Lines Matching refs:GL_FALSE
694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE);
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE);
943 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE);
944 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE);
945 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE);
1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE);
1382 verifyProgramParam (m_testCtx, *this, program, GL_LINK_STATUS, GL_FALSE);
1385 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE);
1623 { "float", "", "highp", "", "uniformValue", GL_FLOAT, 1, GL_FALSE },
1624 { "float[2]", "", "highp", "", "uniformValue[1]", GL_FLOAT, 2, GL_FALSE },
1625 { "vec2", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC2, 1, GL_FALSE },
1626 { "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE },
1627 { "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE },
1628 { "int", "", "highp", "", "float(uniformValue)", GL_INT, 1, GL_FALSE },
1629 { "ivec2", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC2, 1, GL_FALSE },
1630 { "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FALSE },
1631 { "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FALSE },
1632 { "uint", "", "highp", "", "float(uniformValue)", GL_UNSIGNED_INT, 1, GL_FALSE },
1633 { "uvec2", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC2, 1, GL_FALSE },
1634 { "uvec3", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC3, 1, GL_FALSE },
1635 { "uvec4", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC4, 1, GL_FALSE },
1636 { "bool", "", "", "", "float(uniformValue)", GL_BOOL, 1, GL_FALSE },
1637 { "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE },
1638 { "bvec3", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC3, 1, GL_FALSE },
1639 { "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE },
1640 { "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL_FALSE },
1641 { "mat3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3, 1, GL_FALSE },
1642 { "mat4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4, 1, GL_FALSE },
1643 { "mat2x3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2x3, 1, GL_FALSE },
1644 { "mat2x4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2x4, 1, GL_FALSE },
1645 { "mat3x2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3x2, 1, GL_FALSE },
1646 { "mat3x4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3x4, 1, GL_FALSE },
1647 { "mat4x2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4x2, 1, GL_FALSE },
1648 { "mat4x3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4x3, 1, GL_FALSE },
1649 { "sampler2D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D, 1, GL_FALSE },
1650 { "sampler3D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_3D, 1, GL_FALSE },
1651 { "samplerCube", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_CUBE, 1, GL_FALSE },
1652 { "sampler2DShadow", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_SHADOW, 1, GL_FALSE },
1653 { "sampler2DArray", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_ARRAY, 1, GL_FALSE },
1654 { "sampler2DArrayShadow", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_ARRAY_SHADOW, 1, GL_FALSE },
1655 { "samplerCubeShadow", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_CUBE_SHADOW, 1, GL_FALSE },
1656 { "isampler2D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_2D, 1, GL_FALSE },
1657 { "isampler3D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_3D, 1, GL_FALSE },
1658 { "isamplerCube", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_CUBE, 1, GL_FALSE },
1659 { "isampler2DArray", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_2D_ARRAY, 1, GL_FALSE },
1660 { "usampler2D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_UNSIGNED_INT_SAMPLER_2D, 1, GL_FALSE },
1661 { "usampler3D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_UNSIGNED_INT_SAMPLER_3D, 1, GL_FALSE },
1662 { "usamplerCube", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_UNSIGNED_INT_SAMPLER_CUBE, 1, GL_FALSE },
1663 { "usampler2DArray", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, 1, GL_FALSE },
1831 verifyActiveUniformBlockParam(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_FALSE);
1922 verifyProgramParam(m_testCtx, *this, program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_FALSE);
2182 { 4, GL_FLOAT, 0, GL_FALSE, vertexData },
2183 { 3, GL_FLOAT, 0, GL_FALSE, vertexData },
2184 { 2, GL_FLOAT, 0, GL_FALSE, vertexData },
2185 { 1, GL_FLOAT, 0, GL_FALSE, vertexData },
2186 { 4, GL_INT, 0, GL_FALSE, vertexData },
2187 { 3, GL_INT, 0, GL_FALSE, vertexData },
2188 { 2, GL_INT, 0, GL_FALSE, vertexData },
2189 { 1, GL_INT, 0, GL_FALSE, vertexData },
2275 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2276 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2277 { 1, GL_INT, 0, GL_FALSE, vertexData },
