1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: Nested switches with break and discard 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(set = 0, binding = 0) uniform buf0 31# { 32# vec2 injectionSwitch; 33# }; 34# 35# layout(location = 0) out vec4 _GLF_color; 36# 37# void main() 38# { 39# _GLF_color = vec4(0.0, 0.0, 0.0, 1.0); 40# 41# switch (int(injectionSwitch.x)) // 0 42# { 43# case 0: 44# switch (1) 45# { 46# case 1: 47# if (gl_FragCoord.y >= 0.0) // Always true. 48# { 49# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Red. 50# break; 51# } 52# discard; 53# } 54# case 42: 55# break; 56# } 57# } 58SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 59; SPIR-V 60; Version: 1.0 61; Generator: Khronos Glslang Reference Front End; 8 62; Bound: 47 63; Schema: 0 64 OpCapability Shader 65 %1 = OpExtInstImport "GLSL.std.450" 66 OpMemoryModel Logical GLSL450 67 OpEntryPoint Fragment %4 "main" %9 %32 68 OpExecutionMode %4 OriginUpperLeft 69 OpSource ESSL 310 70 OpName %4 "main" 71 OpName %9 "_GLF_color" 72 OpName %14 "buf0" 73 OpMemberName %14 0 "injectionSwitch" 74 OpName %16 "" 75 OpName %32 "gl_FragCoord" 76 OpDecorate %9 Location 0 77 OpMemberDecorate %14 0 Offset 0 78 OpDecorate %14 Block 79 OpDecorate %16 DescriptorSet 0 80 OpDecorate %16 Binding 0 81 OpDecorate %32 BuiltIn FragCoord 82 %2 = OpTypeVoid 83 %3 = OpTypeFunction %2 84 %6 = OpTypeFloat 32 85 %7 = OpTypeVector %6 4 86 %8 = OpTypePointer Output %7 87 %9 = OpVariable %8 Output 88 %10 = OpConstant %6 0 89 %11 = OpConstant %6 1 90 %12 = OpConstantComposite %7 %10 %10 %10 %11 91 %13 = OpTypeVector %6 2 92 %14 = OpTypeStruct %13 93 %15 = OpTypePointer Uniform %14 94 %16 = OpVariable %15 Uniform 95 %17 = OpTypeInt 32 1 96 %18 = OpConstant %17 0 97 %19 = OpTypeInt 32 0 98 %20 = OpConstant %19 0 99 %21 = OpTypePointer Uniform %6 100 %28 = OpConstant %17 1 101 %31 = OpTypePointer Input %7 102 %32 = OpVariable %31 Input 103 %33 = OpConstant %19 1 104 %34 = OpTypePointer Input %6 105 %37 = OpTypeBool 106 %41 = OpConstantComposite %7 %11 %10 %10 %11 107 %4 = OpFunction %2 None %3 108 %5 = OpLabel 109 OpStore %9 %12 110 %22 = OpAccessChain %21 %16 %18 %20 111 %23 = OpLoad %6 %22 112 %24 = OpConvertFToS %17 %23 113 OpSelectionMerge %27 None 114 OpSwitch %24 %27 0 %25 42 %26 115 %25 = OpLabel 116 OpSelectionMerge %30 None 117 OpSwitch %28 %30 1 %29 118 %29 = OpLabel 119 %35 = OpAccessChain %34 %32 %33 120 %36 = OpLoad %6 %35 121 %38 = OpFOrdGreaterThanEqual %37 %36 %10 122 OpSelectionMerge %40 None 123 OpBranchConditional %38 %39 %40 124 %39 = OpLabel 125 OpStore %9 %41 126 OpBranch %30 127 %40 = OpLabel 128 OpKill 129 %30 = OpLabel 130 OpBranch %26 131 %26 = OpLabel 132 OpBranch %27 133 %27 = OpLabel 134 OpReturn 135 OpFunctionEnd 136END 137 138# uniforms for variant 139 140# injectionSwitch 141BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA 142 0.0 1.0 143END 144 145BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 146 147PIPELINE graphics variant_pipeline 148 ATTACH variant_vertex_shader 149 ATTACH variant_fragment_shader 150 FRAMEBUFFER_SIZE 256 256 151 BIND BUFFER variant_framebuffer AS color LOCATION 0 152 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 153END 154CLEAR_COLOR variant_pipeline 0 0 0 255 155 156CLEAR variant_pipeline 157RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 158 159EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 160