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Searched refs:sh_ (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dgraphicsstate_impl.cpp58 [st = state, sh = sh_, material = BASE_NS::weak_ptr(mat), type = ix_]() {
77 META_NS::MakeCallback<META_NS::ITaskQueueTask>([sh = sh_, material = BASE_NS::weak_ptr(mat), type = ix_,
100 sh_ = sh;
105 return sh_.lock();
115 SceneHolder::WeakPtr sh_; member in __anon9824::GraphicsStateImpl
H A Dshader_impl.cpp74 sh_ = sh;
79 return sh_.lock();
89 SceneHolder::WeakPtr sh_; member in __anon9837::ShaderImpl
H A Drender_configuration_impl.cpp52 sh_ = sh;
79 SceneHolder::Ptr sh_; member in __anon9833::RenderConfigurationImpl
H A Dpostprocess_impl.cpp135 valueObject->Bind(ecsObject_, sh_, false);
163 sh_ = sh;
259 SceneHolder::Ptr sh_; member in __anon9831::PostProcessImpl

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