1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fFunctionalTests.hpp"
25 
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fFboSRGBWriteControlTests.hpp"
80 #include "es31fProgramInterfaceQueryTests.hpp"
81 #include "es31fTextureGatherTests.hpp"
82 #include "es31fTextureFormatTests.hpp"
83 #include "es31fTextureBufferTests.hpp"
84 #include "es31fTextureBorderClampTests.hpp"
85 #include "es31fShaderBuiltinConstantTests.hpp"
86 #include "es31fShaderHelperInvocationTests.hpp"
87 #include "es31fPrimitiveBoundingBoxTests.hpp"
88 #include "es31fAndroidExtensionPackES31ATests.hpp"
89 #include "es31fCopyImageTests.hpp"
90 #include "es31fDefaultVertexArrayObjectTests.hpp"
91 #include "es31fSRGBDecodeTests.hpp"
92 #include "es31fDrawElementsBaseVertexTests.hpp"
93 #include "es31fShaderFramebufferFetchTests.hpp"
94 #include "es31fShaderUniformIntegerFunctionTests.hpp"
95 
96 namespace deqp
97 {
98 namespace gles31
99 {
100 namespace Functional
101 {
102 
103 class ShaderLibraryTest : public TestCaseGroup
104 {
105 public:
ShaderLibraryTest(Context& context, const char* filename, const char* name, const char* description)106 	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
107 		: TestCaseGroup	(context, name, description)
108 		, m_filename	(filename)
109 	{
110 	}
111 
init(void)112 	void init (void)
113 	{
114 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
115 		std::string					fileName	= m_filename;
116 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
117 
118 		for (int i = 0; i < (int)children.size(); i++)
119 			addChild(children[i]);
120 	}
121 
122 private:
123 	const std::string m_filename;
124 };
125 
126 class ShaderLibraryGroup : public TestCaseGroup
127 {
128 public:
129 	struct File
130 	{
131 		const char*		fileName;
132 		const char*		testName;
133 		const char*		description;
134 	};
135 
ShaderLibraryGroup(Context& context, const char* name, const char* description, int numFiles, const File* files)136 	ShaderLibraryGroup (Context& context, const char* name, const char* description, int numFiles, const File* files)
137 		: TestCaseGroup	(context, name, description)
138 		, m_numFiles	(numFiles)
139 		, m_files		(files)
140 	{}
141 
init(void)142 	void init (void)
143 	{
144 		for (int ndx = 0; ndx < m_numFiles; ++ndx)
145 			addChild(new ShaderLibraryTest(m_context, m_files[ndx].fileName, m_files[ndx].testName, m_files[ndx].description));
146 	}
147 
148 private:
149 	const int			m_numFiles;
150 	const File* const	m_files;
151 };
152 
153 class ShaderBuiltinVarTests : public TestCaseGroup
154 {
155 public:
ShaderBuiltinVarTests(Context& context)156 	ShaderBuiltinVarTests (Context& context)
157 		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
158 	{
159 	}
160 
init(void)161 	void init (void)
162 	{
163 		addChild(new ComputeShaderBuiltinVarTests(m_context));
164 	}
165 };
166 
167 class ShaderBuiltinFunctionTests : public TestCaseGroup
168 {
169 public:
ShaderBuiltinFunctionTests(Context& context)170 	ShaderBuiltinFunctionTests (Context& context)
171 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
172 	{
173 	}
174 
init(void)175 	void init (void)
176 	{
177 		addChild(new ShaderCommonFunctionTests			(m_context));
178 		addChild(new ShaderPackingFunctionTests			(m_context));
179 		addChild(new ShaderIntegerFunctionTests			(m_context));
180 		addChild(new ShaderUniformIntegerFunctionTests	(m_context));
181 		addChild(new ShaderTextureSizeTests				(m_context));
182 		addChild(createBuiltinPrecisionTests			(m_context));
183 	}
184 };
185 
186 class ShaderLinkageTests : public TestCaseGroup
187 {
188 public:
