Searched refs:GetWorldAABB (Results 1 - 10 of 10) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 50 MinAndMax GetWorldAABB(const Math::Mat4X4& world, const Math::Vec3& aabbMin, const Math::Vec3& aabbMax) in GetWorldAABB() function 165 const MinAndMax meshMam = GetWorldAABB(worldMatrix, meshHandle->aabbMin, meshHandle->aabbMax); in UpdateRecursiveAABB() 201 const MinAndMax meshMam = GetWorldAABB(worldMatrix, meshHandle->aabbMin, meshHandle->aabbMax); in UpdateRecursiveAABB() 224 const MinAndMax meshMinMax = GetWorldAABB(matrix, mesh.aabbMin, mesh.aabbMax); in HitTestNode() 231 const MinAndMax submeshMinMax = GetWorldAABB(matrix, submesh.aabbMin, submesh.aabbMax); in HitTestNode() 553 MinAndMax Picking::GetWorldAABB(const Math::Mat4X4& world, const Math::Vec3& aabbMin, const Math::Vec3& aabbMax) const in GetWorldAABB() function in Picking 555 return CORE3D_NS::GetWorldAABB(world, aabbMin, aabbMax); in GetWorldAABB()
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H A D | picking.h | 60 MinAndMax GetWorldAABB(const BASE_NS::Math::Mat4X4& world, const BASE_NS::Math::Vec3& aabbMin,
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_picking.h | 111 virtual MinAndMax GetWorldAABB(const BASE_NS::Math::Mat4X4& world, const BASE_NS::Math::Vec3& aabbMin,
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_scene.h | 351 virtual IPickingResult::Ptr GetWorldAABB(
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | skinning_system.cpp | 84 const auto mam = pick.GetWorldAABB(bbWorld, min, max); in UpdateJointBounds()
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H A D | render_preprocessor_system.cpp | 382 const MinAndMax mam = picking_->GetWorldAABB(world, submesh.aabbMin, submesh.aabbMax); in GatherSortData()
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H A D | render_system.cpp | 1940 picking_->GetWorldAABB(reflectionPlaneMatrix.matrix, meshHandle->aabbMin, meshHandle->aabbMax);
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.h | 463 bool GetWorldAABB(SCENE_NS::IPickingResult::Ptr, const BASE_NS::Math::Mat4X4& world,
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H A D | scene_impl.cpp | 1520 SCENE_NS::IPickingResult::Ptr GetWorldAABB(const BASE_NS::Math::Mat4X4& world, const BASE_NS::Math::Vec3& aabbMin, 1531 if (sh->GetWorldAABB(ret, w, min, max)) {
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H A D | scene_holder.cpp | 3010 bool SceneHolder::GetWorldAABB(SCENE_NS::IPickingResult::Ptr ret, const BASE_NS::Math::Mat4X4& world, in GetWorldAABB() function in SceneHolder 3014 auto result = picking_->GetWorldAABB(world, aabbMin, aabbMax); in GetWorldAABB()
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