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Searched refs:ScreenToWorld (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp254 Math::Vec3 ScreenToWorld(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, in ScreenToWorld() function
281 const Math::Vec3 worldPos = CORE3D_NS::ScreenToWorld( in RayFromCamera()
288 const Math::Vec3 targetPos = CORE3D_NS::ScreenToWorld( in RayFromCamera()
295 Math::Vec3 Picking::ScreenToWorld(IEcs const& ecs, Entity cameraEntity, Math::Vec3 screenCoordinate) const in ScreenToWorld() function in Picking
312 return CORE3D_NS::ScreenToWorld( in ScreenToWorld()
H A Dpicking.h40 BASE_NS::Math::Vec3 ScreenToWorld(
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_camera.h212 virtual IPickingResult::Ptr ScreenToWorld(BASE_NS::Math::Vec3 screenCoordinate) const = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_picking.h98 virtual BASE_NS::Math::Vec3 ScreenToWorld(
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dcamera_impl.cpp310 SCENE_NS::IPickingResult::Ptr ScreenToWorld(BASE_NS::Math::Vec3 screenCoordinate) const override
321 if (sh->ScreenToWorld(ret, self->GetEntity(), screenCoordinate)) {
H A Dscene_holder.cpp3059 bool SceneHolder::ScreenToWorld( in ScreenToWorld() function in SceneHolder
3063 auto result = picking_->ScreenToWorld(*ecs_, camera, screenCoordinate); in ScreenToWorld()
3113 const auto worldPos = picking_->ScreenToWorld( in RayFromCamera()
3125 const auto targetPos = picking_->ScreenToWorld( in RayFromCamera()
H A Dscene_holder.h468 bool ScreenToWorld(SCENE_NS::IPickingResult::Ptr, CORE_NS::Entity camera, BASE_NS::Math::Vec3 screenCoordinate);

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