1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Functional Tests.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es31fFunctionalTests.hpp"
25
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fFboSRGBWriteControlTests.hpp"
80 #include "es31fProgramInterfaceQueryTests.hpp"
81 #include "es31fTextureGatherTests.hpp"
82 #include "es31fTextureFormatTests.hpp"
83 #include "es31fTextureBufferTests.hpp"
84 #include "es31fTextureBorderClampTests.hpp"
85 #include "es31fShaderBuiltinConstantTests.hpp"
86 #include "es31fShaderHelperInvocationTests.hpp"
87 #include "es31fPrimitiveBoundingBoxTests.hpp"
88 #include "es31fAndroidExtensionPackES31ATests.hpp"
89 #include "es31fCopyImageTests.hpp"
90 #include "es31fDefaultVertexArrayObjectTests.hpp"
91 #include "es31fSRGBDecodeTests.hpp"
92 #include "es31fDrawElementsBaseVertexTests.hpp"
93 #include "es31fShaderFramebufferFetchTests.hpp"
94 #include "es31fShaderUniformIntegerFunctionTests.hpp"
95
96 namespace deqp
97 {
98 namespace gles31
99 {
100 namespace Functional
101 {
102
103 class ShaderLibraryTest : public TestCaseGroup
104 {
105 public:
ShaderLibraryTest(Context& context, const char* filename, const char* name, const char* description)106 ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
107 : TestCaseGroup (context, name, description)
108 , m_filename (filename)
109 {
110 }
111
init(void)112 void init (void)
113 {
114 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
115 std::string fileName = m_filename;
116 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str());
117
118 for (int i = 0; i < (int)children.size(); i++)
119 addChild(children[i]);
120 }
121
122 private:
123 const std::string m_filename;
124 };
125
126 class ShaderLibraryGroup : public TestCaseGroup
127 {
128 public:
129 struct File
130 {
131 const char* fileName;
132 const char* testName;
133 const char* description;
134 };
135
ShaderLibraryGroup(Context& context, const char* name, const char* description, int numFiles, const File* files)136 ShaderLibraryGroup (Context& context, const char* name, const char* description, int numFiles, const File* files)
137 : TestCaseGroup (context, name, description)
138 , m_numFiles (numFiles)
139 , m_files (files)
140 {}
141
init(void)142 void init (void)
143 {
144 for (int ndx = 0; ndx < m_numFiles; ++ndx)
145 addChild(new ShaderLibraryTest(m_context, m_files[ndx].fileName, m_files[ndx].testName, m_files[ndx].description));
146 }
147
148 private:
149 const int m_numFiles;
150 const File* const m_files;
151 };
152
153 class ShaderBuiltinVarTests : public TestCaseGroup
154 {
155 public:
ShaderBuiltinVarTests(Context& context)156 ShaderBuiltinVarTests (Context& context)
157 : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
158 {
159 }
160
init(void)161 void init (void)
162 {
163 addChild(new ComputeShaderBuiltinVarTests(m_context));
164 }
165 };
166
167 class ShaderBuiltinFunctionTests : public TestCaseGroup
168 {
169 public:
ShaderBuiltinFunctionTests(Context& context)170 ShaderBuiltinFunctionTests (Context& context)
171 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
172 {
173 }
174
init(void)175 void init (void)
176 {
177 addChild(new ShaderCommonFunctionTests (m_context));
178 addChild(new ShaderPackingFunctionTests (m_context));
179 addChild(new ShaderIntegerFunctionTests (m_context));
180 addChild(new ShaderUniformIntegerFunctionTests (m_context));
181 addChild(new ShaderTextureSizeTests (m_context));
182 addChild(createBuiltinPrecisionTests (m_context));
183 }
184 };
185
186 class ShaderLinkageTests : public TestCaseGroup
187 {
188 public:
ShaderLinkageTests(Context& context, bool isGL45)189 ShaderLinkageTests (Context& context, bool isGL45)
190 : TestCaseGroup(context, "linkage", "Linkage Tests")
191 , m_isGL45(isGL45)
192 {
193 }
194
195 private:
196 bool m_isGL45;
197
init(void)198 void init (void)
199 {
200 static const ShaderLibraryGroup::File s_filesES31[] =
201 {
202 { "shaders/es31/declarations.test", "declarations", "Declarations" },
203 { "shaders/es31/linkage_geometry.test", "geometry", "Geometry shader" },
204 { "shaders/es31/linkage_tessellation.test", "tessellation", "Tessellation shader" },
205 { "shaders/es31/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" },
