Searched refs:sh_ (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ | ||
H A D | graphicsstate_impl.cpp | 58 [st = state, sh = sh_, material = BASE_NS::weak_ptr(mat), type = ix_]() { 77 META_NS::MakeCallback<META_NS::ITaskQueueTask>([sh = sh_, material = BASE_NS::weak_ptr(mat), type = ix_, 100 sh_ = sh; 105 return sh_.lock(); 115 SceneHolder::WeakPtr sh_; member in __anon9824::GraphicsStateImpl |
H A D | shader_impl.cpp | 74 sh_ = sh; 79 return sh_.lock(); 89 SceneHolder::WeakPtr sh_; member in __anon9837::ShaderImpl |
H A D | render_configuration_impl.cpp | 52 sh_ = sh; 79 SceneHolder::Ptr sh_; member in __anon9833::RenderConfigurationImpl |
H A D | postprocess_impl.cpp | 135 valueObject->Bind(ecsObject_, sh_, false); 163 sh_ = sh; 259 SceneHolder::Ptr sh_; member in __anon9831::PostProcessImpl |
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