Lines Matching refs:GL_CALL
46 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
394 GL_CALL(UseProgram(0));
409 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
415 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
428 GL_CALL(UseProgram(0));
441 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
446 GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram));
495 GL_CALL(Disable(GR_GL_DEPTH_TEST));
496 GL_CALL(DepthMask(GR_GL_FALSE));
499 GL_CALL(Disable(GR_GL_CULL_FACE));
502 GL_CALL(FrontFace(GR_GL_CCW));
511 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
512 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
513 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
514 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
515 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
516 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
522 GL_CALL(Disable(GR_GL_COLOR_TABLE));
524 GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
530 GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
538 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE));
542 GL_CALL(LineWidth(1));
543 GL_CALL(Disable(GR_GL_DITHER));
552 GL_CALL(Enable(GR_GL_MULTISAMPLE));
603 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
606 GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
609 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
846 GL_CALL(TexParameteri(glTex->target(), GR_GL_TEXTURE_BASE_LEVEL, 0));
850 GL_CALL(TexParameteri(glTex->target(), GR_GL_TEXTURE_MAX_LEVEL, maxLevel));
902 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowBytes / bpp));
916 GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1));
917 GL_CALL(TexSubImage2D(glTex->target(),
928 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
959 GL_CALL(BindBuffer(xferBufferState->fGLTarget, 0));
1052 GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1));
1065 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength));
1071 GL_CALL(TexSubImage2D(target, level, dstRect.x(), dstRect.y(), dims.width(), dims.height(),
1076 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
1202 GL_CALL(DeleteRenderbuffers(1, &rtIDs->fMSColorRenderbufferID));
1222 GL_CALL(GenFramebuffers(1, &rtIDs->fSingleSampleFBOID));
1237 GL_CALL(GenFramebuffers(1, &rtIDs->fMultisampleFBOID));
1241 GL_CALL(GenRenderbuffers(1, &rtIDs->fMSColorRenderbufferID));
1258 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rtIDs->fMSColorRenderbufferID));
1264 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1277 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1281 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1291 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1305 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1310 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1399 GL_CALL(BindTexture(texDesc.fTarget, 0));
1403 GL_CALL(DeleteTextures(1, &texDesc.fID));
1423 GL_CALL(ClearTexImage(tex->textureID(), i, externalFormat, externalType,
1437 GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
1482 GL_CALL(DeleteTextures(1, &desc.fID));
1576 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_BASE_LEVEL, 0));
1582 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MAX_LEVEL, numMipLevels - 1));
1616 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
1620 GL_CALL(GenFramebuffers(1, &fb));
1623 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1629 GL_CALL(GenRenderbuffers(1, &sbRBID));
1634 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID));
1640 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1644 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1648 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1658 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1662 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1668 GL_CALL(DeleteRenderbuffers(1, &sbRBID));
1670 GL_CALL(DeleteTextures(1, &colorID));
1695 GL_CALL(GenTextures(1, &id));
1719 GL_CALL(GenTextures(1, &id));
1731 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_USAGE, GR_GL_FRAMEBUFFER_ATTACHMENT));
1769 GL_CALL(DeleteTextures(1, &id));
1805 GL_CALL(Enable(GR_GL_SCISSOR_TEST));
1810 GL_CALL(Disable(GR_GL_SCISSOR_TEST));
1820 GL_CALL(Scissor(nativeScissor.fX, nativeScissor.fY, nativeScissor.fWidth,
1829 GL_CALL(Viewport(nativeViewport.fX, nativeViewport.fY,
1860 GL_CALL(WindowRectangles(glmode, numWindows, glwindows->asInts()));
1871 GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr));
1933 GL_CALL(UseProgram(id));
1945 GL_CALL(UseProgram(id));
1960 GL_CALL(BindBuffer(bufferState->fGLTarget, 0));
1967 GL_CALL(BindBuffer(bufferState->fGLTarget, glBuffer->bufferID()));
1998 GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
2025 GL_CALL(StartTiling(nativeBounds.fX, nativeBounds.fY, nativeBounds.fWidth,
2038 GL_CALL(StencilMask(0xffffffff));
2039 GL_CALL(ClearStencil(0));
2045 GL_CALL(Clear(clearMask));
2077 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.count(),
2081 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.count(),
2092 GL_CALL(EndTiling(preserveMask));
2137 GL_CALL(StencilMask((uint32_t) clipStencilMask));
2138 GL_CALL(ClearStencil(value));
2139 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
2183 GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, rowWidthInPixels));
2185 GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, 1));
2187 GL_CALL(ReadPixels(rect.left(),
2197 GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
2301 GL_CALL(Scissor(r.fX, r.fY, r.fWidth, r.fHeight));
2304 GL_CALL(Disable(GR_GL_SCISSOR_TEST));
2305 GL_CALL(Enable(GR_GL_SCISSOR_TEST));
2307 GL_CALL(Enable(GR_GL_SCISSOR_TEST));
2308 GL_CALL(Disable(GR_GL_SCISSOR_TEST));
2327 GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB));
2330 GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB));
2340 GL_CALL(Enable(GR_GL_CULL_FACE));
