123b3eb3cSopenharmony_ci/* 223b3eb3cSopenharmony_ci * Copyright (c) 2022 Huawei Device Co., Ltd. 323b3eb3cSopenharmony_ci * Licensed under the Apache License, Version 2.0 (the "License"); 423b3eb3cSopenharmony_ci * you may not use this file except in compliance with the License. 523b3eb3cSopenharmony_ci * You may obtain a copy of the License at 623b3eb3cSopenharmony_ci * 723b3eb3cSopenharmony_ci * http://www.apache.org/licenses/LICENSE-2.0 823b3eb3cSopenharmony_ci * 923b3eb3cSopenharmony_ci * Unless required by applicable law or agreed to in writing, software 1023b3eb3cSopenharmony_ci * distributed under the License is distributed on an "AS IS" BASIS, 1123b3eb3cSopenharmony_ci * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 1223b3eb3cSopenharmony_ci * See the License for the specific language governing permissions and 1323b3eb3cSopenharmony_ci * limitations under the License. 1423b3eb3cSopenharmony_ci */ 1523b3eb3cSopenharmony_ci 1623b3eb3cSopenharmony_ci#ifndef FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_VEC3_H 1723b3eb3cSopenharmony_ci#define FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_VEC3_H 1823b3eb3cSopenharmony_ci 1923b3eb3cSopenharmony_ci#include "base/geometry/animatable_float.h" 2023b3eb3cSopenharmony_ci#include "base/utils/macros.h" 2123b3eb3cSopenharmony_ci#include "base/utils/utils.h" 2223b3eb3cSopenharmony_ci 2323b3eb3cSopenharmony_cinamespace OHOS::Ace { 2423b3eb3cSopenharmony_ci 2523b3eb3cSopenharmony_ciclass ACE_EXPORT Vec3 { 2623b3eb3cSopenharmony_cipublic: 2723b3eb3cSopenharmony_ci Vec3() = default; 2823b3eb3cSopenharmony_ci ~Vec3() = default; 2923b3eb3cSopenharmony_ci Vec3(float x, float y, float z, const AnimationOption& option = AnimationOption()) { 3023b3eb3cSopenharmony_ci x_ = AnimatableFloat(x, option); 3123b3eb3cSopenharmony_ci y_ = AnimatableFloat(y, option); 3223b3eb3cSopenharmony_ci z_ = AnimatableFloat(z, option); 3323b3eb3cSopenharmony_ci animationOption_ = option; 3423b3eb3cSopenharmony_ci } 3523b3eb3cSopenharmony_ci Vec3(AnimatableFloat x, AnimatableFloat y, AnimatableFloat z) { 3623b3eb3cSopenharmony_ci x_ = x; 3723b3eb3cSopenharmony_ci y_ = y; 3823b3eb3cSopenharmony_ci z_ = z; 3923b3eb3cSopenharmony_ci animationOption_ = x_.GetAnimationOption(); 4023b3eb3cSopenharmony_ci } 4123b3eb3cSopenharmony_ci 4223b3eb3cSopenharmony_ci using RenderNodeAnimationCallback = std::function<void()>; 4323b3eb3cSopenharmony_ci 4423b3eb3cSopenharmony_ci void SetContextAndCallbacks( 4523b3eb3cSopenharmony_ci const WeakPtr<PipelineBase>& context, 4623b3eb3cSopenharmony_ci RenderNodeAnimationCallback&& callback) 4723b3eb3cSopenharmony_ci { 4823b3eb3cSopenharmony_ci x_.SetContextAndCallback(context, std::forward<RenderNodeAnimationCallback>(callback)); 4923b3eb3cSopenharmony_ci y_.SetContextAndCallback(context, std::forward<RenderNodeAnimationCallback>(callback)); 5023b3eb3cSopenharmony_ci z_.SetContextAndCallback(context, std::forward<RenderNodeAnimationCallback>(callback)); 