2278 { 1, GL_FIXED, 0, GL_FALSE, vertexData },
2279 { 1, GL_FLOAT, 0, GL_FALSE, vertexData },
2280 { 1, GL_HALF_FLOAT, 0, GL_FALSE, vertexData },
2281 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2282 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2283 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2284 { 4, GL_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2285 { 4, GL_UNSIGNED_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2301 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2302 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2303 { 1, GL_INT, 0, GL_FALSE, vertexData },
2304 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2305 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2306 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2337 glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2342 glVertexAttribPointer(0, 1, GL_SHORT, GL_FALSE, 0, DE_NULL);
2406 glVertexAttribPointer(0, pointers[ndx].size, pointers[ndx].type, GL_FALSE, pointers[ndx].stride, pointers[ndx].pointer);
2456 glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 4, DE_NULL);
2461 glVertexAttribPointer(0, 1, GL_SHORT, GL_FALSE, 8, DE_NULL);
2504 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2505 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2506 { 1, GL_INT, 0, GL_FALSE, vertexData },
2507 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2508 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2509 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2510 { 4, GL_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2511 { 4, GL_UNSIGNED_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2535 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2536 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2537 { 1, GL_INT, 0, GL_FALSE, vertexData },
2538 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2539 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2540 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2548 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_FALSE);
2567 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_FALSE);
2576 glVertexAttribPointer(0, 1, GL_INT, GL_FALSE, 0, DE_NULL);
2580 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_FALSE);
2619 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2620 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2621 { 1, GL_INT, 0, GL_FALSE, vertexData },
2622 { 1, GL_FIXED, 0, GL_FALSE, vertexData },
2623 { 1, GL_FLOAT, 0, GL_FALSE, vertexData },
2624 { 1, GL_HALF_FLOAT, 0, GL_FALSE, vertexData },
2625 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2626 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2627 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2628 { 4, GL_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2629 { 4, GL_UNSIGNED_INT_2_10_10_10_REV, 0, GL_FALSE, vertexData },
2637 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_FALSE);
2645 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
2646 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
2647 { 1, GL_INT, 0, GL_FALSE, vertexData },
2648 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
2649 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
2650 { 1, GL_UNSIGNED_INT, 0, GL_FALSE, vertexData },
2677 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_FALSE);
2686 glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2690 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_FALSE);
2725 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_FALSE);
2729 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_FALSE);
2752 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_FALSE);
2851 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2876 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2882 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
2927 { 1, GL_BYTE, 0, GL_FALSE, &vertexData[2] },
2928 { 1, GL_SHORT, 0, GL_FALSE, &vertexData[1] },
2929 { 1, GL_INT, 0, GL_FALSE, &vertexData[2] },
2930 { 1, GL_FIXED, 0, GL_FALSE, &vertexData[2] },
2931 { 1, GL_FIXED, 0, GL_FALSE, &vertexData[1] },
2932 { 1, GL_FLOAT, 0, GL_FALSE, &vertexData[0] },
2933 { 1, GL_FLOAT, 0, GL_FALSE, &vertexData[3] },
2934 { 1, GL_FLOAT, 0, GL_FALSE, &vertexData[2] },
2935 { 1, GL_HALF_FLOAT, 0, GL_FALSE, &vertexData[0] },
2936 { 4, GL_HALF_FLOAT, 0, GL_FALSE, &vertexData[1] },
2937 { 4, GL_HALF_FLOAT, 0, GL_FALSE, &vertexData[2] },
2968 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, glu::BufferOffsetAsPointer(8));
2974 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, glu::BufferOffsetAsPointer(4));
3533 glUniformMatrix2fv(location, 1, GL_FALSE, matrixValues);
3539 glUniformMatrix3fv(location, 1, GL_FALSE, matrixValues);
3545 glUniformMatrix4fv(location, 1, GL_FALSE, matrixValues);