1e5c31af7Sopenharmony_ci#!amber 2e5c31af7Sopenharmony_ci 3e5c31af7Sopenharmony_ci# Copyright 2019 Google LLC 4e5c31af7Sopenharmony_ci# 5e5c31af7Sopenharmony_ci# Licensed under the Apache License, Version 2.0 (the "License"); 6e5c31af7Sopenharmony_ci# you may not use this file except in compliance with the License. 7e5c31af7Sopenharmony_ci# You may obtain a copy of the License at 8e5c31af7Sopenharmony_ci# 9e5c31af7Sopenharmony_ci# http://www.apache.org/licenses/LICENSE-2.0 10e5c31af7Sopenharmony_ci# 11e5c31af7Sopenharmony_ci# Unless required by applicable law or agreed to in writing, software 12e5c31af7Sopenharmony_ci# distributed under the License is distributed on an "AS IS" BASIS, 13e5c31af7Sopenharmony_ci# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14e5c31af7Sopenharmony_ci# See the License for the specific language governing permissions and 15e5c31af7Sopenharmony_ci# limitations under the License. 16e5c31af7Sopenharmony_ci 17e5c31af7Sopenharmony_ci 18e5c31af7Sopenharmony_ci# A test for a bug found by GraphicsFuzz. 19e5c31af7Sopenharmony_ci 20e5c31af7Sopenharmony_ci# Short description: A fragment shader with a switch, if, and discard 21e5c31af7Sopenharmony_ci 22e5c31af7Sopenharmony_ci# The test passes because the shader always writes the color red; 23e5c31af7Sopenharmony_ci# the switch is always skipped. 24e5c31af7Sopenharmony_ci 25e5c31af7Sopenharmony_ciSHADER vertex variant_vertex_shader PASSTHROUGH 26e5c31af7Sopenharmony_ci 27e5c31af7Sopenharmony_ci# variant_fragment_shader is derived from the following GLSL: 28e5c31af7Sopenharmony_ci# #version 310 es 29e5c31af7Sopenharmony_ci# precision highp float; 30e5c31af7Sopenharmony_ci# 31e5c31af7Sopenharmony_ci# layout(set = 0, binding = 0) uniform buf0 32e5c31af7Sopenharmony_ci# { 33e5c31af7Sopenharmony_ci# vec2 injectionSwitch; 34e5c31af7Sopenharmony_ci# }; 35e5c31af7Sopenharmony_ci# 36e5c31af7Sopenharmony_ci# layout(location = 0) out vec4 _GLF_color; 37e5c31af7Sopenharmony_ci# 38e5c31af7Sopenharmony_ci# void main() 39e5c31af7Sopenharmony_ci# { 40e5c31af7Sopenharmony_ci# switch (int(injectionSwitch.y)) // always 1 41e5c31af7Sopenharmony_ci# { 42e5c31af7Sopenharmony_ci# case -1: 43e5c31af7Sopenharmony_ci# if (injectionSwitch.y > injectionSwitch.x) 44e5c31af7Sopenharmony_ci# { 45e5c31af7Sopenharmony_ci# discard; 46e5c31af7Sopenharmony_ci# } 47e5c31af7Sopenharmony_ci# } 48e5c31af7Sopenharmony_ci# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); 49e5c31af7Sopenharmony_ci# } 50e5c31af7Sopenharmony_ciSHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 51e5c31af7Sopenharmony_ci; SPIR-V 52e5c31af7Sopenharmony_ci; Version: 1.0 53e5c31af7Sopenharmony_ci; Generator: Khronos Glslang Reference Front End; 7 54e5c31af7Sopenharmony_ci; Bound: 38 55e5c31af7Sopenharmony_ci; Schema: 0 56e5c31af7Sopenharmony_ci OpCapability Shader 57e5c31af7Sopenharmony_ci %1 = OpExtInstImport "GLSL.std.450" 58e5c31af7Sopenharmony_ci OpMemoryModel Logical GLSL450 59e5c31af7Sopenharmony_ci OpEntryPoint Fragment %4 "main" %34 60e5c31af7Sopenharmony_ci OpExecutionMode %4 OriginUpperLeft 61e5c31af7Sopenharmony_ci OpSource ESSL 310 62e5c31af7Sopenharmony_ci OpName %4 "main" 63e5c31af7Sopenharmony_ci OpName %8 "buf0" 64e5c31af7Sopenharmony_ci OpMemberName %8 0 "injectionSwitch" 65e5c31af7Sopenharmony_ci OpName %10 "" 66e5c31af7Sopenharmony_ci OpName %34 "_GLF_color" 67e5c31af7Sopenharmony_ci OpMemberDecorate %8 0 Offset 0 68e5c31af7Sopenharmony_ci OpDecorate %8 Block 69e5c31af7Sopenharmony_ci