/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fBooleanStateQueryTests.cpp | 97 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; in verifyBoolean() 101 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean() 150 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; in verifyBoolean() 154 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean() 172 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 173 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 174 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 175 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 184 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4() 185 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4() [all...] |
H A D | es2fShaderStateQueryTests.cpp | 528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 781 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); in test() 782 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test() 783 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE); in test() 1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 1092 verifyProgramParam (m_testCtx, *this, program, GL_LINK_STATUS, GL_FALSE); in test() 1095 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test() 1325 { "float", "", "highp", "", "uniformValue", GL_FLOAT, 1, GL_FALSE }, in test() 1326 { "float", "[2]", "highp", "", "uniformValue[1]", GL_FLOAT, 2, GL_FALSE }, in test() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | varray.c | 762 "%s(size=GL_BGRA and normalized=GL_FALSE)", func); in validate_array_format() 991 GL_FALSE, GL_FALSE, GL_FALSE, ptr); in _mesa_VertexPointer_no_error() 1011 type, stride, GL_FALSE, GL_FALSE, GL_FALSE, in _mesa_VertexPointer() 1017 GL_FALSE, GL_FALSE, GL_FALSE, pt in _mesa_VertexPointer() [all...] |
H A D | compute.c | 65 return GL_FALSE; in validate_DispatchCompute() 89 return GL_FALSE; in validate_DispatchCompute() 102 return GL_FALSE; in validate_DispatchCompute() 113 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 126 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 139 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 158 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 184 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 206 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 215 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() [all...] |
H A D | pixelstore.c | 50 ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; in pixel_storei() 55 ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; in pixel_storei() 139 ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; in pixel_storei() 144 ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; in pixel_storei() 274 ctx->Pack.SwapBytes = GL_FALSE; in _mesa_init_pixelstore() 275 ctx->Pack.LsbFirst = GL_FALSE; in _mesa_init_pixelstore() 276 ctx->Pack.Invert = GL_FALSE; in _mesa_init_pixelstore() 288 ctx->Unpack.SwapBytes = GL_FALSE; in _mesa_init_pixelstore() 289 ctx->Unpack.LsbFirst = GL_FALSE; in _mesa_init_pixelstore() 290 ctx->Unpack.Invert = GL_FALSE; in _mesa_init_pixelstore() [all...] |
H A D | image.c | 478 * GL_FALSE if image was completely clipped away (draw nothing) 506 return GL_FALSE; in _mesa_clip_drawpixels() 534 return GL_FALSE; in _mesa_clip_drawpixels() 549 * GL_FALSE if region is completely out of bounds (nothing to read) 586 return GL_FALSE; in _mesa_clip_readpixels() 599 return GL_FALSE; in _mesa_clip_readpixels() 611 * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise. 630 return GL_FALSE; in _mesa_clip_copytexsubimage() 639 * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise. 658 return GL_FALSE; in _mesa_clip_to_region() [all...] |
H A D | shaderimage.c | 469 return GL_FALSE; in _mesa_is_image_unit_valid() 478 return GL_FALSE; in _mesa_is_image_unit_valid() 482 return GL_FALSE; in _mesa_is_image_unit_valid() 493 return GL_FALSE; in _mesa_is_image_unit_valid() 499 return GL_FALSE; in _mesa_is_image_unit_valid() 505 return GL_FALSE; in _mesa_is_image_unit_valid() 511 return GL_FALSE; in _mesa_is_image_unit_valid() 530 return GL_FALSE; in validate_bind_image_texture() 539 return GL_FALSE; in validate_bind_image_texture() 544 return GL_FALSE; in validate_bind_image_texture() [all...] |
H A D | eval.c | 873 ctx->Eval.Map1Color4 = GL_FALSE; in _mesa_init_eval() 874 ctx->Eval.Map1Index = GL_FALSE; in _mesa_init_eval() 875 ctx->Eval.Map1Normal = GL_FALSE; in _mesa_init_eval() 876 ctx->Eval.Map1TextureCoord1 = GL_FALSE; in _mesa_init_eval() 877 ctx->Eval.Map1TextureCoord2 = GL_FALSE; in _mesa_init_eval() 878 ctx->Eval.Map1TextureCoord3 = GL_FALSE; in _mesa_init_eval() 879 ctx->Eval.Map1TextureCoord4 = GL_FALSE; in _mesa_init_eval() 880 ctx->Eval.Map1Vertex3 = GL_FALSE; in _mesa_init_eval() 881 ctx->Eval.Map1Vertex4 = GL_FALSE; in _mesa_init_eval() 882 ctx->Eval.Map2Color4 = GL_FALSE; in _mesa_init_eval() [all...] |