ShaderLinkageTests(Context& context, bool isGL45)189 	ShaderLinkageTests (Context& context, bool isGL45)
190 		: TestCaseGroup(context,  "linkage", "Linkage Tests")
191 		, m_isGL45(isGL45)
192 	{
193 	}
194 
195 private:
196 	bool m_isGL45;
197 
init(void)198 	void init (void)
199 	{
200 		static const ShaderLibraryGroup::File	s_filesES31[]	=
201 		{
202 			{ "shaders/es31/declarations.test",						"declarations",				"Declarations"						},
203 			{ "shaders/es31/linkage_geometry.test",					"geometry",					"Geometry shader"					},
204 			{ "shaders/es31/linkage_tessellation.test",				"tessellation",				"Tessellation shader"				},
205 			{ "shaders/es31/linkage_tessellation_geometry.test",	"tessellation_geometry",	"Tessellation and geometry shader"	},
206 			{ "shaders/es31/linkage_shader_storage_block.test",		"shader_storage_block",		"Shader storage blocks"				},
207 			{ "shaders/es31/linkage_io_block.test",					"io_block",					"Shader io blocks"					},
208 			{ "shaders/es31/linkage_uniform.test",					"uniform",					"Uniform linkage"					},
209 		};
210 		static const ShaderLibraryGroup::File	s_filesES32[]	=
211 		{
212 			{ "shaders/es32/linkage_geometry.test",					"geometry",					"Geometry shader"					},
213 			{ "shaders/es32/linkage_tessellation.test",				"tessellation",				"Tessellation shader"				},
214 			{ "shaders/es32/linkage_tessellation_geometry.test",	"tessellation_geometry",	"Tessellation and geometry shader"	},
215 			{ "shaders/es32/linkage_shader_storage_block.test",		"shader_storage_block",		"Shader storage blocks"				},
216 			{ "shaders/es32/linkage_io_block.test",					"io_block",					"Shader io blocks"					},
217 			{ "shaders/es32/linkage_uniform.test",					"uniform",					"Uniform linkage"					},
218 		};
219 		static const ShaderLibraryGroup::File	s_filesGL45[]	=
220 		{
221 			{ "shaders/gl45/linkage_geometry.test",					"geometry",					"Geometry shader"					},
222 			{ "shaders/gl45/linkage_tessellation.test",				"tessellation",				"Tessellation shader"				},
223 			{ "shaders/gl45/linkage_tessellation_geometry.test",	"tessellation_geometry",	"Tessellation and geometry shader"	},
224 			{ "shaders/gl45/linkage_shader_storage_block.test",		"shader_storage_block",		"Shader storage blocks"				},
225 			{ "shaders/gl45/linkage_io_block.test",					"io_block",					"Shader io blocks"					},
226 			{ "shaders/gl45/linkage_uniform.test",					"uniform",					"Uniform linkage"					},
227 		};
228 
229 		if (m_isGL45)
230 			addChild(new ShaderLibraryGroup(m_context,	"gl45",		"GL 4.5 Linkage",		DE_LENGTH_OF_ARRAY(s_filesGL45), s_filesGL45));
231 		else
232 		{
233 			addChild(new ShaderLibraryGroup(m_context,	"es31",		"GLSL ES 3.1 Linkage",	DE_LENGTH_OF_ARRAY(s_filesES31), s_filesES31));
234 			addChild(new ShaderLibraryGroup(m_context,	"es32",		"GLSL ES 3.2 Linkage",	DE_LENGTH_OF_ARRAY(s_filesES32), s_filesES32));
235 		}
236 	}
237 };
238 
239 class ShaderTests : public TestCaseGroup
240 {
241 public:
ShaderTests(Context& context, bool isGL45)242 	ShaderTests (Context& context, bool isGL45)
243 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
244 		, m_isGL45(isGL45)
245 	{
246 	}
247 
248 private:
249 	bool m_isGL45;
250 
init(void)251 	void init (void)
252 	{
253 		addChild(new ShaderBuiltinVarTests				(m_context));
254 		addChild(new ShaderBuiltinFunctionTests			(m_context));
255 		addChild(new SampleVariableTests				(m_context));
256 		addChild(new ShaderMultisampleInterpolationTests(m_context));
257 		addChild(new OpaqueTypeIndexingTests			(m_context));
258 
259 		{
260 			static const ShaderLibraryGroup::File s_functionFiles[] =
261 			{
