Searched defs:eye (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/docs/examples/ |
H A D | Image_encodeToData_2.cpp | 10 sk_sp<SkImage> eye = SkImage::MakeFromEncoded(data)->makeSubset(subset); in REG_FIDDLE() local
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/third_party/glfw/examples/ |
H A D | splitview.c | 167 vec3 eye = { 0.f, 0.f, 1.f }; in drawGrid() local 261 vec3 eye = { 0.f, 10.f, 1e-3f }; in drawAllViews() local 275 vec3 eye = { 0.f, 0.f, 10.f }; in drawAllViews() local 289 vec3 eye = { 10.f, 0.f, 0.f }; in drawAllViews() local 325 vec3 eye = { 3.f, 1.5f, 3.f }; in drawAllViews() local [all...] |
H A D | boing.c | 232 vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST }; in reshape() local
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/third_party/skia/src/core/ |
H A D | SkM44.cpp | 348 SkM44 SkM44::LookAt(const SkV3& eye, const SkV3& center, const SkV3& up) { in LookAt() argument
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/third_party/mesa3d/src/mesa/main/ |
H A D | rastpos.c | 408 GLfloat eye[4], clip[4], ndc[3], d; in _mesa_RasterPos() local [all...] |
H A D | ffvertex_prog.c | 769 struct ureg eye = get_eye_position(p); in get_eye_position_normalized() local 1534 struct ureg eye = get_eye_position(p); in build_texture_transform() local 1607 struct ureg eye = get_eye_position_z(p); in build_atten_pointsize() local [all...] |
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