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Searched refs:layerMask (Results 1 - 25 of 26) sorted by relevance

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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h142 uint64_t layerMask { 1 };
253 uint64_t layerMask { RenderSceneDataConstants::DEFAULT_LAYER_MASK };
311 uint64_t layerMask { RenderSceneDataConstants::INVALID_ID };
433 uint64_t layerMask { RenderSceneDataConstants::INVALID_ID };
476 uint64_t layerMask { RenderSceneDataConstants::INVALID_ID };
501 uint64_t layerMask { RenderSceneDataConstants::INVALID_ID };
/foundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/test/unittest/
H A Dhdilayerinfo_test.cpp575 HdiLayerInfo::LayerMask layerMask = HdiLayerInfo::LayerMask::LAYER_MASK_NORMAL; in HWTEST_F() local
576 HdiLayerInfoTest::hdiLayerInfo_->SetLayerMaskInfo(layerMask); in HWTEST_F()
578 ASSERT_EQ(layerMask, Get); in HWTEST_F()
592 HdiLayerInfo::LayerMask layerMask = HdiLayerInfo::LayerMask::LAYER_MASK_HBM_SYNC; in HWTEST_F() local
593 HdiLayerInfoTest::hdiLayerInfo_->SetLayerMaskInfo(layerMask); in HWTEST_F()
595 ASSERT_EQ(layerMask, Get); in HWTEST_F()
H A Dhdidevice_test.cpp225 uint32_t layerMask = 0; in HWTEST_F() local
226 EXPECT_EQ(HdiDeviceTest::hdiDevice_->SetLayerMaskInfo(screenId, layerId, layerMask), GRAPHIC_DISPLAY_SUCCESS); in HWTEST_F()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_light_helper.h90 static_cast<uint32_t>(currLight.id & 0xFFFFffff), static_cast<uint32_t>(currLight.layerMask >> 32U), in CopySingleLight()
91 static_cast<uint32_t>(currLight.layerMask & 0xFFFFffff) }; in CopySingleLight()
H A Drender_node_default_env.cpp166 if (currentScene_.camera.layerMask & currentScene_.camera.environment.layerMask) { in ExecuteFrame()
H A Drender_node_default_depth_render_slot.cpp180 const uint64_t camLayerMask = currentScene_.camera.layerMask; in RenderSubmeshes()
189 if (((camLayerMask & currSubmesh.layerMask) == 0) || in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp315 const uint64_t camLayerMask = camera.layerMask; in RenderSubmeshes()
328 if ((camLayerMask & currSubmesh.layerMask) == 0) { in RenderSubmeshes()
H A Drender_node_default_camera_controller.cpp934 const Math::UVec2 layer = GetPacked64(currEnv.layerMask); in UpdateEnvironmentUniformBuffer()
978 const Math::UVec2 layer = GetPacked64(fog.layerMask); in UpdateFogUniformBuffer()
1025 if (light.layerMask & currentScene_.camera.layerMask) { in UpdateLightBuffer()
H A Drender_node_default_cameras.cpp186 const Math::UVec2 packedLayer = GetPacked64(currCamera.layerMask); in ExecuteFrame()
H A Drender_node_default_material_render_slot.cpp310 const uint64_t camLayerMask = currentScene_.camera.layerMask; in RenderSubmeshes()
320 if (((camLayerMask & currSubmesh.layerMask) == 0) || in RenderSubmeshes()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dlayer_component.h33 DEFINE_BITFIELD_PROPERTY(uint64_t, layerMask, "Layer Mask", CORE_NS::PropertyFlags::IS_BITFIELD,
H A Dplanar_reflection_component.h70 DEFINE_BITFIELD_PROPERTY(uint64_t, layerMask, "Layer Mask", PropertyFlags::IS_BITFIELD,
H A Dcamera_component.h236 DEFINE_BITFIELD_PROPERTY(uint64_t, layerMask, "Layer mask", PropertyFlags::IS_BITFIELD,
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.h49 const BASE_NS::Math::Vec3& direction, uint64_t layerMask) const override;
56 const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) const override;
H A Dpicking.cpp411 const IEcs& ecs, const Math::Vec3& start, const Math::Vec3& direction, uint64_t layerMask) const in RayCast()
427 if (layerComponentManager->Get(id).layerMask & layerMask) { in RayCast()
510 IEcs const& ecs, Entity camera, const Math::Vec2& screenPos, uint64_t layerMask) const in RayCastFromCamera()
524 return RayCast(ecs, ray.origin, ray.direction, layerMask); in RayCastFromCamera()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_picking.h146 * @param layerMask Layer mask for limiting the returned result.
151 const BASE_NS::Math::Vec3& direction, uint64_t layerMask) const = 0;
182 * @param layerMask Layer mask for limiting the returned result.
187 const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) const = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp338 renderCamera.layerMask = cc.layerMask; in FillRenderCameraBaseFromCameraComponent()
439 renderEnv.layerMask = nodeLayerMask; in FillRenderEnvironment()
541 renderFog.layerMask = nodeLayerMask; in GetRenderCameraFogFromComponent()
564 uint64_t layerMask = LayerConstants::DEFAULT_LAYER_MASK; in GetRenderCameraFogFromComponent() local
566 layerMask = layerHandle->layerMask; in GetRenderCameraFogFromComponent()
569 fillRenderFog(layerMask, fogEntity, fogComponent, renderFog); in GetRenderCameraFogFromComponent()
1430 renderSubmesh.layerMask = mpd.layerMask; // pas in ProcessSubmesh()
[all...]
H A Drender_system.h117 uint64_t layerMask { LayerConstants::DEFAULT_LAYER_MASK };
151 const uint64_t layerMask { 0 };
162 const uint64_t layerMask { 0 };
H A Drender_preprocessor_system.cpp299 const uint64_t layerMask = !row.IsValidComponentId(LC) ? LayerConstants::DEFAULT_LAYER_MASK in GatherSortData() local
300 : layerManager_->Get(row.components[LC]).layerMask; in GatherSortData()
301 if (effectivelyEnabled && (layerMask != LayerConstants::NONE_LAYER_MASK)) { in GatherSortData()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_camera.h234 * @param layerMask Layer mask for limiting the returned result.
238 virtual IRayCastResult::Ptr RayCastFromCamera(const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) const = 0;
H A Dintf_scene.h368 * @param layerMask Layer mask for limiting the returned result.
373 const BASE_NS::Math::Vec3& start, const BASE_NS::Math::Vec3& direction, uint64_t layerMask) = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dcamera_impl.cpp76 static constexpr BASE_NS::string_view CAMERA_LAYERMASK = "CameraComponent.layerMask";
420 const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) const override
426 [pos = screenPos, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_, layerMask,
431 if (sh->RayCastFromCamera(ret, self->GetEntity(), pos, layerMask)) {
H A Dscene_holder.h467 uint64_t layerMask);
475 uint64_t layerMask);
H A Dscene_impl.cpp1596 const BASE_NS::Math::Vec3& start, const BASE_NS::Math::Vec3& direction, uint64_t layerMask) override
1601 AddEngineTask(META_NS::MakeCallback<META_NS::ITaskQueueTask>([origin = start, dir = direction, layerMask,
1608 if (sh->RayCast(ret, origin, dir, layerMask)) {
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp261 camLayerMask = cameras[cameraId].layerMask; in GetRenderSlotSubmeshes()
289 if ((camLayerMask & submesh.layerMask) && notCulled && (!discardedMat)) { in GetRenderSlotSubmeshes()

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