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Searched refs:isRecursive (Results 1 - 9 of 9) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp149 const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB()
172 if (isRecursive) { in UpdateRecursiveAABB()
176 jointMatricesComponentManager, meshManager, *child, isRecursive, mamInOut); in UpdateRecursiveAABB()
185 const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB()
208 if (isRecursive) { in UpdateRecursiveAABB()
212 worldMatrix, isRecursive, mamInOut); in UpdateRecursiveAABB()
558 MinAndMax Picking::GetWorldMatrixComponentAABB(Entity entity, bool isRecursive, IEcs& ecs) const in GetWorldMatrixComponentAABB() argument
569 meshComponentManager, *node, isRecursive, mam); in GetWorldMatrixComponentAABB()
575 MinAndMax Picking::GetTransformComponentAABB(Entity entity, bool isRecursive, IEcs& ecs) const in GetTransformComponentAABB() argument
585 Math::Mat4X4(1.0f), isRecursive, ma in GetTransformComponentAABB()
146 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const IWorldMatrixComponentManager& worldMatrixComponentManager, const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument
183 UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, const ITransformComponentManager& transformComponentManager, const IMeshComponentManager& meshManager, const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) UpdateRecursiveAABB() argument
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H A Dpicking.h63 MinAndMax GetWorldMatrixComponentAABB(CORE_NS::Entity entity, bool isRecursive, CORE_NS::IEcs& ecs) const override;
65 MinAndMax GetTransformComponentAABB(CORE_NS::Entity entity, bool isRecursive, CORE_NS::IEcs& ecs) const override;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_picking.h120 CORE_NS::Entity entity, bool isRecursive, CORE_NS::IEcs& ecs) const = 0;
127 virtual MinAndMax GetTransformComponentAABB(CORE_NS::Entity entity, bool isRecursive, CORE_NS::IEcs& ecs) const = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_node.h271 virtual IPickingResult::Ptr GetWorldMatrixComponentAABB(bool isRecursive) const = 0;
278 virtual IPickingResult::Ptr GetTransformComponentAABB(bool isRecursive) const = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dnode_impl.cpp1256 SCENE_NS::IPickingResult::Ptr NodeImpl::GetWorldMatrixComponentAABB(bool isRecursive) const in GetWorldMatrixComponentAABB()
1261 META_NS::MakeCallback<META_NS::ITaskQueueTask>([isRecursive, weakRet = BASE_NS::weak_ptr(ret), in GetWorldMatrixComponentAABB()
1267 if (sh->GetWorldMatrixComponentAABB(ret, self->GetEntity(), isRecursive)) { in GetWorldMatrixComponentAABB()
1289 SCENE_NS::IPickingResult::Ptr NodeImpl::GetTransformComponentAABB(bool isRecursive) const in GetTransformComponentAABB()
1294 META_NS::MakeCallback<META_NS::ITaskQueueTask>([isRecursive, weakRet = BASE_NS::weak_ptr(ret), in GetTransformComponentAABB()
1300 if (sh->GetTransformComponentAABB(ret, self->GetEntity(), isRecursive)) { in GetTransformComponentAABB()
H A Dnode_impl.h321 SCENE_NS::IPickingResult::Ptr GetWorldMatrixComponentAABB(bool isRecursive) const override;
323 SCENE_NS::IPickingResult::Ptr GetTransformComponentAABB(bool isRecursive) const override;
H A Dscene_holder.h461 bool GetWorldMatrixComponentAABB(SCENE_NS::IPickingResult::Ptr, CORE_NS::Entity entity, bool isRecursive);
462 bool GetTransformComponentAABB(SCENE_NS::IPickingResult::Ptr, CORE_NS::Entity entity, bool isRecursive);
H A Dscene_holder.cpp2984 SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity entity, bool isRecursive) in GetWorldMatrixComponentAABB()
2987 auto result = picking_->GetWorldMatrixComponentAABB(entity, isRecursive, *ecs_); in GetWorldMatrixComponentAABB()
2997 bool SceneHolder::GetTransformComponentAABB(SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity entity, bool isRecursive) in GetTransformComponentAABB() argument
3000 auto result = picking_->GetTransformComponentAABB(entity, isRecursive, *ecs_); in GetTransformComponentAABB()
2983 GetWorldMatrixComponentAABB( SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity entity, bool isRecursive) GetWorldMatrixComponentAABB() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H A Dui_node.cpp678 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in AttachToMainTree() local
680 child->AttachToMainTree(isRecursive, context); in AttachToMainTree()
702 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in AttachToMainTree() local
704 child->AttachToMainTree(isRecursive); in AttachToMainTree()
722 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in DetachFromMainTree() local
726 child->DetachFromMainTree(isRecursive); in DetachFromMainTree()
769 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in ProcessOffscreenTask() local
771 child->ProcessOffscreenTask(isRecursive); in ProcessOffscreenTask()

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