206 { "shaders/es31/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" },
207 { "shaders/es31/linkage_io_block.test", "io_block", "Shader io blocks" },
208 { "shaders/es31/linkage_uniform.test", "uniform", "Uniform linkage" },
209 };
210 static const ShaderLibraryGroup::File s_filesES32[] =
211 {
212 { "shaders/es32/linkage_geometry.test", "geometry", "Geometry shader" },
213 { "shaders/es32/linkage_tessellation.test", "tessellation", "Tessellation shader" },
214 { "shaders/es32/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" },
215 { "shaders/es32/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" },
216 { "shaders/es32/linkage_io_block.test", "io_block", "Shader io blocks" },
217 { "shaders/es32/linkage_uniform.test", "uniform", "Uniform linkage" },
218 };
219 static const ShaderLibraryGroup::File s_filesGL45[] =
220 {
221 { "shaders/gl45/linkage_geometry.test", "geometry", "Geometry shader" },
222 { "shaders/gl45/linkage_tessellation.test", "tessellation", "Tessellation shader" },
223 { "shaders/gl45/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" },
224 { "shaders/gl45/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" },
225 { "shaders/gl45/linkage_io_block.test", "io_block", "Shader io blocks" },
226 { "shaders/gl45/linkage_uniform.test", "uniform", "Uniform linkage" },
227 };
228
229 if (m_isGL45)
230 addChild(new ShaderLibraryGroup(m_context, "gl45", "GL 4.5 Linkage", DE_LENGTH_OF_ARRAY(s_filesGL45), s_filesGL45));
231 else
232 {
233 addChild(new ShaderLibraryGroup(m_context, "es31", "GLSL ES 3.1 Linkage", DE_LENGTH_OF_ARRAY(s_filesES31), s_filesES31));
234 addChild(new ShaderLibraryGroup(m_context, "es32", "GLSL ES 3.2 Linkage", DE_LENGTH_OF_ARRAY(s_filesES32), s_filesES32));
235 }
236 }
237 };
238
239 class ShaderTests : public TestCaseGroup
240 {
241 public:
ShaderTests(Context& context, bool isGL45)242 ShaderTests (Context& context, bool isGL45)
243 : TestCaseGroup(context, "shaders", "Shading Language Tests")
244 , m_isGL45(isGL45)
245 {
246 }
247
248 private:
249 bool m_isGL45;
250
init(void)251 void init (void)
252 {
253 addChild(new ShaderBuiltinVarTests (m_context));
254 addChild(new ShaderBuiltinFunctionTests (m_context));
255 addChild(new SampleVariableTests (m_context));
256 addChild(new ShaderMultisampleInterpolationTests(m_context));
257 addChild(new OpaqueTypeIndexingTests (m_context));
258
259 {
260 static const ShaderLibraryGroup::File s_functionFiles[] =
261 {
262 { "shaders/es31/functions.test", "es31", "GLSL ES 3.1 Function Tests" },
263 { "shaders/es32/functions.test", "es32", "GLSL ES 3.2 Function Tests" },
264 };
265 addChild(new ShaderLibraryGroup(m_context, "functions", "Function Tests", DE_LENGTH_OF_ARRAY(s_functionFiles), s_functionFiles));
266 }
267
268 {
269 static const ShaderLibraryGroup::File s_arraysFiles[] =
270 {
271 { "shaders/es31/arrays.test", "es31", "GLSL ES 3.1 Array Tests" },
272 { "shaders/es32/arrays.test", "es32", "GLSL ES 3.2 Array Tests" },
273 };
274 addChild(new ShaderLibraryGroup(m_context, "arrays", "Array Tests", DE_LENGTH_OF_ARRAY(s_arraysFiles), s_arraysFiles));
275 }
276
277 {
278 static const ShaderLibraryGroup::File s_arraysOfArraysFilesES[] =
279 {
280 { "shaders/es31/arrays_of_arrays.test", "es31", "GLSL ES 3.1 Arrays of Arrays Tests" },
281 { "shaders/es32/arrays_of_arrays.test", "es32", "GLSL ES 3.2 Arrays of Arrays Tests" },
282 };
283
284 static const ShaderLibraryGroup::File s_arraysOfArraysFilesGL[] =
285 {
286 { "shaders/gl45/arrays_of_arrays.test", "gl45", "GLSL 4.5 Arrays of Arrays Tests" },
287 };
288 if (m_isGL45)
289 addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesGL), s_arraysOfArraysFilesGL));
290 else
291 addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesES), s_arraysOfArraysFilesES));
292 }
293
294 addChild(new ShaderLinkageTests (m_context, m_isGL45));
295 addChild(new ShaderBuiltinConstantTests (m_context));
296 addChild(new ShaderHelperInvocationTests (m_context));
297
298 {
299 static const ShaderLibraryGroup::File s_implicitConversionsFilesES[] =
300 {
301 { "shaders/es31/implicit_conversions.test", "es31", "GLSL ES 3.1 GL_EXT_shader_implicit_conversions Tests" },
302 { "shaders/es32/implicit_conversions.test", "es32", "GLSL ES 3.2 GL_EXT_shader_implicit_conversions Tests" },