5123b3eb3cSopenharmony_ci } 5223b3eb3cSopenharmony_ci 5323b3eb3cSopenharmony_ci float GetX() const 5423b3eb3cSopenharmony_ci { 5523b3eb3cSopenharmony_ci return x_.GetValue(); 5623b3eb3cSopenharmony_ci } 5723b3eb3cSopenharmony_ci 5823b3eb3cSopenharmony_ci float GetY() const 5923b3eb3cSopenharmony_ci { 6023b3eb3cSopenharmony_ci return y_.GetValue(); 6123b3eb3cSopenharmony_ci } 6223b3eb3cSopenharmony_ci 6323b3eb3cSopenharmony_ci float GetZ() const 6423b3eb3cSopenharmony_ci { 6523b3eb3cSopenharmony_ci return z_.GetValue(); 6623b3eb3cSopenharmony_ci } 6723b3eb3cSopenharmony_ci 6823b3eb3cSopenharmony_ci AnimationOption GetAnimationOption() const 6923b3eb3cSopenharmony_ci { 7023b3eb3cSopenharmony_ci return animationOption_; 7123b3eb3cSopenharmony_ci } 7223b3eb3cSopenharmony_ci 7323b3eb3cSopenharmony_ci void SetX(float x) 7423b3eb3cSopenharmony_ci { 7523b3eb3cSopenharmony_ci x_ = AnimatableFloat(x); 7623b3eb3cSopenharmony_ci } 7723b3eb3cSopenharmony_ci 7823b3eb3cSopenharmony_ci void SetY(float y) 7923b3eb3cSopenharmony_ci { 8023b3eb3cSopenharmony_ci y_ = AnimatableFloat(y); 8123b3eb3cSopenharmony_ci } 8223b3eb3cSopenharmony_ci 8323b3eb3cSopenharmony_ci void SetZ(float z) 8423b3eb3cSopenharmony_ci { 8523b3eb3cSopenharmony_ci z_ = AnimatableFloat(z); 8623b3eb3cSopenharmony_ci } 8723b3eb3cSopenharmony_ci 8823b3eb3cSopenharmony_ci bool operator==(const Vec3& vec) const 8923b3eb3cSopenharmony_ci { 9023b3eb3cSopenharmony_ci return NearEqual(x_.GetValue(), vec.x_.GetValue()) 9123b3eb3cSopenharmony_ci && NearEqual(y_.GetValue(), vec.y_.GetValue()) 9223b3eb3cSopenharmony_ci && NearEqual(z_.GetValue(), vec.z_.GetValue()); 9323b3eb3cSopenharmony_ci } 9423b3eb3cSopenharmony_ci 9523b3eb3cSopenharmony_ci bool operator!=(const Vec3& vec) const 9623b3eb3cSopenharmony_ci { 9723b3eb3cSopenharmony_ci return !operator==(vec); 9823b3eb3cSopenharmony_ci } 9923b3eb3cSopenharmony_ci 10023b3eb3cSopenharmony_ci Vec3& operator=(const Vec3& newValue) 10123b3eb3cSopenharmony_ci { 10223b3eb3cSopenharmony_ci animationOption_ = newValue.GetAnimationOption(); 10323b3eb3cSopenharmony_ci x_ = AnimatableFloat(newValue.GetX(), animationOption_); 10423b3eb3cSopenharmony_ci y_ = AnimatableFloat(newValue.GetY(), animationOption_); 10523b3eb3cSopenharmony_ci z_ = AnimatableFloat(newValue.GetZ(), animationOption_); 10623b3eb3cSopenharmony_ci return *this; 10723b3eb3cSopenharmony_ci } 10823b3eb3cSopenharmony_ci 10923b3eb3cSopenharmony_ciprivate: 11023b3eb3cSopenharmony_ci AnimatableFloat x_; 11123b3eb3cSopenharmony_ci AnimatableFloat y_; 11223b3eb3cSopenharmony_ci AnimatableFloat z_; 11323b3eb3cSopenharmony_ci // Same animation option is applied to x, y, z currently. 11423b3eb3cSopenharmony_ci AnimationOption animationOption_; 11523b3eb3cSopenharmony_ci}; 11623b3eb3cSopenharmony_ci 11723b3eb3cSopenharmony_ci} // namespace OHOS::Ace 11823b3eb3cSopenharmony_ci 11923b3eb3cSopenharmony_ci#endif // FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_VEC3_H 120