OpDecorate %10 DescriptorSet 0 70e5c31af7Sopenharmony_ci OpDecorate %10 Binding 0 71e5c31af7Sopenharmony_ci OpDecorate %34 Location 0 72e5c31af7Sopenharmony_ci %2 = OpTypeVoid 73e5c31af7Sopenharmony_ci %3 = OpTypeFunction %2 74e5c31af7Sopenharmony_ci %6 = OpTypeFloat 32 75e5c31af7Sopenharmony_ci %7 = OpTypeVector %6 2 76e5c31af7Sopenharmony_ci %8 = OpTypeStruct %7 77e5c31af7Sopenharmony_ci %9 = OpTypePointer Uniform %8 78e5c31af7Sopenharmony_ci %10 = OpVariable %9 Uniform 79e5c31af7Sopenharmony_ci %11 = OpTypeInt 32 1 80e5c31af7Sopenharmony_ci %12 = OpConstant %11 0 81e5c31af7Sopenharmony_ci %13 = OpTypeInt 32 0 82e5c31af7Sopenharmony_ci %14 = OpConstant %13 1 83e5c31af7Sopenharmony_ci %15 = OpTypePointer Uniform %6 84e5c31af7Sopenharmony_ci %23 = OpConstant %13 0 85e5c31af7Sopenharmony_ci %26 = OpTypeBool 86e5c31af7Sopenharmony_ci %32 = OpTypeVector %6 4 87e5c31af7Sopenharmony_ci %33 = OpTypePointer Output %32 88e5c31af7Sopenharmony_ci %34 = OpVariable %33 Output 89e5c31af7Sopenharmony_ci %35 = OpConstant %6 1 90e5c31af7Sopenharmony_ci %36 = OpConstant %6 0 91e5c31af7Sopenharmony_ci %37 = OpConstantComposite %32 %35 %36 %36 %35 92e5c31af7Sopenharmony_ci %4 = OpFunction %2 None %3 93e5c31af7Sopenharmony_ci %5 = OpLabel 94e5c31af7Sopenharmony_ci %16 = OpAccessChain %15 %10 %12 %14 95e5c31af7Sopenharmony_ci %17 = OpLoad %6 %16 96e5c31af7Sopenharmony_ci %18 = OpConvertFToS %11 %17 97e5c31af7Sopenharmony_ci OpSelectionMerge %20 None 98e5c31af7Sopenharmony_ci OpSwitch %18 %20 -1 %19 99e5c31af7Sopenharmony_ci %19 = OpLabel 100e5c31af7Sopenharmony_ci %21 = OpAccessChain %15 %10 %12 %14 101e5c31af7Sopenharmony_ci %22 = OpLoad %6 %21 102e5c31af7Sopenharmony_ci %24 = OpAccessChain %15 %10 %12 %23 103e5c31af7Sopenharmony_ci %25 = OpLoad %6 %24 104e5c31af7Sopenharmony_ci %27 = OpFOrdGreaterThan %26 %22 %25 105e5c31af7Sopenharmony_ci OpSelectionMerge %29 None 106e5c31af7Sopenharmony_ci OpBranchConditional %27 %28 %29 107e5c31af7Sopenharmony_ci %28 = OpLabel 108e5c31af7Sopenharmony_ci OpKill 109e5c31af7Sopenharmony_ci %29 = OpLabel 110e5c31af7Sopenharmony_ci OpBranch %20 111e5c31af7Sopenharmony_ci %20 = OpLabel 112e5c31af7Sopenharmony_ci OpStore %34 %37 113e5c31af7Sopenharmony_ci OpReturn 114e5c31af7Sopenharmony_ci OpFunctionEnd 115e5c31af7Sopenharmony_ciEND 116e5c31af7Sopenharmony_ci 117e5c31af7Sopenharmony_ci# uniforms for variant 118e5c31af7Sopenharmony_ci 119e5c31af7Sopenharmony_ci# injectionSwitch 120e5c31af7Sopenharmony_ciBUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA 121e5c31af7Sopenharmony_ci 0.0 1.0 122e5c31af7Sopenharmony_ciEND 123e5c31af7Sopenharmony_ci 124e5c31af7Sopenharmony_ciBUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 125e5c31af7Sopenharmony_ci 126e5c31af7Sopenharmony_ciPIPELINE graphics variant_pipeline 127e5c31af7Sopenharmony_ci ATTACH variant_vertex_shader 128e5c31af7Sopenharmony_ci ATTACH variant_fragment_shader 129e5c31af7Sopenharmony_ci FRAMEBUFFER_SIZE 256 256 130e5c31af7Sopenharmony_ci BIND BUFFER variant_framebuffer AS color LOCATION 0 131e5c31af7Sopenharmony_ci BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 132e5c31af7Sopenharmony_ciEND 133e5c31af7Sopenharmony_ciCLEAR_COLOR variant_pipeline 0 0 0 255 134e5c31af7Sopenharmony_ci 135e5c31af7Sopenharmony_ciCLEAR variant_pipeline 136e5c31af7Sopenharmony_ciRUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 137e5c31af7Sopenharmony_ci 138e5c31af7Sopenharmony_ciEXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 139