/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 142 uint64_t layerMask { 1 }; 253 uint64_t layerMask { RenderSceneDataConstants::DEFAULT_LAYER_MASK }; 311 uint64_t layerMask { RenderSceneDataConstants::INVALID_ID }; 433 uint64_t layerMask { RenderSceneDataConstants::INVALID_ID }; 476 uint64_t layerMask { RenderSceneDataConstants::INVALID_ID }; 501 uint64_t layerMask { RenderSceneDataConstants::INVALID_ID };
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/foundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/test/unittest/ |
H A D | hdilayerinfo_test.cpp | 575 HdiLayerInfo::LayerMask layerMask = HdiLayerInfo::LayerMask::LAYER_MASK_NORMAL;
in HWTEST_F() local 576 HdiLayerInfoTest::hdiLayerInfo_->SetLayerMaskInfo(layerMask);
in HWTEST_F() 578 ASSERT_EQ(layerMask, Get);
in HWTEST_F() 592 HdiLayerInfo::LayerMask layerMask = HdiLayerInfo::LayerMask::LAYER_MASK_HBM_SYNC;
in HWTEST_F() local 593 HdiLayerInfoTest::hdiLayerInfo_->SetLayerMaskInfo(layerMask);
in HWTEST_F() 595 ASSERT_EQ(layerMask, Get);
in HWTEST_F()
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H A D | hdidevice_test.cpp | 225 uint32_t layerMask = 0; in HWTEST_F() local 226 EXPECT_EQ(HdiDeviceTest::hdiDevice_->SetLayerMaskInfo(screenId, layerId, layerMask), GRAPHIC_DISPLAY_SUCCESS); in HWTEST_F()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_light_helper.h | 90 static_cast<uint32_t>(currLight.id & 0xFFFFffff), static_cast<uint32_t>(currLight.layerMask >> 32U), in CopySingleLight() 91 static_cast<uint32_t>(currLight.layerMask & 0xFFFFffff) }; in CopySingleLight()
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H A D | render_node_default_env.cpp | 166 if (currentScene_.camera.layerMask & currentScene_.camera.environment.layerMask) { in ExecuteFrame()
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H A D | render_node_default_depth_render_slot.cpp | 180 const uint64_t camLayerMask = currentScene_.camera.layerMask; in RenderSubmeshes() 189 if (((camLayerMask & currSubmesh.layerMask) == 0) || in RenderSubmeshes()
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H A D | render_node_default_shadow_render_slot.cpp | 315 const uint64_t camLayerMask = camera.layerMask; in RenderSubmeshes() 328 if ((camLayerMask & currSubmesh.layerMask) == 0) { in RenderSubmeshes()
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H A D | render_node_default_camera_controller.cpp | 934 const Math::UVec2 layer = GetPacked64(currEnv.layerMask); in UpdateEnvironmentUniformBuffer() 978 const Math::UVec2 layer = GetPacked64(fog.layerMask); in UpdateFogUniformBuffer() 1025 if (light.layerMask & currentScene_.camera.layerMask) { in UpdateLightBuffer()
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H A D | render_node_default_cameras.cpp | 186 const Math::UVec2 packedLayer = GetPacked64(currCamera.layerMask); in ExecuteFrame()
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H A D | render_node_default_material_render_slot.cpp | 310 const uint64_t camLayerMask = currentScene_.camera.layerMask; in RenderSubmeshes() 320 if (((camLayerMask & currSubmesh.layerMask) == 0) || in RenderSubmeshes()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | layer_component.h | 33 DEFINE_BITFIELD_PROPERTY(uint64_t, layerMask, "Layer Mask", CORE_NS::PropertyFlags::IS_BITFIELD,
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H A D | planar_reflection_component.h | 70 DEFINE_BITFIELD_PROPERTY(uint64_t, layerMask, "Layer Mask", PropertyFlags::IS_BITFIELD,
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H A D | camera_component.h | 236 DEFINE_BITFIELD_PROPERTY(uint64_t, layerMask, "Layer mask", PropertyFlags::IS_BITFIELD,
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.h | 49 const BASE_NS::Math::Vec3& direction, uint64_t layerMask) const override; 56 const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) const override;
