Lines Matching defs:eye
284 * \param vEye eye-space vertex coordinate
408 GLfloat eye[4], clip[4], ndc[3], d;
413 /* apply modelview matrix: eye = MV * obj */
414 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
415 /* apply projection matrix: clip = Proj * eye */
416 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
479 sqrtf( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
513 compute_texgen(ctx, vObj, eye, norm, u, tc);