRenderbuffer); in initializeBenchmark() 167 glRenderbufferStorageMultisample(GL_RENDERBUFFER, param.samples, format, size, size); in initializeBenchmark() 168 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mReadRenderbuffer); in initializeBenchmark() 171 glBindRenderbuffer(GL_RENDERBUFFER, mDrawRenderbuffer); in initializeBenchmark() 172 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, format, size, size); in initializeBenchmark() 173 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mDrawRenderbuffer); in initializeBenchmark()
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