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Searched refs:GL_CALL (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLGpu.cpp46 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
394 GL_CALL(UseProgram(0)); in ~GrGLGpu()
409 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); in ~GrGLGpu()
415 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); in ~GrGLGpu()
428 GL_CALL(UseProgram(0)); in disconnect()
441 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); in disconnect()
446 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); in disconnect()
495 GL_CALL(Disable(GR_GL_DEPTH_TEST)); in onResetContext()
496 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext()
499 GL_CALL(Disabl in onResetContext()
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H A DGrGLAttachment.cpp13 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
61 GL_CALL(GenRenderbuffers(1, &rbID)); in MakeStencil()
65 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rbID)); in MakeStencil()
72 GL_CALL(DeleteRenderbuffers(1, &rbID)); in MakeStencil()
79 GL_CALL(DeleteRenderbuffers(1, &rbID)); in MakeStencil()
98 GL_CALL(GenRenderbuffers(1, &rbID)); in MakeMSAA()
102 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rbID)); in MakeMSAA()
106 GL_CALL(DeleteRenderbuffers(1, &rbID)); in MakeMSAA()
H A DGrGLOpsRenderPass.cpp18 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
188 GL_CALL(DrawArrays(glPrimType, baseVertex, vertexCount)); in onDraw()
198 GL_CALL(DrawElementsInstancedBaseVertexBaseInstance( in onDrawIndexed()
208 GL_CALL(DrawRangeElements(glPrimType, minIndexValue, maxIndexValue, indexCount, in onDrawIndexed()
211 GL_CALL(DrawElements(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, in onDrawIndexed()
231 GL_CALL(DrawArraysInstancedBaseInstance(glPrimType, baseVertex, vertexCount, in onDrawInstanced()
235 GL_CALL(DrawArraysInstanced(glPrimType, baseVertex, vertexCount, instanceCountForDraw)); in onDrawInstanced()
250 GL_CALL(DrawElementsInstancedBaseVertexBaseInstance( in onDrawIndexedInstanced()
257 GL_CALL(DrawElementsInstanced(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, in onDrawIndexedInstanced()
295 GL_CALL(MultiDrawArraysIndirec in onDrawIndirect()
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H A DGrGLRenderTarget.cpp20 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
164 GL_CALL(GenFramebuffers(1, &fMultisampleFBOID)); in ensureDynamicMSAAAttachment()
179 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, in ensureDynamicMSAAAttachment()
193 GL_CALL(FramebufferTexture2D(fboTarget, in bindInternal()
202 GL_CALL(FramebufferTexture2DMultisample(fboTarget, in bindInternal()
209 GL_CALL(FramebufferTexture2D(fboTarget, in bindInternal()
224 GL_CALL(FramebufferRenderbuffer(fboTarget, in bindInternal()
229 GL_CALL(FramebufferRenderbuffer(fboTarget, in bindInternal()
234 GL_CALL(FramebufferRenderbuffer(fboTarget, in bindInternal()
240 GL_CALL(FramebufferRenderbuffe in bindInternal()
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H A DGrGLBuffer.cpp16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) macro
114 GL_CALL(GenBuffers(1, &fBufferID)); in GrGLBuffer()
119 GL_CALL(DeleteBuffers(1, &fBufferID)); in GrGLBuffer()
148 GL_CALL(DeleteBuffers(1, &fBufferID)); in onRelease()
251 GL_CALL(UnmapBuffer(target)); in onUnmap()
256 GL_CALL(UnmapBufferSubData(fMapPtr)); in onUnmap()
297 GL_CALL(BufferSubData(target, 0, (GrGLsizeiptr) srcSizeInBytes, src)); in onUpdateData()
H A DGrGLUniformHandler.cpp16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) macro
116 GL_CALL(BindUniformLocation(programID, currUniform, uniform.fVariable.c_str())); in bindUniformLocations()
121 GL_CALL(BindUniformLocation(programID, currUniform, sampler.fVariable.c_str())); in bindUniformLocations()
H A DGrGLTexture.cpp18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
101 GL_CALL(DeleteTextures(1, &fID)); in onRelease()
H A DGrGLProgram.cpp22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
89 GL_CALL(DeleteProgram(fProgramID)); in ~GrGLProgram()
/third_party/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp34 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro
133 GL_CALL(BindAttribLocation(programID, i, a.name())); in computeCountsAndStrides()
170 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length)); in storeShaderInCache()
180 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary.get())); in storeShaderInCache()
251 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE)); in finalize()
451 GL_CALL(LinkProgram(programID)); in finalize()
490 GL_CALL(BindFragDataLocation(programID, 0, in bindProgramResourceLocations()
494 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, in bindProgramResourceLocations()
503 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in checkLinkStatus()
515 GL_CALL(GetProgrami in checkLinkStatus()
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