Lines Matching refs:GL_RENDERBUFFER
339 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
340 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
341 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
363 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0);
1051 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0);
1058 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
1071 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER);
1117 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
1122 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0);
1126 ctx.beginSection("GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.");
1127 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
1130 ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0);
1134 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1);
1140 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
1303 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
1305 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
1313 ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1);
1318 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1);
1324 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1);
1331 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1);
1333 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1);
1335 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1);
1341 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1);
1343 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1);
1345 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1);
1365 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]);
1369 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32);
1371 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1375 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]);
1379 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32);
1381 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
1441 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]);
1442 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32);
1443 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1494 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0);
1509 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]);
1511 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
1512 ctx.glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]);
1515 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]);
1525 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
1526 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1532 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32);
1533 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1539 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32);
1540 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1587 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1801 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4);
1802 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8UI, GL_SAMPLES, 1, &maxSamplesSupportedRGBA8UI);
1805 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
1807 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
1815 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1);
1820 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1);
1825 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1);
1831 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1);
1838 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA8UI+1, GL_RGBA8UI, 1, 1);
1843 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1);
1845 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1);
1847 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1);
1849 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, 1);
1851 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, 1);
1853 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, -1);
1855 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, -1);
1861 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1);
1863 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1);
1865 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1);
1881 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
1887 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32);
1940 ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1942 ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1944 ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, -1, 0, 0, 0, 0, 0, 1);
1946 ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, 1, 0, 0, 0, 0, 0, 1);