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H A D | picking.cpp | 411 const IEcs& ecs, const Math::Vec3& start, const Math::Vec3& direction, uint64_t layerMask) const in RayCast() 427 if (layerComponentManager->Get(id).layerMask & layerMask) { in RayCast() 510 IEcs const& ecs, Entity camera, const Math::Vec2& screenPos, uint64_t layerMask) const in RayCastFromCamera() 524 return RayCast(ecs, ray.origin, ray.direction, layerMask); in RayCastFromCamera()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_picking.h | 146 * @param layerMask Layer mask for limiting the returned result. 151 const BASE_NS::Math::Vec3& direction, uint64_t layerMask) const = 0; 182 * @param layerMask Layer mask for limiting the returned result. 187 const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) const = 0;
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 338 renderCamera.layerMask = cc.layerMask; in FillRenderCameraBaseFromCameraComponent() 439 renderEnv.layerMask = nodeLayerMask; in FillRenderEnvironment() 541 renderFog.layerMask = nodeLayerMask; in GetRenderCameraFogFromComponent() 564 uint64_t layerMask = LayerConstants::DEFAULT_LAYER_MASK; in GetRenderCameraFogFromComponent() local 566 layerMask = layerHandle->layerMask; in GetRenderCameraFogFromComponent() 569 fillRenderFog(layerMask, fogEntity, fogComponent, renderFog); in GetRenderCameraFogFromComponent() 1430 renderSubmesh.layerMask = mpd.layerMask; // pas in ProcessSubmesh() [all...] |
H A D | render_system.h | 117 uint64_t layerMask { LayerConstants::DEFAULT_LAYER_MASK }; 151 const uint64_t layerMask { 0 }; 162 const uint64_t layerMask { 0 };
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H A D | render_preprocessor_system.cpp | 299 const uint64_t layerMask = !row.IsValidComponentId(LC) ? LayerConstants::DEFAULT_LAYER_MASK in GatherSortData() local 300 : layerManager_->Get(row.components[LC]).layerMask; in GatherSortData() 301 if (effectivelyEnabled && (layerMask != LayerConstants::NONE_LAYER_MASK)) { in GatherSortData()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_camera.h | 234 * @param layerMask Layer mask for limiting the returned result. 238 virtual IRayCastResult::Ptr RayCastFromCamera(const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) const = 0;
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H A D | intf_scene.h | 368 * @param layerMask Layer mask for limiting the returned result. 373 const BASE_NS::Math::Vec3& start, const BASE_NS::Math::Vec3& direction, uint64_t layerMask) = 0;
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | camera_impl.cpp | 76 static constexpr BASE_NS::string_view CAMERA_LAYERMASK = "CameraComponent.layerMask"; 420 const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) const override 426 [pos = screenPos, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_, layerMask, 431 if (sh->RayCastFromCamera(ret, self->GetEntity(), pos, layerMask)) {
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H A D | scene_holder.h | 467 uint64_t layerMask); 475 uint64_t layerMask);
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H A D | scene_impl.cpp | 1596 const BASE_NS::Math::Vec3& start, const BASE_NS::Math::Vec3& direction, uint64_t layerMask) override 1601 AddEngineTask(META_NS::MakeCallback<META_NS::ITaskQueueTask>([origin = start, dir = direction, layerMask, 1608 if (sh->RayCast(ret, origin, dir, layerMask)) {
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 261 camLayerMask = cameras[cameraId].layerMask; in GetRenderSlotSubmeshes() 289 if ((camLayerMask & submesh.layerMask) && notCulled && (!discardedMat)) { in GetRenderSlotSubmeshes()
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