1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: A fragment shader with discards in loops and conditionals 21 22# The test passes because the fragment shader writes a red pixel, and then 23# terminates without further output manipulation (the discards are not 24# dynamically reachable) 25 26SHADER vertex variant_vertex_shader PASSTHROUGH 27 28# variant_fragment_shader is derived from the following GLSL: 29# #version 310 es 30# 31# precision highp float; 32# 33# layout(location = 0) out vec4 _GLF_color; 34# 35# void main(void) 36# { 37# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); 38# if(int(gl_FragCoord.x) < 2000) { 39# } else { 40# for(int ll = 0; ; ll++) { 41# if(gl_FragCoord.x < 0.0) { 42# discard; 43# } 44# if(ll >= 5) { 45# break; 46# } 47# } 48# if(int(gl_FragCoord.x) >= 2000) { 49# discard; 50# } 51# } 52# } 53SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 54; SPIR-V 55; Version: 1.0 56; Generator: Khronos Glslang Reference Front End; 7 57; Bound: 57 58; Schema: 0 59 OpCapability Shader 60 %1 = OpExtInstImport "GLSL.std.450" 61 OpMemoryModel Logical GLSL450 62 OpEntryPoint Fragment %4 "main" %9 %14 63 OpExecutionMode %4 OriginUpperLeft 64 OpSource ESSL 310 65 OpName %4 "main" 66 OpName %9 "_GLF_color" 67 OpName %14 "gl_FragCoord" 68 OpName %29 "ll" 69 OpDecorate %9 Location 0 70 OpDecorate %14 BuiltIn FragCoord 71 OpDecorate %29 RelaxedPrecision 72 OpDecorate %41 RelaxedPrecision 73 OpDecorate %47 RelaxedPrecision 74 OpDecorate %49 RelaxedPrecision 75 %2 = OpTypeVoid 76 %3 = OpTypeFunction %2 77 %6 = OpTypeFloat 32 78 %7 = OpTypeVector %6 4 79 %8 = OpTypePointer Output %7 80 %9 = OpVariable %8 Output 81 %10 = OpConstant %6 1 82 %11 = OpConstant %6 0 83 %12 = OpConstantComposite %7 %10 %11 %11 %10 84 %13 = OpTypePointer Input %7 85 %14 = OpVariable %13 Input 86 %15 = OpTypeInt 32 0 87 %16 = OpConstant %15 0 88 %17 = OpTypePointer Input %6 89 %20 = OpTypeInt 32 1 90 %22 = OpConstant %20 2000 91 %23 = OpTypeBool 92 %28 = OpTypePointer Function %20 93 %30 = OpConstant %20 0 94 %42 = OpConstant %20 5 95 %48 = OpConstant %20 1 96 %4 = OpFunction %2 None %3 97 %5 = OpLabel 98 %29 = OpVariable %28 Function 99 OpStore %9 %12 100 %18 = OpAccessChain %17 %14 %16 101 %19 = OpLoad %6 %18 102 %21 = OpConvertFToS %20 %19 103 %24 = OpSLessThan %23 %21 %22 104 OpSelectionMerge %26 None 105 OpBranchConditional %24 %25 %27 106 %25 = OpLabel 107 OpBranch %26 108 %27 = OpLabel 109 OpStore %29 %30 110 OpBranch %31 111 %31 = OpLabel 112 OpLoopMerge %33 %34 None 113 OpBranch %32 114 %32 = OpLabel 115 %35 = OpAccessChain %17 %14 %16 116 %36 = OpLoad %6 %35 117 %37 = OpFOrdLessThan %23 %36 %11 118 OpSelectionMerge %39 None 119 OpBranchConditional %37 %38 %39 120 %38 = OpLabel 121 OpKill 122 %39 = OpLabel 123 %41 = OpLoad %20 %29 124 %43 = OpSGreaterThanEqual %23 %41 %42 125 OpSelectionMerge %45 None 126 OpBranchConditional %43 %44 %45 127 %44 = OpLabel 128 OpBranch %33 129 %45 = OpLabel 130 OpBranch %34 131 %34 = OpLabel 132 %47 = OpLoad %20 %29 133 %49 = OpIAdd %20 %47 %48 134 OpStore %29 %49 135 OpBranch %31 136 %33 = OpLabel 137 %50 = OpAccessChain %17 %14 %16 138 %51 = OpLoad %6 %50 139 %52 = OpConvertFToS %20 %51 140 %53 = OpSGreaterThanEqual %23 %52 %22 141 OpSelectionMerge %55 None 142 OpBranchConditional %53 %54 %55 143 %54 = OpLabel 144 OpKill 145 %55 = OpLabel 146 OpBranch %26 147 %26 = OpLabel 148 OpReturn 149 OpFunctionEnd 150END 151 152# uniforms for variant 153 154 155BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 156 157PIPELINE graphics variant_pipeline 158 ATTACH variant_vertex_shader 159 ATTACH variant_fragment_shader 160 FRAMEBUFFER_SIZE 256 256 161 BIND BUFFER variant_framebuffer AS color LOCATION 0 162END 163CLEAR_COLOR variant_pipeline 0 0 0 255 164 165CLEAR variant_pipeline 166RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 167 168EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 169