Searched refs:RayCastFromCamera (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.h | 53 BASE_NS::vector<RayCastResult> RayCastFromCamera( 55 BASE_NS::vector<RayCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera, 57 BASE_NS::vector<RayTriangleCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
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H A D | picking.cpp | 489 vector<RayCastResult> Picking::RayCastFromCamera(IEcs const& ecs, Entity camera, const Math::Vec2& screenPos) const in RayCastFromCamera() function in Picking 509 vector<RayCastResult> Picking::RayCastFromCamera( in RayCastFromCamera() function in Picking 530 BASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCastFromCamera(CORE_NS::IEcs const& ecs, in RayCastFromCamera() function in Core3D::Picking
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_picking.h | 172 virtual BASE_NS::vector<RayCastResult> RayCastFromCamera( 186 virtual BASE_NS::vector<RayCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera, 198 virtual BASE_NS::vector<RayTriangleCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_camera.h | 227 virtual IRayCastResult::Ptr RayCastFromCamera(const BASE_NS::Math::Vec2& screenPos) const = 0; 238 virtual IRayCastResult::Ptr RayCastFromCamera(const BASE_NS::Math::Vec2& screenPos, uint64_t layerMask) const = 0;
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | camera_impl.cpp | 376 SCENE_NS::IRayCastResult::Ptr RayCastFromCamera(const BASE_NS::Math::Vec2& screenPos) const override 388 if (sh->RayCastFromCamera(ret, self->GetEntity(), pos)) { 419 SCENE_NS::IRayCastResult::Ptr RayCastFromCamera( 431 if (sh->RayCastFromCamera(ret, self->GetEntity(), pos, layerMask)) {
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H A D | scene_holder.h | 472 bool RayCastFromCamera(SCENE_NS::IRayCastResult::Ptr, CORE_NS::Entity camera, const BASE_NS::Math::Vec2& screenPos); 474 bool RayCastFromCamera(SCENE_NS::IRayCastResult::Ptr, CORE_NS::Entity camera, const BASE_NS::Math::Vec2& screenPos,
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H A D | scene_holder.cpp | 3086 bool SceneHolder::RayCastFromCamera( in RayCastFromCamera() function in SceneHolder 3090 auto result = picking_->RayCastFromCamera(*ecs_, camera, screenPos); in RayCastFromCamera() 3096 bool SceneHolder::RayCastFromCamera( in RayCastFromCamera() function in SceneHolder 3100 auto result = picking_->RayCastFromCamera(*ecs_, camera, screenPos, layerMask); in RayCastFromCamera()
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