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Searched refs:GetGraphicsStateHandle (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h299 virtual RenderHandleReference GetGraphicsStateHandle(const BASE_NS::string_view path) const = 0;
305 virtual RenderHandleReference GetGraphicsStateHandle(
314 virtual RenderHandleReference GetGraphicsStateHandle(
633 virtual RenderHandle GetGraphicsStateHandle(const BASE_NS::string_view path) const = 0;
639 virtual RenderHandle GetGraphicsStateHandle(
648 virtual RenderHandle GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlotId) const = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dgraphicsstate_impl.cpp42 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant);
48 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant);
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h169 RenderHandleReference GetGraphicsStateHandle(const BASE_NS::string_view path) const override;
170 RenderHandleReference GetGraphicsStateHandle(
172 RenderHandleReference GetGraphicsStateHandle(
174 RenderHandleReference GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlotId) const;
505 RenderHandle GetGraphicsStateHandle(const BASE_NS::string_view path) const override;
506 RenderHandle GetGraphicsStateHandle(
508 RenderHandle GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlotId) const override;
H A Dshader_manager.cpp991 RenderHandleReference ShaderManager::GetGraphicsStateHandle(const string_view path) const in GetGraphicsStateHandle() function in ShaderManager
1002 RenderHandleReference ShaderManager::GetGraphicsStateHandle(const string_view path, const string_view variantName) const in GetGraphicsStateHandle() function in ShaderManager
1004 // NOTE: does not call the base GetGraphicsStateHandle due to better error logging in GetGraphicsStateHandle()
1016 RenderHandleReference ShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in ShaderManager
1042 RenderHandleReference ShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in ShaderManager
1045 return GetGraphicsStateHandle(handle.GetHandle(), renderSlotId); in GetGraphicsStateHandle()
2298 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle(const string_view path) const
2300 return shaderMgr_.GetGraphicsStateHandle(path).GetHandle();
2303 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle(
2306 return shaderMgr_.GetGraphicsStateHandle(pat
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp92 rhr = mgr.GetGraphicsStateHandle(desc.name, desc.additionalName); in GetRenderHandle()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp456 const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, jsonInputs_.stateRenderSlotId); in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp482 const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, currentScene_.renderSlotId); in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp742 const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, jsonInputs_.stateRenderSlotId); in CreateNewPso()

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