123b3eb3cSopenharmony_ci/*
223b3eb3cSopenharmony_ci * Copyright (c) 2022 Huawei Device Co., Ltd.
323b3eb3cSopenharmony_ci * Licensed under the Apache License, Version 2.0 (the "License");
423b3eb3cSopenharmony_ci * you may not use this file except in compliance with the License.
523b3eb3cSopenharmony_ci * You may obtain a copy of the License at
623b3eb3cSopenharmony_ci *
723b3eb3cSopenharmony_ci *     http://www.apache.org/licenses/LICENSE-2.0
823b3eb3cSopenharmony_ci *
923b3eb3cSopenharmony_ci * Unless required by applicable law or agreed to in writing, software
1023b3eb3cSopenharmony_ci * distributed under the License is distributed on an "AS IS" BASIS,
1123b3eb3cSopenharmony_ci * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1223b3eb3cSopenharmony_ci * See the License for the specific language governing permissions and
1323b3eb3cSopenharmony_ci * limitations under the License.
1423b3eb3cSopenharmony_ci */
1523b3eb3cSopenharmony_ci
1623b3eb3cSopenharmony_ci#ifndef FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_ANIMATABLE_FLOAT_H
1723b3eb3cSopenharmony_ci#define FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_ANIMATABLE_FLOAT_H
1823b3eb3cSopenharmony_ci
1923b3eb3cSopenharmony_ci#include "core/animation/animator.h"
2023b3eb3cSopenharmony_ci#include "core/animation/curve_animation.h"
2123b3eb3cSopenharmony_ci#include "core/components/common/properties/animation_option.h"
2223b3eb3cSopenharmony_ci#include "core/pipeline/pipeline_base.h"
2323b3eb3cSopenharmony_ci
2423b3eb3cSopenharmony_cinamespace OHOS::Ace {
2523b3eb3cSopenharmony_ci
2623b3eb3cSopenharmony_ci/*
2723b3eb3cSopenharmony_ci * AnimatableFloat is a float with AnimationOption and Animator.
2823b3eb3cSopenharmony_ci */
2923b3eb3cSopenharmony_ciclass AnimatableFloat final {
3023b3eb3cSopenharmony_cipublic:
3123b3eb3cSopenharmony_ci    AnimatableFloat() = default;
3223b3eb3cSopenharmony_ci    explicit AnimatableFloat(float value, const AnimationOption& option = AnimationOption())
3323b3eb3cSopenharmony_ci        : value_(value), animationOption_(option) {}
3423b3eb3cSopenharmony_ci    ~AnimatableFloat() = default;
3523b3eb3cSopenharmony_ci    using RenderNodeAnimationCallback = std::function<void()>;
3623b3eb3cSopenharmony_ci
3723b3eb3cSopenharmony_ci    void SetContextAndCallback(const WeakPtr<PipelineBase>& context, RenderNodeAnimationCallback&& callback)
3823b3eb3cSopenharmony_ci    {
3923b3eb3cSopenharmony_ci        context_ = context;
4023b3eb3cSopenharmony_ci        animationCallback_ = std::move(callback);
4123b3eb3cSopenharmony_ci    }
4223b3eb3cSopenharmony_ci
4323b3eb3cSopenharmony_ci    float GetValue() const
4423b3eb3cSopenharmony_ci    {
4523b3eb3cSopenharmony_ci        return value_;
4623b3eb3cSopenharmony_ci    }
4723b3eb3cSopenharmony_ci
4823b3eb3cSopenharmony_ci    void SetValue(float value)
4923b3eb3cSopenharmony_ci    {
5023b3eb3cSopenharmony_ci        value_ = value;
5123b3eb3cSopenharmony_ci    }
5223b3eb3cSopenharmony_ci
5323b3eb3cSopenharmony_ci    AnimationOption GetAnimationOption() const
5423b3eb3cSopenharmony_ci    {
5523b3eb3cSopenharmony_ci        return animationOption_;
5623b3eb3cSopenharmony_ci    }
5723b3eb3cSopenharmony_ci
5823b3eb3cSopenharmony_ci    void SetAnimationOption(const AnimationOption& option)
5923b3eb3cSopenharmony_ci    {
6023b3eb3cSopenharmony_ci        animationOption_ = option;
6123b3eb3cSopenharmony_ci    }
6223b3eb3cSopenharmony_ci
6323b3eb3cSopenharmony_ci    bool operator==(const AnimatableFloat& animFloat) const
6423b3eb3cSopenharmony_ci    {
6523b3eb3cSopenharmony_ci        return NearEqual(value_, animFloat.GetValue());
6623b3eb3cSopenharmony_ci    }
6723b3eb3cSopenharmony_ci
6823b3eb3cSopenharmony_ci    bool operator!=(const AnimatableFloat& animFloat) const
6923b3eb3cSopenharmony_ci    {
7023b3eb3cSopenharmony_ci        return !operator==(animFloat);
7123b3eb3cSopenharmony_ci    }
7223b3eb3cSopenharmony_ci
7323b3eb3cSopenharmony_ci    AnimatableFloat& operator=(const AnimatableFloat& newValue)
7423b3eb3cSopenharmony_ci    {
7523b3eb3cSopenharmony_ci        SetAnimationOption(newValue.GetAnimationOption());
7623b3eb3cSopenharmony_ci        auto pipelineContext = context_.Upgrade();
7723b3eb3cSopenharmony_ci        if (NearEqual(value_, std::numeric_limits<float>::max()) || NearEqual(value_, newValue.GetValue())
7823b3eb3cSopenharmony_ci            || !pipelineContext || !animationCallback_) {
7923b3eb3cSopenharmony_ci            SetValue(newValue.GetValue());
8023b3eb3cSopenharmony_ci            return *this;
8123b3eb3cSopenharmony_ci        }
8223b3eb3cSopenharmony_ci
8323b3eb3cSopenharmony_ci        AnimationOption explicitAnim;
8423b3eb3cSopenharmony_ci        if (pipelineContext) {
8523b3eb3cSopenharmony_ci            explicitAnim = pipelineContext->GetExplicitAnimationOption();
8623b3eb3cSopenharmony_ci        }
8723b3eb3cSopenharmony_ci
8823b3eb3cSopenharmony_ci        // Animaiton has started already in previous update call.