2341 GL_CALL(Disable(GR_GL_CULL_FACE));
2397 GL_CALL(ResolveMultisampleFramebuffer());
2409 GL_CALL(BlitFramebuffer(l, b, r, t, l, b, r, t, GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
2420 GL_CALL(InvalidateFramebuffer(GR_GL_READ_FRAMEBUFFER, 1, &colorDiscardAttachment));
2425 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, 1, &colorDiscardAttachment));
2487 GL_CALL(Enable(GR_GL_STENCIL_TEST));
2507 GL_CALL(Disable(GR_GL_STENCIL_TEST));
2518 GL_CALL(Enable(GR_GL_CONSERVATIVE_RASTERIZATION));
2523 GL_CALL(Disable(GR_GL_CONSERVATIVE_RASTERIZATION));
2534 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE));
2539 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL));
2569 GL_CALL(Disable(GR_GL_BLEND));
2578 GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation]));
2592 GL_CALL(BlendFunc(GR_GL_ONE, GR_GL_ZERO));
2601 GL_CALL(Enable(GR_GL_BLEND));
2607 GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation]));
2618 GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
2627 GL_CALL(BlendColor(blendConst.fR, blendConst.fG, blendConst.fB, blendConst.fA));
2658 GL_CALL(BindTexture(target, texture->textureID()));
2683 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, minFilter));
2710 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newSamplerState.fMagFilter));
2714 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newSamplerState.fMinFilter));
2719 GL_CALL(TexParameterf(target, GR_GL_TEXTURE_MIN_LOD, newSamplerState.fMinLOD));
2723 GL_CALL(TexParameterf(target, GR_GL_TEXTURE_MAX_LOD, newSamplerState.fMaxLOD));
2728 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newSamplerState.fWrapS));
2732 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newSamplerState.fWrapT));
2739 GL_CALL(TexParameterfv(target, GR_GL_TEXTURE_BORDER_COLOR, kTransparentBlack));
2761 GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA,
2765 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, kRGBA[0]));
2766 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, kRGBA[1]));
2767 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, kRGBA[2]));
2768 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, kRGBA[3]));
2778 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL,
2783 GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL,
2798 GL_CALL(BindTexture(target, 0));
2808 GL_CALL(PatchParameteri(GR_GL_PATCH_VERTICES, count));
2816 GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE,
2822 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
2838 GL_CALL(ClearColor(r, g, b, a));
2849 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
2858 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));
2864 GL_CALL(BindTexture(target, textureID));
3000 GL_CALL(BindFramebuffer(target, fboid));
3017 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3019 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT,
3021 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT,
3025 GL_CALL(DeleteFramebuffers(1, &fboid));
3165 GL_CALL(LinkProgram(fCopyPrograms[progIdx].fProgram));
3174 GL_CALL(BindAttribLocation(fCopyPrograms[progIdx].fProgram, 0, "a_vertex"));
3176 GL_CALL(DeleteShader(vshader));
3177 GL_CALL(DeleteShader(fshader));
3319 GL_CALL(LinkProgram(fMipmapPrograms[progIdx].fProgram));
3326 GL_CALL(BindAttribLocation(fMipmapPrograms[progIdx].fProgram, 0, "a_vertex"));
3328 GL_CALL(DeleteShader(vshader));
3329 GL_CALL(DeleteShader(fshader));
3393 GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0));
3394 GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform,
3396 GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0));
3406 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
3423 GL_CALL(CopyTexSubImage2D(dstTex->target(), 0,
3454 GL_CALL(BlitFramebuffer(srcRect.fLeft,
3486 GL_CALL(GenerateMipmap(glTex->target()));
3497 GL_CALL(GenFramebuffers(1, &fTempDstFBOID));
3556 GL_CALL(Uniform4f(fMipmapPrograms[progIdx].fTexCoordXformUniform,
3558 GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0));
3562 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BASE_LEVEL, level - 1));
3564 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D,
3571 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
3575 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3601 GL_CALL(TextureBarrier());
3607 GL_CALL(BlendBarrier());
3615 GL_CALL(MemoryBarrier(GR_GL_FRAMEBUFFER_BARRIER_BIT));
3706 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_BASE_LEVEL, 0));
3710 GL_CALL(TexParameteri(info.fTarget, GR_GL_TEXTURE_MAX_LEVEL, numMipLevels - 1));
3733 GL_CALL(DeleteTextures(1, &info.fID));
3812 GL_CALL(DeleteTextures(1, &colorID));
3814 GL_CALL(DeleteRenderbuffers(1, &colorID));
3818 GL_CALL(DeleteRenderbuffers(1, &stencilID));
3826 GL_CALL(GenTextures(1, &colorID));
3828 GL_CALL(GenRenderbuffers(1, &colorID));
3830 GL_CALL(GenRenderbuffers(1, &stencilID));
3836 GL_CALL(GenFramebuffers(1, &info.fFBOID));
3854 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3857 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3862 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, colorID));
3864 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, renderBufferFormat, dimensions.width(),
3873 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3876 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, stencilID));
3879 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GrGLFormatToEnum(stencilBufferFormat),
3889 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER,
3892 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT,
3972 GL_CALL(Flush());
4006 GL_CALL(GenFences(1, &fence));
4007 GL_CALL(SetFence(fence, GR_GL_ALL_COMPLETED));
4031 GL_CALL(FinishFence(nvFence));
4080 GL_CALL(WaitSync(glSem->sync(), 0, GR_GL_TIMEOUT_IGNORED));
4088 GL_CALL(Finish());
4111 GL_CALL(DeleteFences(1, &nvFence));
4113 GL_CALL(DeleteSync(sync));