Searched refs:worldCoordinate (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 267 auto worldCoordinate = worldFromView * viewCoordinate; in ScreenToWorld() local 268 worldCoordinate /= worldCoordinate.w; in ScreenToWorld() 269 return Math::Vec3 { worldCoordinate.x, worldCoordinate.y, worldCoordinate.z }; in ScreenToWorld() 316 Math::Vec3 Picking::WorldToScreen(IEcs const& ecs, Entity cameraEntity, Math::Vec3 worldCoordinate) const in WorldToScreen() 340 const auto viewCoordinate = worldToView * Math::Vec4(worldCoordinate.x, worldCoordinate.y, worldCoordinate in WorldToScreen() [all...] |
H A D | picking.h | 44 CORE_NS::IEcs const& ecs, CORE_NS::Entity cameraEntity, BASE_NS::Math::Vec3 worldCoordinate) const override;
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_camera.h | 215 * @param worldCoordinate World coordinates to be projected. 218 virtual IPickingResult::Ptr WorldToScreen(BASE_NS::Math::Vec3 worldCoordinate) const = 0;
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_picking.h | 104 * @param worldCoordinate World coordinates to be projected. 108 CORE_NS::IEcs const& ecs, CORE_NS::Entity cameraEntity, BASE_NS::Math::Vec3 worldCoordinate) const = 0;
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | camera_impl.cpp | 343 SCENE_NS::IPickingResult::Ptr WorldToScreen(BASE_NS::Math::Vec3 worldCoordinate) const override 349 [worldCoordinate, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_, 354 if (sh->WorldToScreen(ret, self->GetEntity(), worldCoordinate)) {
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H A D | scene_holder.h | 470 bool WorldToScreen(SCENE_NS::IPickingResult::Ptr, CORE_NS::Entity camera, BASE_NS::Math::Vec3 worldCoordinate);
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H A D | scene_holder.cpp | 3073 SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity camera, BASE_NS::Math::Vec3 worldCoordinate) in WorldToScreen() 3077 auto result = picking_->WorldToScreen(*ecs_, camera, worldCoordinate); in WorldToScreen() 3072 WorldToScreen( SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity camera, BASE_NS::Math::Vec3 worldCoordinate) WorldToScreen() argument
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