Lines Matching defs:eye
769 struct ureg eye = get_eye_position(p);
771 emit_normalize_vec3(p, p->eye_position_normalized, eye);
797 /* Transform to eye space:
810 /* This is already adjusted for eye/non-eye rendering:
1038 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
1534 struct ureg eye = get_eye_position(p);
1540 eye, plane );
1607 struct ureg eye = get_eye_position_z(p);
1614 emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z));