262 				{ "shaders/es31/functions.test",	"es31",		"GLSL ES 3.1 Function Tests"	},
263 				{ "shaders/es32/functions.test",	"es32",		"GLSL ES 3.2 Function Tests"	},
264 			};
265 			addChild(new ShaderLibraryGroup(m_context, "functions", "Function Tests", DE_LENGTH_OF_ARRAY(s_functionFiles), s_functionFiles));
266 		}
267 
268 		{
269 			static const ShaderLibraryGroup::File s_arraysFiles[] =
270 			{
271 				{ "shaders/es31/arrays.test",	"es31",		"GLSL ES 3.1 Array Tests"	},
272 				{ "shaders/es32/arrays.test",	"es32",		"GLSL ES 3.2 Array Tests"	},
273 			};
274 			addChild(new ShaderLibraryGroup(m_context, "arrays", "Array Tests", DE_LENGTH_OF_ARRAY(s_arraysFiles), s_arraysFiles));
275 		}
276 
277 		{
278 			static const ShaderLibraryGroup::File s_arraysOfArraysFilesES[] =
279 			{
280 				{ "shaders/es31/arrays_of_arrays.test",		"es31",		"GLSL ES 3.1 Arrays of Arrays Tests"	},
281 				{ "shaders/es32/arrays_of_arrays.test",		"es32",		"GLSL ES 3.2 Arrays of Arrays Tests"	},
282 			};
283 
284 			static const ShaderLibraryGroup::File s_arraysOfArraysFilesGL[] =
285 			{
286 				{ "shaders/gl45/arrays_of_arrays.test",		"gl45",		"GLSL 4.5 Arrays of Arrays Tests"		},
287 			};
288 			if (m_isGL45)
289 				addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesGL), s_arraysOfArraysFilesGL));
290 			else
291 				addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesES), s_arraysOfArraysFilesES));
292 		}
293 
294 		addChild(new ShaderLinkageTests					(m_context, m_isGL45));
295 		addChild(new ShaderBuiltinConstantTests			(m_context));
296 		addChild(new ShaderHelperInvocationTests		(m_context));
297 
298 		{
299 			static const ShaderLibraryGroup::File s_implicitConversionsFilesES[] =
300 			{
301 				{ "shaders/es31/implicit_conversions.test",		"es31",		"GLSL ES 3.1 GL_EXT_shader_implicit_conversions Tests"	},
302 				{ "shaders/es32/implicit_conversions.test",		"es32",		"GLSL ES 3.2 GL_EXT_shader_implicit_conversions Tests"	},
303 			};
304 			static const ShaderLibraryGroup::File s_implicitConversionsFilesGL[] =
305 			{
306 				{ "shaders/gl45/implicit_conversions.test",		"gl45",		"GL45 implicit conversions Tests" },
307 			};
308 			if (m_isGL45)
309 				addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL45 implicit conversions Tests", DE_LENGTH_OF_ARRAY(s_implicitConversionsFilesGL), s_implicitConversionsFilesGL));
310 			else
311 				addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests", DE_LENGTH_OF_ARRAY(s_implicitConversionsFilesES), s_implicitConversionsFilesES));
312 		}
313 
314 		{
315 			static const ShaderLibraryGroup::File s_uniformBlockFiles[] =
316 			{
317 				{ "shaders/es31/uniform_block.test",	"es31",		"GLSL ES 3.1 Uniform block tests"	},
318 				{ "shaders/es32/uniform_block.test",	"es32",		"GLSL ES 3.2 Uniform block tests"	},
319 			};
320 			addChild(new ShaderLibraryGroup(m_context, "uniform_block", "Uniform block tests", DE_LENGTH_OF_ARRAY(s_uniformBlockFiles), s_uniformBlockFiles));
321 		}
322 
323 		addChild(new ShaderFramebufferFetchTests		(m_context));
324 	}
325 };
326 
327 class ComputeTests : public TestCaseGroup
328 {
329 public:
ComputeTests(Context& context)330 	ComputeTests (Context& context)
331 		: TestCaseGroup(context, "compute", "Compute Shader Tests")
332 	{
333 	}
334 
init(void)335 	void init (void)
336 	{
337 		addChild(new BasicComputeShaderTests		(m_context));
338 		addChild(new ShaderSharedVarTests			(m_context));
339 		addChild(new IndirectComputeDispatchTests	(m_context));
340 	}
341 };
342 
343 class SSBOTests : public TestCaseGroup
344 {
345 public:
SSBOTests(Context& context)346 	SSBOTests (Context& context)
