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Searched defs:eye (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/docs/examples/
H A DImage_encodeToData_2.cpp10 sk_sp<SkImage> eye = SkImage::MakeFromEncoded(data)->makeSubset(subset); in REG_FIDDLE() local
/third_party/glfw/examples/
H A Dsplitview.c167 vec3 eye = { 0.f, 0.f, 1.f }; in drawGrid() local
261 vec3 eye = { 0.f, 10.f, 1e-3f }; in drawAllViews() local
275 vec3 eye = { 0.f, 0.f, 10.f }; in drawAllViews() local
289 vec3 eye = { 10.f, 0.f, 0.f }; in drawAllViews() local
325 vec3 eye = { 3.f, 1.5f, 3.f }; in drawAllViews() local
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H A Dboing.c232 vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST }; in reshape() local
/third_party/skia/src/core/
H A DSkM44.cpp348 SkM44 SkM44::LookAt(const SkV3& eye, const SkV3& center, const SkV3& up) { in LookAt() argument
/third_party/mesa3d/src/mesa/main/
H A Drastpos.c408 GLfloat eye[4], clip[4], ndc[3], d; in _mesa_RasterPos() local
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H A Dffvertex_prog.c769 struct ureg eye = get_eye_position(p); in get_eye_position_normalized() local
1534 struct ureg eye = get_eye_position(p); in build_texture_transform() local
1607 struct ureg eye = get_eye_position_z(p); in build_atten_pointsize() local
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