H A D | blend.c | 46 * \return GL_TRUE if legal, GL_FALSE otherwise. 76 return GL_FALSE; in legal_src_factor() 83 * \return GL_TRUE if legal, GL_FALSE otherwise. 116 return GL_FALSE; in legal_dst_factor() 124 * \return GL_TRUE if factors are legal, GL_FALSE otherwise. 135 return GL_FALSE; in validate_blend_factors() 142 return GL_FALSE; in validate_blend_factors() 149 return GL_FALSE; in validate_blend_factors() 156 return GL_FALSE; in validate_blend_factors() 265 ctx->Color._BlendFuncPerBuffer = GL_FALSE; in blend_func_separate() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fBooleanStateQueryTests.cpp | 95 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; in verifyBoolean() 99 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean() 141 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; in verifyBoolean() 145 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in verifyBoolean() 163 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 164 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 165 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 166 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 175 << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4() 176 << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyBoolean4() [all...] |
H A D | es3fShaderStateQueryTests.cpp | 694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 943 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); in test() 944 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test() 945 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE); in test() 1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 1382 verifyProgramParam (m_testCtx, *this, program, GL_LINK_STATUS, GL_FALSE); in test() 1385 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test() 1623 { "float", "", "highp", "", "uniformValue", GL_FLOAT, 1, GL_FALSE }, in test() 1624 { "float[2]", "", "highp", "", "uniformValue[1]", GL_FLOAT, 2, GL_FALSE }, in test() [all...] |
H A D | es3fNegativeShaderApiTests.cpp | 488 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if value is not GL_FALSE or GL_TRUE."); in init() 1496 glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in init() 1498 glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in init() 1500 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init() 1503 glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); in init() 1505 glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); in init() 1507 glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); in init() 1509 glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); in init() 1511 glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); in init() 1513 glUniformMatrix4x3fv(-1, 1, GL_FALSE, in init() [all...] |
H A D | es3fNegativeStateApiTests.cpp | 94 GLboolean params = GL_FALSE; in init() 211 m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in init() 264 m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in init() 1084 checkBooleans (isBuffer, GL_FALSE); in init() 1088 checkBooleans (isBuffer, GL_FALSE); in init() 1097 checkBooleans (isBuffer, GL_FALSE); in init() 1109 checkBooleans (isFbo, GL_FALSE); in init() 1113 checkBooleans (isFbo, GL_FALSE); in init() 1122 checkBooleans (isFbo, GL_FALSE); in init() 1134 checkBooleans (isProgram, GL_FALSE); in init() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cTransformFeedbackOverflowQueryTests.cpp | 1173 void verifyQueryResults(GLboolean any, GLboolean stream0, GLboolean stream1, GLboolean stream2 = GL_FALSE, in verifyQueryResults() argument 1174 GLboolean stream3 = GL_FALSE) in verifyQueryResults() 1194 result &= verifyQueryResult(m_stream_overflow_query[i], GL_FALSE); in verifyQueryResults() 1207 verifyQueryResults(result, result, GL_FALSE, GL_FALSE, GL_FALSE); in verifyQueryResults() 1225 if (status == GL_FALSE) in buildTransformFeedbackProgram() 1251 if (status == GL_FALSE) in buildTransformFeedbackProgram() 1273 if (status == GL_FALSE) in buildTransformFeedbackProgram() 1491 verifyQueryResults(GL_FALSE); in iterate() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | VertexAttributeTest.cpp | 211 glVertexAttribPointer(mExpectedAttrib, typeSize, GL_FLOAT, GL_FALSE, 0, test.expectedData); in setupTest() 433 TestData data(GL_UNSIGNED_BYTE, GL_FALSE, Source::IMMEDIATE, inputData.data(), in TEST_P() 463 TestData data(GL_BYTE, GL_FALSE, Source::IMMEDIATE, inputData.data(), expectedData.data()); in TEST_P() 491 TestData data(GL_UNSIGNED_SHORT, GL_FALSE, Source::IMMEDIATE, inputData.data(), in TEST_P() 521 TestData data(GL_SHORT, GL_FALSE, Source::IMMEDIATE, inputData.data(), expectedData.data()); in TEST_P() 554 TestData imediateData(GL_HALF_FLOAT_OES, GL_FALSE, Source::IMMEDIATE, inputData.data(), in TEST_P() 561 TestData imediateData(GL_HALF_FLOAT, GL_FALSE, Source::IMMEDIATE, inputData.data(), in TEST_P() 582 TestData bufferData(GL_HALF_FLOAT_OES, GL_FALSE, Source::BUFFER, inputData.data(), in TEST_P() 589 TestData bufferData(GL_HALF_FLOAT, GL_FALSE, Source::BUFFER, inputData.data(), in TEST_P() 607 TestData unnormalizedData(GL_SHORT, GL_FALSE, Sourc in TEST_P() [all...] |
