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Searched refs:GetShaderManager (Results 1 - 25 of 49) sorted by relevance

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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp58 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
87 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute()
H A Drender_node_default_env.cpp132 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode()
249 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindCustomSet()
363 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in GetPso()
506 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ResetRenderSlotData()
H A Drender_node_default_shadows_blur.cpp62 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode()
166 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ProcessSingleShadow()
299 renderNodeContextMgr_->GetShaderManager().GetReflectionPipelineLayout(shaderData_.shaderHandle); in CreateDescriptorSets()
H A Drender_node_default_material_render_slot.cpp501 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindSet3()
657 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData()
715 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso()
927 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
980 const uint32_t opaqueSlotId = renderNodeContextMgr_->GetShaderManager().GetRenderSlotId( in EvaluateFogBits()
982 const uint32_t translucentSlotId = renderNodeContextMgr_->GetShaderManager().GetRenderSlotId( in EvaluateFogBits()
H A Drender_node_default_material_deferred_shading.cpp399 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData()
418 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDescriptorSets()
566 jsonInputs_.renderSlotId = renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(renderSlot); in ParseRenderNodeInputs()
569 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_node_default_shadow_render_slot.cpp422 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData()
459 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso()
715 renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(parserUtil.GetStringValue(jsonVal, "renderSlot")); in ParseRenderNodeInputs()
717 renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(parserUtil.GetStringValue(jsonVal, "renderSlotVsm")); in ParseRenderNodeInputs()
H A Drender_node_default_depth_render_slot.cpp338 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData()
429 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso()
596 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_context_manager.cpp49 renderNodeShaderMgr_ = make_unique<RenderNodeShaderManager>((ShaderManager&)dev.GetShaderManager()); in RenderNodeContextManager()
91 const IRenderNodeShaderManager& RenderNodeContextManager::GetShaderManager() const in GetShaderManager() function in RenderNodeContextManager
H A Drender_node_context_manager.h76 const IRenderNodeShaderManager& GetShaderManager() const override;
H A Drender_node_post_process_util.cpp514 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteCombine()
573 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFXAA()
627 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteTAA()
706 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteDofBlur()
775 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteDof()
839 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteBlit()
942 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitCreateShaderResources()
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp57 const IShaderManager& mgr = renderContext_.GetDevice().GetShaderManager(); in GetRenderHandleDesc()
87 const IShaderManager& mgr = renderContext_.GetDevice().GetShaderManager(); in GetRenderHandle()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.cpp103 shaderHandle_ = renderNodeContextMgr.GetShaderManager().GetShaderHandle( in InitNode()
105 CreateBinders(renderNodeContextMgr.GetShaderManager(), renderNodeContextMgr.GetDescriptorSetManager(), binders_); in InitNode()
204 renderNodeContextMgr.GetShaderManager().GetReflectionSpecialization(shaderHandle); in GetPsoData()
H A Drender_node_dotfield_render.cpp89 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode()
181 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in GetPsoData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp64 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreatePso()
74 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
H A Drender_node_compute_generic.cpp64 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode()
240 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_node_back_buffer.cpp148 renderNodeContextMgr_->GetShaderManager().GetGraphicsStateHandleByShaderHandle(shader_); in CheckForPsoSpecilization()
215 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_node_fullscreen_generic.cpp47 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode()
229 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_node_shader_passes_generic.cpp268 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFrameCompute()
358 renderNodeContextMgr_->GetShaderManager().GetGraphicsStateHandleByShaderHandle(shader); in GetPsoHandleGraphics()
H A Drender_blur.cpp51 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
123 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/
H A Dcomponent_dll.cpp206 context.GetDevice().GetShaderManager().LoadShaderFiles(SHADER_FILE_PATHS); in Initialize()
213 context->GetDevice().GetShaderManager().UnloadShaderFiles(SHADER_FILE_PATHS); in Uninitialize()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dshader_impl.cpp46 auto& shaderMan = renderContext->GetDevice().GetShaderManager();
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_context_manager.h51 virtual const IRenderNodeShaderManager& GetShaderManager() const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_device.h189 virtual IShaderManager& GetShaderManager() const = 0;
/foundation/graphic/graphic_3d/3d_scene_adapter/src/
H A Dscene_adapter.cpp273 engineInstance_.renderContext_->GetDevice().GetShaderManager().LoadShaderFiles(desc); in InitEngine()
277 engineInstance_.renderContext_->GetDevice().GetShaderManager().LoadShaderFiles(desc1); in InitEngine()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.cpp508 context.GetDevice().GetShaderManager().LoadShaderFiles(SHADER_FILE_PATHS); in CreatePlugin3D()
557 state->renderContext.GetDevice().GetShaderManager().UnloadShaderFiles(SHADER_FILE_PATHS); in DestroyPlugin3D()

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