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Searched refs:GetWorldAABB (Results 1 - 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp50 MinAndMax GetWorldAABB(const Math::Mat4X4& world, const Math::Vec3& aabbMin, const Math::Vec3& aabbMax) in GetWorldAABB() function
165 const MinAndMax meshMam = GetWorldAABB(worldMatrix, meshHandle->aabbMin, meshHandle->aabbMax); in UpdateRecursiveAABB()
201 const MinAndMax meshMam = GetWorldAABB(worldMatrix, meshHandle->aabbMin, meshHandle->aabbMax); in UpdateRecursiveAABB()
224 const MinAndMax meshMinMax = GetWorldAABB(matrix, mesh.aabbMin, mesh.aabbMax); in HitTestNode()
231 const MinAndMax submeshMinMax = GetWorldAABB(matrix, submesh.aabbMin, submesh.aabbMax); in HitTestNode()
553 MinAndMax Picking::GetWorldAABB(const Math::Mat4X4& world, const Math::Vec3& aabbMin, const Math::Vec3& aabbMax) const in GetWorldAABB() function in Picking
555 return CORE3D_NS::GetWorldAABB(world, aabbMin, aabbMax); in GetWorldAABB()
H A Dpicking.h60 MinAndMax GetWorldAABB(const BASE_NS::Math::Mat4X4& world, const BASE_NS::Math::Vec3& aabbMin,
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_picking.h111 virtual MinAndMax GetWorldAABB(const BASE_NS::Math::Mat4X4& world, const BASE_NS::Math::Vec3& aabbMin,
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_scene.h351 virtual IPickingResult::Ptr GetWorldAABB(
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp84 const auto mam = pick.GetWorldAABB(bbWorld, min, max); in UpdateJointBounds()
H A Drender_preprocessor_system.cpp382 const MinAndMax mam = picking_->GetWorldAABB(world, submesh.aabbMin, submesh.aabbMax); in GatherSortData()
H A Drender_system.cpp1940 picking_->GetWorldAABB(reflectionPlaneMatrix.matrix, meshHandle->aabbMin, meshHandle->aabbMax);
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.h463 bool GetWorldAABB(SCENE_NS::IPickingResult::Ptr, const BASE_NS::Math::Mat4X4& world,
H A Dscene_impl.cpp1520 SCENE_NS::IPickingResult::Ptr GetWorldAABB(const BASE_NS::Math::Mat4X4& world, const BASE_NS::Math::Vec3& aabbMin,
1531 if (sh->GetWorldAABB(ret, w, min, max)) {
H A Dscene_holder.cpp3010 bool SceneHolder::GetWorldAABB(SCENE_NS::IPickingResult::Ptr ret, const BASE_NS::Math::Mat4X4& world, in GetWorldAABB() function in SceneHolder
3014 auto result = picking_->GetWorldAABB(world, aabbMin, aabbMax); in GetWorldAABB()

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