Searched refs:gameport_cooked_read (Results 1 - 6 of 6) sorted by relevance
/kernel/linux/linux-5.10/drivers/input/joystick/ |
H A D | joydump.c | 57 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
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H A D | analog.c | 325 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); in analog_poll() 647 if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) in analog_init_port()
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/kernel/linux/linux-6.6/drivers/input/joystick/ |
H A D | joydump.c | 54 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
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H A D | analog.c | 258 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); in analog_poll() 565 if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) in analog_init_port()
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/kernel/linux/linux-5.10/include/linux/ |
H A D | gameport.h | 182 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() function
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/kernel/linux/linux-6.6/include/linux/ |
H A D | gameport.h | 175 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() function
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