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Searched refs:RayCastResult (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_picking.h56 struct RayCastResult { struct
137 virtual BASE_NS::vector<RayCastResult> RayCast(
150 virtual BASE_NS::vector<RayCastResult> RayCast(CORE_NS::IEcs const& ecs, const BASE_NS::Math::Vec3& start,
172 virtual BASE_NS::vector<RayCastResult> RayCastFromCamera(
186 virtual BASE_NS::vector<RayCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.h46 BASE_NS::vector<RayCastResult> RayCast(CORE_NS::IEcs const& ecs, const BASE_NS::Math::Vec3& start,
48 BASE_NS::vector<RayCastResult> RayCast(CORE_NS::IEcs const& ecs, const BASE_NS::Math::Vec3& start,
53 BASE_NS::vector<RayCastResult> RayCastFromCamera(
55 BASE_NS::vector<RayCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
H A Dpicking.cpp218 RayCastResult HitTestNode(ISceneNode& node, const MeshComponent& mesh, const Math::Mat4X4& matrix, in HitTestNode()
221 RayCastResult raycastResult; in HitTestNode()
357 vector<RayCastResult> Picking::RayCast(const IEcs& ecs, const Math::Vec3& start, const Math::Vec3& direction) const in RayCast()
359 vector<RayCastResult> result; in RayCast()
380 result.push_back(RayCastResult { node, centerDistance, distance, hitPosition }); in RayCast()
410 vector<RayCastResult> Picking::RayCast( in RayCast()
413 vector<RayCastResult> result; in RayCast()
437 result.push_back(RayCastResult { node, centerDistance, distance, hitPosition }); in RayCast()
489 vector<RayCastResult> Picking::RayCastFromCamera(IEcs const& ecs, Entity camera, const Math::Vec2& screenPos) const in RayCastFromCamera()
494 return vector<RayCastResult>(); in RayCastFromCamera()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp3024 bool ConvertToToolkit(const BASE_NS::vector<CORE3D_NS::RayCastResult>& result, SCENE_NS::IRayCastResult::Ptr ret) in ConvertToToolkit()

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