Searched refs:AnimatableFloat (Results 1 - 8 of 8) sorted by relevance
/foundation/arkui/ace_engine/frameworks/base/geometry/ |
H A D | vec3.h | 30 x_ = AnimatableFloat(x, option); in Vec3() 31 y_ = AnimatableFloat(y, option); in Vec3() 32 z_ = AnimatableFloat(z, option); in Vec3() 35 Vec3(AnimatableFloat x, AnimatableFloat y, AnimatableFloat z) { in Vec3() 75 x_ = AnimatableFloat(x); in SetX() 80 y_ = AnimatableFloat(y); in SetY() 85 z_ = AnimatableFloat(z); in SetZ() 103 x_ = AnimatableFloat(newValu in operator =() [all...] |
H A D | animatable_float.h | 27 * AnimatableFloat is a float with AnimationOption and Animator. 29 class AnimatableFloat final { 31 AnimatableFloat() = default; 32 explicit AnimatableFloat(float value, const AnimationOption& option = AnimationOption()) in AnimatableFloat() function in OHOS::Ace::final 34 ~AnimatableFloat() = default; 63 bool operator==(const AnimatableFloat& animFloat) const in operator ==() 68 bool operator!=(const AnimatableFloat& animFloat) const in operator !=() 73 AnimatableFloat& operator=(const AnimatableFloat& newValue) in operator =() 115 animation->AddListener(std::bind(&AnimatableFloat in AnimateTo() [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/ |
H A D | model_position.h | 45 void Set(const Vec3& pos, AnimatableFloat distance, bool isAngular) in Set() 57 void SetDistance(const AnimatableFloat& distance) in SetDistance() 87 const AnimatableFloat& GetDistance() const in GetDistance() 99 AnimatableFloat distance_ { std::numeric_limits<float>::max() };
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H A D | model_light.h | 37 ModelLight(ModelLightType type, const Vec3& color, const AnimatableFloat& intensity, in ModelLight() 63 void SetIntensity(const OHOS::Ace::AnimatableFloat& intensity) in SetIntensity() 95 const AnimatableFloat& GetLightIntensity() const in GetLightIntensity() 121 AnimatableFloat intensity_ { 10.0f };
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H A D | model_paint_property.h | 176 CameraDistance, AnimatableFloat, Camera, PROPERTY_UPDATE_RENDER);
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/ |
H A D | model_view_impl.h | 30 void SetCameraPosition(AnimatableFloat x, AnimatableFloat y, AnimatableFloat z, 31 AnimatableFloat distance, bool isAngular) override;
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H A D | model_view_impl.cpp | 60 AnimatableFloat x, AnimatableFloat y, AnimatableFloat z, AnimatableFloat distance, bool isAngular) in SetCameraPosition()
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/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/ |
H A D | scene_viewer_component.h | 93 void SetCameraPosition(AnimatableFloat x, AnimatableFloat y, AnimatableFloat z, in SetCameraPosition() 94 AnimatableFloat distance, bool isAngular) in SetCameraPosition() 109 const AnimatableFloat GetCameraPosDistance() const in GetCameraPosDistance()
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