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Searched refs:AnimatableFloat (Results 1 - 8 of 8) sorted by relevance

/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Dvec3.h30 x_ = AnimatableFloat(x, option); in Vec3()
31 y_ = AnimatableFloat(y, option); in Vec3()
32 z_ = AnimatableFloat(z, option); in Vec3()
35 Vec3(AnimatableFloat x, AnimatableFloat y, AnimatableFloat z) { in Vec3()
75 x_ = AnimatableFloat(x); in SetX()
80 y_ = AnimatableFloat(y); in SetY()
85 z_ = AnimatableFloat(z); in SetZ()
103 x_ = AnimatableFloat(newValu in operator =()
[all...]
H A Danimatable_float.h27 * AnimatableFloat is a float with AnimationOption and Animator.
29 class AnimatableFloat final {
31 AnimatableFloat() = default;
32 explicit AnimatableFloat(float value, const AnimationOption& option = AnimationOption()) in AnimatableFloat() function in OHOS::Ace::final
34 ~AnimatableFloat() = default;
63 bool operator==(const AnimatableFloat& animFloat) const in operator ==()
68 bool operator!=(const AnimatableFloat& animFloat) const in operator !=()
73 AnimatableFloat& operator=(const AnimatableFloat& newValue) in operator =()
115 animation->AddListener(std::bind(&AnimatableFloat in AnimateTo()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_position.h45 void Set(const Vec3& pos, AnimatableFloat distance, bool isAngular) in Set()
57 void SetDistance(const AnimatableFloat& distance) in SetDistance()
87 const AnimatableFloat& GetDistance() const in GetDistance()
99 AnimatableFloat distance_ { std::numeric_limits<float>::max() };
H A Dmodel_light.h37 ModelLight(ModelLightType type, const Vec3& color, const AnimatableFloat& intensity, in ModelLight()
63 void SetIntensity(const OHOS::Ace::AnimatableFloat& intensity) in SetIntensity()
95 const AnimatableFloat& GetLightIntensity() const in GetLightIntensity()
121 AnimatableFloat intensity_ { 10.0f };
H A Dmodel_paint_property.h176 CameraDistance, AnimatableFloat, Camera, PROPERTY_UPDATE_RENDER);
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dmodel_view_impl.h30 void SetCameraPosition(AnimatableFloat x, AnimatableFloat y, AnimatableFloat z,
31 AnimatableFloat distance, bool isAngular) override;
H A Dmodel_view_impl.cpp60 AnimatableFloat x, AnimatableFloat y, AnimatableFloat z, AnimatableFloat distance, bool isAngular) in SetCameraPosition()
/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/
H A Dscene_viewer_component.h93 void SetCameraPosition(AnimatableFloat x, AnimatableFloat y, AnimatableFloat z, in SetCameraPosition()
94 AnimatableFloat distance, bool isAngular) in SetCameraPosition()
109 const AnimatableFloat GetCameraPosDistance() const in GetCameraPosDistance()

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