Lines Matching refs:GL_FALSE
94 GLboolean params = GL_FALSE;
211 m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
264 m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
1084 checkBooleans (isBuffer, GL_FALSE);
1088 checkBooleans (isBuffer, GL_FALSE);
1097 checkBooleans (isBuffer, GL_FALSE);
1109 checkBooleans (isFbo, GL_FALSE);
1113 checkBooleans (isFbo, GL_FALSE);
1122 checkBooleans (isFbo, GL_FALSE);
1134 checkBooleans (isProgram, GL_FALSE);
1142 checkBooleans (isProgram, GL_FALSE);
1154 checkBooleans (isRbo, GL_FALSE);
1158 checkBooleans (isRbo, GL_FALSE);
1167 checkBooleans (isRbo, GL_FALSE);
1179 checkBooleans (isShader, GL_FALSE);
1187 checkBooleans (isShader, GL_FALSE);
1199 checkBooleans (isTexture, GL_FALSE);
1203 checkBooleans (isTexture, GL_FALSE);
1212 checkBooleans (isTexture, GL_FALSE);
1224 checkBooleans (isQuery, GL_FALSE);
1228 checkBooleans (isQuery, GL_FALSE);
1237 checkBooleans (isQuery, GL_FALSE);
1249 checkBooleans (isSampler, GL_FALSE);
1261 checkBooleans (isSampler, GL_FALSE);
1273 checkBooleans (isSync, GL_FALSE);
1281 checkBooleans (isSync, GL_FALSE);
1293 checkBooleans (isTF, GL_FALSE);
1297 checkBooleans (isTF, GL_FALSE);
1306 checkBooleans (isTF, GL_FALSE);
1318 checkBooleans (isVao, GL_FALSE);
1322 checkBooleans (isVao, GL_FALSE);
1331 checkBooleans (isVao, GL_FALSE);