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Help
Searched
refs:SetSceneHolder
(Results
1 - 11
of
11
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
shader_impl.cpp
72
void
SetSceneHolder
(const SceneHolder::WeakPtr& sh) override
H
A
D
render_configuration_impl.cpp
64
propHandler_.
SetSceneHolder
(sh);
H
A
D
PropertyHandlerArrayHolder.h
74
void
SetSceneHolder
(SceneHolder::Ptr holder)
in SetSceneHolder()
function
H
A
D
intf_node_private.h
78
virtual void
SetSceneHolder
(const SceneHolder::WeakPtr& sh) = 0;
H
A
D
graphicsstate_impl.cpp
98
void
SetSceneHolder
(const SceneHolder::WeakPtr& sh) override
H
A
D
textureinfo_impl.cpp
74
holder_.
SetSceneHolder
(*((SceneHolder::Ptr*)sh));
H
A
D
postprocess_effect_impl.cpp
124
propHandler_.
SetSceneHolder
(sh);
468
propHandler_.
SetSceneHolder
(sh);
H
A
D
ecs_animation.h
218
void
SetSceneHolder
(SceneHolder::Ptr& sceneHolder)
in SetSceneHolder()
function in final
H
A
D
material_impl.cpp
394
GET_HOLDER(info).
SetSceneHolder
(SceneHolder());
in BindTextureSlot()
911
GET_HOLDER(properties).
SetSceneHolder
(sceneHolder_.lock());
in UpdateCustomProperties()
H
A
D
scene_holder.cpp
1979
shRef->
SetSceneHolder
(me_);
in GetGraphicsState()
2087
shref->
SetSceneHolder
(me_);
in SetShader()
2164
shref->
SetSceneHolder
(me_);
in SetGraphicsState()
H
A
D
node_impl.cpp
648
propHandler_.
SetSceneHolder
(SceneHolder());
in CompleteInitialization()
Completed in 13 milliseconds