Searched refs:GL_CALL_RET (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/src/gpu/gl/ |
H A D | GrGLUniformHandler.cpp | 17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro 132 GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str())); in getUniformLocations() 137 GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str())); in getUniformLocations()
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H A D | GrGLBuffer.cpp | 17 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro 192 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap() 214 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); in onMap() 226 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), in onMap()
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H A D | GrGLRenderTarget.cpp | 21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(GPUGL->glInterface(), RET, X) macro 253 GL_CALL_RET(status, CheckFramebufferStatus(fboTarget)); in bindInternal()
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H A D | GrGLGpu.cpp | 47 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro 1272 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1300 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1653 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex() 2284 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites() 3089 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram() 3167 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram() 3169 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram() 3171 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram() 3190 GL_CALL_RET(fMipmapProgram in createMipmapProgram() [all...] |
H A D | GrGLProgram.cpp | 23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
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/third_party/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 35 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro 241 GL_CALL_RET(programID, CreateProgram()); in finalize()
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