Searched refs:GpuResourceState (Results 1 - 11 of 11) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.h | 61 GpuResourceState state; 72 GpuResourceState state; 100 GpuResourceState state; 195 const GpuResourceState& resourceState, const BindableImage& res, RenderGraph::ParameterCache& params); 198 const GpuResourceState& resourceState, const BindableBuffer& res, RenderGraph::ParameterCache& params); 201 const GpuResourceState& newGpuResourceState, const RenderCommandWithType& rcWithType, 205 const GpuResourceState& newGpuResourceState, const BindableBuffer& newBuffer, 210 const GpuResourceState& newGpuResourceState, const BindableImage& newImage,
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H A D | render_graph.cpp | 297 if (!CloneData(store.renderPasses[idx]->inputResourceStates.states, sizeof(GpuResourceState) * attachmentCount, in UpdateMultiRenderCommandListRenderPasses() 298 firstRenderPass->inputResourceStates.states, sizeof(GpuResourceState) * attachmentCount)) { in UpdateMultiRenderCommandListRenderPasses() 353 ResourceBarrier GetSrcBufferBarrier(const GpuResourceState& state, const BindableBuffer& res) in GetSrcBufferBarrier() 364 ResourceBarrier GetSrcImageBarrier(const GpuResourceState& state, const BindableImage& res) in GetSrcImageBarrier() 375 ResourceBarrier GetSrcImageBarrierMips(const GpuResourceState& state, const BindableImage& src, in GetSrcImageBarrierMips() 403 ResourceBarrier GetDstBufferBarrier(const GpuResourceState& state, const BindableBuffer& res) in GetDstBufferBarrier() 414 ResourceBarrier GetDstImageBarrier(const GpuResourceState& state, const BindableImage& res) in GetDstImageBarrier() 425 ResourceBarrier GetDstImageBarrierMips(const GpuResourceState& state, const BindableImage& src, in GetDstImageBarrierMips() 985 const GpuResourceState& refState = subpassResourceStatesRef.states[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates() 1214 const GpuResourceState resourceStat in HandleVertexInputBufferBarriers() [all...] |
H A D | render_backend.h | 35 GpuResourceState backBufferState;
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_layout_desc.h | 143 GpuResourceState state {}; 159 GpuResourceState state {};
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H A D | pipeline_state_desc.h | 953 struct GpuResourceState { struct
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.h | 241 void BindImage(const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index); 242 void BindImageSampler(const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index);
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H A D | render_backend_gles.cpp | 1994 const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index) in BindImage() 2016 const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index) in BindImageSampler()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 1029 // NOTE: mipLevel and layers are not updated to GpuResourceState in ProcessInputAttachments() 1031 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessInputAttachments() 1067 // NOTE: mipLevel and layers are not updated to GpuResourceState in ProcessColorAttachments() 1068 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessColorAttachments() 1097 // NOTE: mipLevel and layers are not updated to GpuResourceState in ProcessResolveAttachments() 1098 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessResolveAttachments() 1124 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessDepthAttachments() 1145 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessDepthAttachments() 1172 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessFragmentShadingRateAttachments()
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H A D | render_command_list.h | 233 GpuResourceState states[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] {};
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.h | 259 GpuResourceState renderGraphProcessedState;
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H A D | render_backend_vk.cpp | 2601 const GpuResourceState& state = presRef.renderGraphProcessedState;
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