1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: A fragment shader with a switch, if, and discard 21 22# The test passes because the shader always writes the color red; 23# the switch is always skipped. 24 25SHADER vertex variant_vertex_shader PASSTHROUGH 26 27# variant_fragment_shader is derived from the following GLSL: 28# #version 310 es 29# precision highp float; 30# 31# layout(set = 0, binding = 0) uniform buf0 32# { 33# vec2 injectionSwitch; 34# }; 35# 36# layout(location = 0) out vec4 _GLF_color; 37# 38# void main() 39# { 40# switch (int(injectionSwitch.y)) // always 1 41# { 42# case -1: 43# if (injectionSwitch.y > injectionSwitch.x) 44# { 45# discard; 46# } 47# } 48# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); 49# } 50SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 51; SPIR-V 52; Version: 1.0 53; Generator: Khronos Glslang Reference Front End; 7 54; Bound: 38 55; Schema: 0 56 OpCapability Shader 57 %1 = OpExtInstImport "GLSL.std.450" 58 OpMemoryModel Logical GLSL450 59 OpEntryPoint Fragment %4 "main" %34 60 OpExecutionMode %4 OriginUpperLeft 61 OpSource ESSL 310 62 OpName %4 "main" 63 OpName %8 "buf0" 64 OpMemberName %8 0 "injectionSwitch" 65 OpName %10 "" 66 OpName %34 "_GLF_color" 67 OpMemberDecorate %8 0 Offset 0 68 OpDecorate %8 Block 69 OpDecorate %10 DescriptorSet 0 70 OpDecorate %10 Binding 0 71 OpDecorate %34 Location 0 72 %2 = OpTypeVoid 73 %3 = OpTypeFunction %2 74 %6 = OpTypeFloat 32 75 %7 = OpTypeVector %6 2 76 %8 = OpTypeStruct %7 77 %9 = OpTypePointer Uniform %8 78 %10 = OpVariable %9 Uniform 79 %11 = OpTypeInt 32 1 80 %12 = OpConstant %11 0 81 %13 = OpTypeInt 32 0 82 %14 = OpConstant %13 1 83 %15 = OpTypePointer Uniform %6 84 %23 = OpConstant %13 0 85 %26 = OpTypeBool 86 %32 = OpTypeVector %6 4 87 %33 = OpTypePointer Output %32 88 %34 = OpVariable %33 Output 89 %35 = OpConstant %6 1 90 %36 = OpConstant %6 0 91 %37 = OpConstantComposite %32 %35 %36 %36 %35 92 %4 = OpFunction %2 None %3 93 %5 = OpLabel 94 %16 = OpAccessChain %15 %10 %12 %14 95 %17 = OpLoad %6 %16 96 %18 = OpConvertFToS %11 %17 97 OpSelectionMerge %20 None 98 OpSwitch %18 %20 -1 %19 99 %19 = OpLabel 100 %21 = OpAccessChain %15 %10 %12 %14 101 %22 = OpLoad %6 %21 102 %24 = OpAccessChain %15 %10 %12 %23 103 %25 = OpLoad %6 %24 104 %27 = OpFOrdGreaterThan %26 %22 %25 105 OpSelectionMerge %29 None 106 OpBranchConditional %27 %28 %29 107 %28 = OpLabel 108 OpKill 109 %29 = OpLabel 110 OpBranch %20 111 %20 = OpLabel 112 OpStore %34 %37 113 OpReturn 114 OpFunctionEnd 115END 116 117# uniforms for variant 118 119# injectionSwitch 120BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA 121 0.0 1.0 122END 123 124BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 125 126PIPELINE graphics variant_pipeline 127 ATTACH variant_vertex_shader 128 ATTACH variant_fragment_shader 129 FRAMEBUFFER_SIZE 256 256 130 BIND BUFFER variant_framebuffer AS color LOCATION 0 131 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 132END 133CLEAR_COLOR variant_pipeline 0 0 0 255 134 135CLEAR variant_pipeline 136RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 137 138EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 139