Searched refs:GetGraphicsStateHandle (Results 1 - 8 of 8) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 299 virtual RenderHandleReference GetGraphicsStateHandle(const BASE_NS::string_view path) const = 0; 305 virtual RenderHandleReference GetGraphicsStateHandle( 314 virtual RenderHandleReference GetGraphicsStateHandle( 633 virtual RenderHandle GetGraphicsStateHandle(const BASE_NS::string_view path) const = 0; 639 virtual RenderHandle GetGraphicsStateHandle( 648 virtual RenderHandle GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlotId) const = 0;
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | graphicsstate_impl.cpp | 42 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant); 48 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 169 RenderHandleReference GetGraphicsStateHandle(const BASE_NS::string_view path) const override; 170 RenderHandleReference GetGraphicsStateHandle( 172 RenderHandleReference GetGraphicsStateHandle( 174 RenderHandleReference GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlotId) const; 505 RenderHandle GetGraphicsStateHandle(const BASE_NS::string_view path) const override; 506 RenderHandle GetGraphicsStateHandle( 508 RenderHandle GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlotId) const override;
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H A D | shader_manager.cpp | 991 RenderHandleReference ShaderManager::GetGraphicsStateHandle(const string_view path) const in GetGraphicsStateHandle() function in ShaderManager 1002 RenderHandleReference ShaderManager::GetGraphicsStateHandle(const string_view path, const string_view variantName) const in GetGraphicsStateHandle() function in ShaderManager 1004 // NOTE: does not call the base GetGraphicsStateHandle due to better error logging in GetGraphicsStateHandle() 1016 RenderHandleReference ShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in ShaderManager 1042 RenderHandleReference ShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in ShaderManager 1045 return GetGraphicsStateHandle(handle.GetHandle(), renderSlotId); in GetGraphicsStateHandle() 2298 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle(const string_view path) const 2300 return shaderMgr_.GetGraphicsStateHandle(path).GetHandle(); 2303 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle( 2306 return shaderMgr_.GetGraphicsStateHandle(pat [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_util.cpp | 92 rhr = mgr.GetGraphicsStateHandle(desc.name, desc.additionalName); in GetRenderHandle()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 456 const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, jsonInputs_.stateRenderSlotId); in CreateNewPso()
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H A D | render_node_default_shadow_render_slot.cpp | 482 const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, currentScene_.renderSlotId); in CreateNewPso()
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H A D | render_node_default_material_render_slot.cpp | 742 const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, jsonInputs_.stateRenderSlotId); in CreateNewPso()
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