303 };
304 static const ShaderLibraryGroup::File s_implicitConversionsFilesGL[] =
305 {
306 { "shaders/gl45/implicit_conversions.test", "gl45", "GL45 implicit conversions Tests" },
307 };
308 if (m_isGL45)
309 addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL45 implicit conversions Tests", DE_LENGTH_OF_ARRAY(s_implicitConversionsFilesGL), s_implicitConversionsFilesGL));
310 else
311 addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests", DE_LENGTH_OF_ARRAY(s_implicitConversionsFilesES), s_implicitConversionsFilesES));
312 }
313
314 {
315 static const ShaderLibraryGroup::File s_uniformBlockFiles[] =
316 {
317 { "shaders/es31/uniform_block.test", "es31", "GLSL ES 3.1 Uniform block tests" },
318 { "shaders/es32/uniform_block.test", "es32", "GLSL ES 3.2 Uniform block tests" },
319 };
320 addChild(new ShaderLibraryGroup(m_context, "uniform_block", "Uniform block tests", DE_LENGTH_OF_ARRAY(s_uniformBlockFiles), s_uniformBlockFiles));
321 }
322
323 addChild(new ShaderFramebufferFetchTests (m_context));
324 }
325 };
326
327 class ComputeTests : public TestCaseGroup
328 {
329 public:
ComputeTests(Context& context)330 ComputeTests (Context& context)
331 : TestCaseGroup(context, "compute", "Compute Shader Tests")
332 {
333 }
334
init(void)335 void init (void)
336 {
337 addChild(new BasicComputeShaderTests (m_context));
338 addChild(new ShaderSharedVarTests (m_context));
339 addChild(new IndirectComputeDispatchTests (m_context));
340 }
341 };
342
343 class SSBOTests : public TestCaseGroup
344 {
345 public:
SSBOTests(Context& context)346 SSBOTests (Context& context)
347 : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
348 {
349 }
350
init(void)351 void init (void)
352 {
353 addChild(new SSBOLayoutTests (m_context));
354 addChild(new ShaderAtomicOpTests (m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
355 addChild(new SSBOArrayLengthTests (m_context));
356 }
357 };
358
359 class TextureTests : public TestCaseGroup
360 {
361 public:
TextureTests(Context& context, bool isGL45)362 TextureTests (Context& context, bool isGL45)
363 : TestCaseGroup(context, "texture", "Texture tests")
364 , m_isGL45(isGL45)
365 {
366 }
367
init(void)368 void init (void)
369 {
370 addChild(new TextureFilteringTests (m_context));
371 addChild(new TextureFormatTests (m_context));
372 addChild(new TextureSpecificationTests (m_context));
373 addChild(new TextureMultisampleTests (m_context));
374 addChild(new TextureGatherTests (m_context));
375 addChild(createTextureBufferTests (m_context));
376 addChild(new TextureBorderClampTests (m_context, m_isGL45));
377 }
378
379 private:
380 bool m_isGL45;
381 };
382
383 class StateQueryTests : public TestCaseGroup
384 {
385 public:
StateQueryTests(Context& context)386 StateQueryTests (Context& context)
387 : TestCaseGroup(context, "state_query", "State query tests")
388 {
389 }
390
init(void)391 void init (void)
392 {
393 addChild(new BooleanStateQueryTests (m_context));
394 addChild(new IntegerStateQueryTests (m_context));
395 addChild(new IndexedStateQueryTests (m_context));
396 addChild(new TextureStateQueryTests (m_context));
397 addChild(new TextureLevelStateQueryTests (m_context));
398 addChild(new SamplerStateQueryTests (m_context));
399 addChild(new ShaderStateQueryTests (m_context));
400 addChild(new InternalFormatQueryTests (m_context));
401 addChild(new VertexAttributeBindingStateQueryTests (m_context));
402 addChild(new ShaderMultisampleInterpolationStateQueryTests (m_context));
403 addChild(new FramebufferDefaultStateQueryTests (m_context));
404 addChild(new ProgramStateQueryTests (m_context));
405 addChild(new ProgramPipelineStateQueryTests (m_context));
406 }
407 };
408
409 class FboTests : public TestCaseGroup
410 {
411 public:
FboTests(Context& context)412 FboTests (Context& context)
413 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
414 {
415 }
416
init(void)417 void init (void)
418 {
419 addChild(new FboColorTests (m_context));
420 addChild(createFboNoAttachmentTests (m_context));
421 addChild(createFboNoAttachmentCompletenessTests (m_context));
422 addChild(new FboSRGBWriteControlTests (m_context));
423 }
424 };
425
426 class SRGBTextureDecodeTests : public TestCaseGroup
