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Searched refs:RayCastFromCamera (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.h53 BASE_NS::vector<RayCastResult> RayCastFromCamera(
55 BASE_NS::vector<RayCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
57 BASE_NS::vector<RayTriangleCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
H A Dpicking.cpp489 vector<RayCastResult> Picking::RayCastFromCamera(IEcs const& ecs, Entity camera, const Math::Vec2& screenPos) const in RayCastFromCamera() function in Picking
509 vector<RayCastResult> Picking::RayCastFromCamera( in RayCastFromCamera() function in Picking
530 BASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCastFromCamera(CORE_NS::IEcs const& ecs, in RayCastFromCamera() function in Core3D::Picking
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_picking.h172 virtual BASE_NS::vector<RayCastResult> RayCastFromCamera(
186 virtual BASE_NS::vector<RayCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
198 virtual BASE_NS::vector<RayTriangleCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_camera.h227 virtual IRayCastResult::Ptr RayCastFromCamera(const BASE_NS::Math::Vec2& screenPos) const = 0;
238 virtual IRayCastResult::Ptr RayCastFromCamera(const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) const = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dcamera_impl.cpp376 SCENE_NS::IRayCastResult::Ptr RayCastFromCamera(const BASE_NS::Math::Vec2& screenPos) const override
388 if (sh->RayCastFromCamera(ret, self->GetEntity(), pos)) {
419 SCENE_NS::IRayCastResult::Ptr RayCastFromCamera(
431 if (sh->RayCastFromCamera(ret, self->GetEntity(), pos, layerMask)) {
H A Dscene_holder.h472 bool RayCastFromCamera(SCENE_NS::IRayCastResult::Ptr, CORE_NS::Entity camera, const BASE_NS::Math::Vec2& screenPos);
474 bool RayCastFromCamera(SCENE_NS::IRayCastResult::Ptr, CORE_NS::Entity camera, const BASE_NS::Math::Vec2& screenPos,
H A Dscene_holder.cpp3086 bool SceneHolder::RayCastFromCamera( in RayCastFromCamera() function in SceneHolder
3090 auto result = picking_->RayCastFromCamera(*ecs_, camera, screenPos); in RayCastFromCamera()
3096 bool SceneHolder::RayCastFromCamera( in RayCastFromCamera() function in SceneHolder
3100 auto result = picking_->RayCastFromCamera(*ecs_, camera, screenPos, layerMask); in RayCastFromCamera()

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