347 		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
348 	{
349 	}
350 
init(void)351 	void init (void)
352 	{
353 		addChild(new SSBOLayoutTests			(m_context));
354 		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
355 		addChild(new SSBOArrayLengthTests		(m_context));
356 	}
357 };
358 
359 class TextureTests : public TestCaseGroup
360 {
361 public:
TextureTests(Context& context, bool isGL45)362 	TextureTests (Context& context, bool isGL45)
363 		: TestCaseGroup(context, "texture", "Texture tests")
364 		, m_isGL45(isGL45)
365 	{
366 	}
367 
init(void)368 	void init (void)
369 	{
370 		addChild(new TextureFilteringTests		(m_context));
371 		addChild(new TextureFormatTests			(m_context));
372 		addChild(new TextureSpecificationTests	(m_context));
373 		addChild(new TextureMultisampleTests	(m_context));
374 		addChild(new TextureGatherTests			(m_context));
375 		addChild(createTextureBufferTests		(m_context));
376 		addChild(new TextureBorderClampTests	(m_context, m_isGL45));
377 	}
378 
379 private:
380 	bool m_isGL45;
381 };
382 
383 class StateQueryTests : public TestCaseGroup
384 {
385 public:
StateQueryTests(Context& context)386 	StateQueryTests (Context& context)
387 		: TestCaseGroup(context, "state_query", "State query tests")
388 	{
389 	}
390 
init(void)391 	void init (void)
392 	{
393 		addChild(new BooleanStateQueryTests							(m_context));
394 		addChild(new IntegerStateQueryTests							(m_context));
395 		addChild(new IndexedStateQueryTests							(m_context));
396 		addChild(new TextureStateQueryTests							(m_context));
397 		addChild(new TextureLevelStateQueryTests					(m_context));
398 		addChild(new SamplerStateQueryTests							(m_context));
399 		addChild(new ShaderStateQueryTests							(m_context));
400 		addChild(new InternalFormatQueryTests						(m_context));
401 		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
402 		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
403 		addChild(new FramebufferDefaultStateQueryTests				(m_context));
404 		addChild(new ProgramStateQueryTests							(m_context));
405 		addChild(new ProgramPipelineStateQueryTests					(m_context));
406 	}
407 };
408 
409 class FboTests : public TestCaseGroup
410 {
411 public:
FboTests(Context& context)412 	FboTests (Context& context)
413 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
414 	{
415 	}
416 
init(void)417 	void init (void)
418 	{
419 		addChild(new FboColorTests						(m_context));
420 		addChild(createFboNoAttachmentTests				(m_context));
421 		addChild(createFboNoAttachmentCompletenessTests	(m_context));
422 		addChild(new FboSRGBWriteControlTests			(m_context));
423 	}
424 };
425 
426 class SRGBTextureDecodeTests : public TestCaseGroup
427 {
428 public:
SRGBTextureDecodeTests(Context& context)429 	SRGBTextureDecodeTests (Context& context)
430 		: TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests")
431 	{
432 	}
433 
init(void)434 	void init (void)
435 	{
436 		addChild(new SRGBDecodeTests	(m_context));
437 	}
438 };
439 
GLES31FunctionalTests(Context& context)440 GLES31FunctionalTests::GLES31FunctionalTests (Context& context)
441 	: TestCaseGroup(context, "functional", "Functionality Tests")
442 {
443 }
444 
~GLES31FunctionalTests(void)445 GLES31FunctionalTests::~GLES31FunctionalTests (void)
446 {
447 }
448 
init(void)449 void GLES31FunctionalTests::init (void)
450 {
451 	addChild(new ShaderTests							(m_context, false));
452 	addChild(new ComputeTests							(m_context));
453 	addChild(new DrawTests								(m_context));
454 	addChild(new TessellationTests						(m_context, false));
455 	addChild(new SSBOTests								(m_context));
