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Searched refs:worldCoordinate (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp267 auto worldCoordinate = worldFromView * viewCoordinate; in ScreenToWorld() local
268 worldCoordinate /= worldCoordinate.w; in ScreenToWorld()
269 return Math::Vec3 { worldCoordinate.x, worldCoordinate.y, worldCoordinate.z }; in ScreenToWorld()
316 Math::Vec3 Picking::WorldToScreen(IEcs const& ecs, Entity cameraEntity, Math::Vec3 worldCoordinate) const in WorldToScreen()
340 const auto viewCoordinate = worldToView * Math::Vec4(worldCoordinate.x, worldCoordinate.y, worldCoordinate in WorldToScreen()
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H A Dpicking.h44 CORE_NS::IEcs const& ecs, CORE_NS::Entity cameraEntity, BASE_NS::Math::Vec3 worldCoordinate) const override;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_camera.h215 * @param worldCoordinate World coordinates to be projected.
218 virtual IPickingResult::Ptr WorldToScreen(BASE_NS::Math::Vec3 worldCoordinate) const = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_picking.h104 * @param worldCoordinate World coordinates to be projected.
108 CORE_NS::IEcs const& ecs, CORE_NS::Entity cameraEntity, BASE_NS::Math::Vec3 worldCoordinate) const = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dcamera_impl.cpp343 SCENE_NS::IPickingResult::Ptr WorldToScreen(BASE_NS::Math::Vec3 worldCoordinate) const override
349 [worldCoordinate, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_,
354 if (sh->WorldToScreen(ret, self->GetEntity(), worldCoordinate)) {
H A Dscene_holder.h470 bool WorldToScreen(SCENE_NS::IPickingResult::Ptr, CORE_NS::Entity camera, BASE_NS::Math::Vec3 worldCoordinate);
H A Dscene_holder.cpp3073 SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity camera, BASE_NS::Math::Vec3 worldCoordinate) in WorldToScreen()
3077 auto result = picking_->WorldToScreen(*ecs_, camera, worldCoordinate); in WorldToScreen()
3072 WorldToScreen( SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity camera, BASE_NS::Math::Vec3 worldCoordinate) WorldToScreen() argument

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