H A D | ColorMaskTest.cpp | 55 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in TEST_P()
|
H A D | RobustBufferAccessBehaviorTest.cpp | 111 glVertexAttribPointer(mTestAttrib, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in runIndexOutOfRangeTests() 238 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, 0); in TEST_P() 242 glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, in TEST_P() 291 glVertexAttribPointer(attribLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 377 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 390 glVertexAttribPointer(kOneLoc, 3, GL_FLOAT, GL_FALSE, 5 * 4, 0); in TEST_P() 392 glVertexAttribPointer(kTwoLoc, 2, GL_FLOAT, GL_FALSE, 5 * 4, in TEST_P() 458 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 470 glVertexAttribPointer(kOneLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 514 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, in TEST_P() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 52 , gl_oes_texture_storage_multisample_2d_array_supported(GL_FALSE) in GLCoverageExtensionSpecificEnumsAreRecognizedTest() 123 if ((int_value != 0 && bool_value == GL_FALSE) || (int_value == 0 && bool_value != GL_FALSE)) in iterate() 163 if (bool_value != GL_FALSE || de::abs(float_value) > epsilon || int_value != 0) in iterate() 182 if (bool_value != GL_FALSE || de::abs(float_value) > epsilon || int_value != 0) in iterate() 211 bool_value = GL_FALSE; in iterate() 232 bool_value = GL_FALSE; in iterate() 265 , gl_oes_texture_storage_multisample_2d_array_supported(GL_FALSE) in GLCoverageGLGetTexParameterReportsCorrectDefaultValuesForMultisampleTextureTargets() 516 if (enabled != GL_FALSE) in iterate() 529 if (bool_value != GL_FALSE) in iterate() [all...] |
/third_party/mesa3d/src/mesa/vbo/ |
H A D | vbo_private.h | 98 return GL_FALSE; in vbo_attrtype_to_integer_flag() 105 return GL_FALSE; in vbo_attrtype_to_integer_flag() 116 return GL_FALSE; in vbo_attrtype_to_double_flag() 122 return GL_FALSE; in vbo_attrtype_to_double_flag() 131 _mesa_set_vertex_format(vertex_format, size, type, GL_RGBA, GL_FALSE, in vbo_set_vertex_format() 257 GL_FALSE, integer, doubles, offset); in _vbo_set_attrib_format()
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Query.cpp | 28 mStatus = GL_FALSE; in Query() 29 mResult = GL_FALSE; in Query() 107 mStatus = GL_FALSE; in end() 108 mResult = GL_FALSE; in end() 152 mResult = (resultSum > 0) ? GL_TRUE : GL_FALSE; in testQuery()
|
/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, in init() [all...] |
H A D | es3pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, in init() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeShaderApiTests.cpp | 582 ctx.beginSection("GL_INVALID_VALUE is generated if value is not GL_FALSE or GL_TRUE."); in program_parameteri() 1739 ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1741 ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1743 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1746 ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1748 ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1750 ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1752 ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1754 ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1756 ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, in uniform_matrixfv_invalid_program() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderProperties.cpp | 78 glw::GLboolean bool_value[4] = { GL_FALSE }; in iterate() 98 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate() 99 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate() 100 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate() 101 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE in iterate() 242 glw::GLint fs_compile_status = GL_FALSE; in initTest() 243 glw::GLint vs_compile_status = GL_FALSE; in initTest() 294 test_1.expected_gen_point_mode_value = GL_FALSE; in iterate() 321 test_2.expected_gen_point_mode_value = GL_FALSE; in iterate() 423 glw::GLint tc_compile_status = GL_FALSE; in iterate() [all...] |
/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 505 gl.depthMask(GL_FALSE); in init() 530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, in init() [all...] |