8923b3eb3cSopenharmony_ci        if (NearEqual(animateToEndValue_, newValue.GetValue()) && explicitAnim.IsValid()) {
9023b3eb3cSopenharmony_ci            LOGW("Previous animateTo end value is same as new value.");
9123b3eb3cSopenharmony_ci            return *this;
9223b3eb3cSopenharmony_ci        }
9323b3eb3cSopenharmony_ci
9423b3eb3cSopenharmony_ci        if (explicitAnim.IsValid()) {
9523b3eb3cSopenharmony_ci            SetAnimationOption(explicitAnim);
9623b3eb3cSopenharmony_ci            AnimateTo(newValue.GetValue());
9723b3eb3cSopenharmony_ci        } else if (animationOption_.IsValid()) {
9823b3eb3cSopenharmony_ci            AnimateTo(newValue.GetValue());
9923b3eb3cSopenharmony_ci        } else {
10023b3eb3cSopenharmony_ci            SetValue(newValue.GetValue());
10123b3eb3cSopenharmony_ci        }
10223b3eb3cSopenharmony_ci        return *this;
10323b3eb3cSopenharmony_ci    }
10423b3eb3cSopenharmony_ci
10523b3eb3cSopenharmony_ciprivate:
10623b3eb3cSopenharmony_ci    void AnimateTo(float endValue)
10723b3eb3cSopenharmony_ci    {
10823b3eb3cSopenharmony_ci        animateToEndValue_ = endValue;
10923b3eb3cSopenharmony_ci        ResetController();
11023b3eb3cSopenharmony_ci        if (!animationController_) {
11123b3eb3cSopenharmony_ci            animationController_ = CREATE_ANIMATOR(context_);
11223b3eb3cSopenharmony_ci        }
11323b3eb3cSopenharmony_ci        RefPtr<CurveAnimation<float>> animation = AceType::MakeRefPtr<CurveAnimation<float>>(
11423b3eb3cSopenharmony_ci            GetValue(), endValue, animationOption_.GetCurve());
11523b3eb3cSopenharmony_ci        animation->AddListener(std::bind(&AnimatableFloat::OnAnimationCallback, this, std::placeholders::_1));
11623b3eb3cSopenharmony_ci
11723b3eb3cSopenharmony_ci        animationController_->AddInterpolator(animation);
11823b3eb3cSopenharmony_ci        animationController_->SetDuration(animationOption_.GetDuration());
11923b3eb3cSopenharmony_ci        animationController_->SetStartDelay(animationOption_.GetDelay());
12023b3eb3cSopenharmony_ci        animationController_->Play();
12123b3eb3cSopenharmony_ci    }
12223b3eb3cSopenharmony_ci
12323b3eb3cSopenharmony_ci    void ResetController()
12423b3eb3cSopenharmony_ci    {
12523b3eb3cSopenharmony_ci        if (animationController_) {
12623b3eb3cSopenharmony_ci            if (!animationController_->IsStopped()) {
12723b3eb3cSopenharmony_ci                animationController_->Stop();
12823b3eb3cSopenharmony_ci            }
12923b3eb3cSopenharmony_ci            animationController_->ClearInterpolators();
13023b3eb3cSopenharmony_ci            animationController_.Reset();
13123b3eb3cSopenharmony_ci        }
13223b3eb3cSopenharmony_ci    }
13323b3eb3cSopenharmony_ci
13423b3eb3cSopenharmony_ci    void OnAnimationCallback(float value)
13523b3eb3cSopenharmony_ci    {
13623b3eb3cSopenharmony_ci        SetValue(value);
13723b3eb3cSopenharmony_ci        if (animationCallback_) {
13823b3eb3cSopenharmony_ci            animationCallback_();
13923b3eb3cSopenharmony_ci        }
14023b3eb3cSopenharmony_ci    }
14123b3eb3cSopenharmony_ci
14223b3eb3cSopenharmony_ciprivate:
14323b3eb3cSopenharmony_ci    float value_ = std::numeric_limits<float>::max();
14423b3eb3cSopenharmony_ci    AnimationOption animationOption_;
14523b3eb3cSopenharmony_ci    RefPtr<Animator> animationController_;
14623b3eb3cSopenharmony_ci    WeakPtr<PipelineBase> context_;
14723b3eb3cSopenharmony_ci    RenderNodeAnimationCallback animationCallback_;
14823b3eb3cSopenharmony_ci    float animateToEndValue_ = -1.0f;
14923b3eb3cSopenharmony_ci};
15023b3eb3cSopenharmony_ci
15123b3eb3cSopenharmony_ci} // namespace OHOS::Ace
15223b3eb3cSopenharmony_ci
15323b3eb3cSopenharmony_ci#endif // FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_ANIMATABLE_FLOAT_H
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