427 {
428 public:
SRGBTextureDecodeTests(Context& context)429 SRGBTextureDecodeTests (Context& context)
430 : TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
431 {
432 }
433
init(void)434 void init (void)
435 {
436 addChild(new SRGBDecodeTests (m_context));
437 }
438 };
439
GLES31FunctionalTests(Context& context)440 GLES31FunctionalTests::GLES31FunctionalTests (Context& context)
441 : TestCaseGroup(context, "functional", "Functionality Tests")
442 {
443 }
444
~GLES31FunctionalTests(void)445 GLES31FunctionalTests::~GLES31FunctionalTests (void)
446 {
447 }
448
init(void)449 void GLES31FunctionalTests::init (void)
450 {
451 addChild(new ShaderTests (m_context, false));
452 addChild(new ComputeTests (m_context));
453 addChild(new DrawTests (m_context));
454 addChild(new TessellationTests (m_context, false));
455 addChild(new SSBOTests (m_context));
456 addChild(new UniformBlockTests (m_context));
457 addChild(new ShaderImageLoadStoreTests (m_context));
458 addChild(new AtomicCounterTests (m_context));
459 addChild(new StencilTexturingTests (m_context));
460 addChild(new TextureTests (m_context, false));
461 addChild(new StateQueryTests (m_context));
462 addChild(new MultisampleTests (m_context));
463 addChild(new SynchronizationTests (m_context));
464 addChild(new GeometryShaderTests (m_context, false));
465 addChild(new SampleShadingTests (m_context));
466 addChild(new VertexAttributeBindingTests (m_context));
467 addChild(new ProgramUniformTests (m_context));
468 addChild(new AdvancedBlendTests (m_context));
469 addChild(createGLESSeparateShaderTests (m_context));
470 addChild(new UniformLocationTests (m_context, false));
471 addChild(new TessellationGeometryInteractionTests (m_context, false));
472 addChild(new DebugTests (m_context));
473 addChild(new FboTests (m_context));
474 addChild(new ProgramInterfaceQueryTests (m_context, false));
475 addChild(new LayoutBindingTests (m_context));
476 addChild(new PrimitiveBoundingBoxTests (m_context));
477 addChild(new AndroidExtensionPackES31ATests (m_context));
478 addChild(createCopyImageTests (m_context, false));
479 addChild(new DefaultVertexArrayObjectTests (m_context));
480 addChild(new SRGBTextureDecodeTests (m_context));
481 addChild(new DrawElementsBaseVertexTests (m_context));
482 }
483
GL45ES31FunctionalTests(Context& context)484 GL45ES31FunctionalTests::GL45ES31FunctionalTests (Context& context)
485 : TestCaseGroup(context, "functional", "Functionality Tests")
486 {
487 }
488
~GL45ES31FunctionalTests(void)489 GL45ES31FunctionalTests::~GL45ES31FunctionalTests (void)
490 {
491 }
492
init(void)493 void GL45ES31FunctionalTests::init (void)
494 {
495 addChild(new ShaderTests (m_context, true));
496 addChild(new ComputeTests (m_context));
497 addChild(new DrawTests (m_context));
498 addChild(new TessellationTests (m_context, true));
499 addChild(new SSBOTests (m_context));
500 addChild(new UniformBlockTests (m_context));
501 addChild(new ShaderImageLoadStoreTests (m_context));
502 addChild(new AtomicCounterTests (m_context));
503 addChild(new StencilTexturingTests (m_context));
504 addChild(new TextureTests (m_context, true));
505 addChild(new StateQueryTests (m_context));
506 addChild(new MultisampleTests (m_context));
507 addChild(new SynchronizationTests (m_context));
508 addChild(new GeometryShaderTests (m_context, true));
509 addChild(new SampleShadingTests (m_context));
510 addChild(new VertexAttributeBindingTests (m_context));
511 addChild(new ProgramUniformTests (m_context));
512 addChild(new AdvancedBlendTests (m_context));
513 addChild(createCommonSeparateShaderTests (m_context));
514 addChild(new UniformLocationTests (m_context, true));
515 addChild(new TessellationGeometryInteractionTests (m_context, true));
516 addChild(new DebugTests (m_context));
517 addChild(new FboTests (m_context));
518 addChild(new ProgramInterfaceQueryTests (m_context, true));
519 addChild(new LayoutBindingTests (m_context));
520 addChild(new PrimitiveBoundingBoxTests (m_context));
521 addChild(createCopyImageTests (m_context, true));
522 addChild(new SRGBTextureDecodeTests (m_context));
523 addChild(new DrawElementsBaseVertexTests (m_context));
524 }
525
526 } // Functional
527 } // gles31
528 } // deqp
529