456 	addChild(new UniformBlockTests						(m_context));
457 	addChild(new ShaderImageLoadStoreTests				(m_context));
458 	addChild(new AtomicCounterTests						(m_context));
459 	addChild(new StencilTexturingTests					(m_context));
460 	addChild(new TextureTests							(m_context, false));
461 	addChild(new StateQueryTests						(m_context));
462 	addChild(new MultisampleTests						(m_context));
463 	addChild(new SynchronizationTests					(m_context));
464 	addChild(new GeometryShaderTests					(m_context, false));
465 	addChild(new SampleShadingTests						(m_context));
466 	addChild(new VertexAttributeBindingTests			(m_context));
467 	addChild(new ProgramUniformTests					(m_context));
468 	addChild(new AdvancedBlendTests						(m_context));
469 	addChild(createGLESSeparateShaderTests				(m_context));
470 	addChild(new UniformLocationTests					(m_context, false));
471 	addChild(new TessellationGeometryInteractionTests	(m_context, false));
472 	addChild(new DebugTests								(m_context));
473 	addChild(new FboTests								(m_context));
474 	addChild(new ProgramInterfaceQueryTests				(m_context, false));
475 	addChild(new LayoutBindingTests						(m_context));
476 	addChild(new PrimitiveBoundingBoxTests				(m_context));
477 	addChild(new AndroidExtensionPackES31ATests			(m_context));
478 	addChild(createCopyImageTests						(m_context, false));
479 	addChild(new DefaultVertexArrayObjectTests			(m_context));
480 	addChild(new SRGBTextureDecodeTests					(m_context));
481 	addChild(new DrawElementsBaseVertexTests			(m_context));
482 }
483 
GL45ES31FunctionalTests(Context& context)484 GL45ES31FunctionalTests::GL45ES31FunctionalTests (Context& context)
485 	: TestCaseGroup(context, "functional", "Functionality Tests")
486 {
487 }
488 
~GL45ES31FunctionalTests(void)489 GL45ES31FunctionalTests::~GL45ES31FunctionalTests (void)
490 {
491 }
492 
init(void)493 void GL45ES31FunctionalTests::init (void)
494 {
495 	addChild(new ShaderTests							(m_context, true));
496 	addChild(new ComputeTests							(m_context));
497 	addChild(new DrawTests								(m_context));
498 	addChild(new TessellationTests						(m_context, true));
499 	addChild(new SSBOTests								(m_context));
500 	addChild(new UniformBlockTests						(m_context));
501 	addChild(new ShaderImageLoadStoreTests				(m_context));
502 	addChild(new AtomicCounterTests						(m_context));
503 	addChild(new StencilTexturingTests					(m_context));
504 	addChild(new TextureTests							(m_context, true));
505 	addChild(new StateQueryTests						(m_context));
506 	addChild(new MultisampleTests						(m_context));
507 	addChild(new SynchronizationTests					(m_context));
508 	addChild(new GeometryShaderTests					(m_context, true));
509 	addChild(new SampleShadingTests						(m_context));
510 	addChild(new VertexAttributeBindingTests			(m_context));
511 	addChild(new ProgramUniformTests					(m_context));
512 	addChild(new AdvancedBlendTests						(m_context));
513 	addChild(createCommonSeparateShaderTests			(m_context));
514 	addChild(new UniformLocationTests					(m_context, true));
515 	addChild(new TessellationGeometryInteractionTests	(m_context, true));
516 	addChild(new DebugTests								(m_context));
517 	addChild(new FboTests								(m_context));
518 	addChild(new ProgramInterfaceQueryTests				(m_context, true));
519 	addChild(new LayoutBindingTests						(m_context));
520 	addChild(new PrimitiveBoundingBoxTests				(m_context));
521 	addChild(createCopyImageTests						(m_context, true));
522 	addChild(new SRGBTextureDecodeTests					(m_context));
523 	addChild(new DrawElementsBaseVertexTests			(m_context));
524 }
525 
526 } // Functional
527 } // gles31
528 } // deqp
529