1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific vector DCE path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# precision highp int; 30# 31# layout(location = 0) out vec4 _GLF_color; 32# layout(set = 0, binding = 0) uniform buf0 33# { 34# int zero; 35# }; 36# 37# void main() 38# { 39# vec2 a = vec2(1); 40# 41# if (zero == 1) // Always false. 42# a.x += 1.0; 43# 44# vec2 b = a.y + vec2(2, 3); 45# 46# if (b == vec2(3, 4)) // Always true. 47# _GLF_color = vec4(1, 0, 0, 1); 48# else 49# _GLF_color = vec4(0); 50# } 51SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 52; SPIR-V 53; Version: 1.0 54; Generator: Khronos Glslang Reference Front End; 8 55; Bound: 56 56; Schema: 0 57 OpCapability Shader 58 %1 = OpExtInstImport "GLSL.std.450" 59 OpMemoryModel Logical GLSL450 60 OpEntryPoint Fragment %4 "main" %51 61 OpExecutionMode %4 OriginUpperLeft 62 OpSource ESSL 310 63 OpName %4 "main" 64 OpName %9 "a" 65 OpName %13 "buf0" 66 OpMemberName %13 0 "zero" 67 OpName %15 "" 68 OpName %32 "b" 69 OpName %51 "_GLF_color" 70 OpMemberDecorate %13 0 Offset 0 71 OpDecorate %13 Block 72 OpDecorate %15 DescriptorSet 0 73 OpDecorate %15 Binding 0 74 OpDecorate %51 Location 0 75 %2 = OpTypeVoid 76 %3 = OpTypeFunction %2 77 %6 = OpTypeFloat 32 78 %7 = OpTypeVector %6 2 79 %8 = OpTypePointer Function %7 80 %10 = OpConstant %6 1 81 %11 = OpConstantComposite %7 %10 %10 82 %12 = OpTypeInt 32 1 83 %13 = OpTypeStruct %12 84 %14 = OpTypePointer Uniform %13 85 %15 = OpVariable %14 Uniform 86 %16 = OpConstant %12 0 87 %17 = OpTypePointer Uniform %12 88 %20 = OpConstant %12 1 89 %21 = OpTypeBool 90 %25 = OpTypeInt 32 0 91 %26 = OpConstant %25 0 92 %27 = OpTypePointer Function %6 93 %33 = OpConstant %25 1 94 %36 = OpConstant %6 2 95 %37 = OpConstant %6 3 96 %38 = OpConstantComposite %7 %36 %37 97 %42 = OpConstant %6 4 98 %43 = OpConstantComposite %7 %37 %42 99 %44 = OpTypeVector %21 2 100 %49 = OpTypeVector %6 4 101 %50 = OpTypePointer Output %49 102 %51 = OpVariable %50 Output 103 %52 = OpConstant %6 0 104 %53 = OpConstantComposite %49 %10 %52 %52 %10 105 %55 = OpConstantComposite %49 %52 %52 %52 %52 106 %4 = OpFunction %2 None %3 107 %5 = OpLabel 108 %9 = OpVariable %8 Function 109 %32 = OpVariable %8 Function 110 OpStore %9 %11 111 %18 = OpAccessChain %17 %15 %16 112 %19 = OpLoad %12 %18 113 %22 = OpIEqual %21 %19 %20 114 OpSelectionMerge %24 None 115 OpBranchConditional %22 %23 %24 116 %23 = OpLabel 117 %28 = OpAccessChain %27 %9 %26 118 %29 = OpLoad %6 %28 119 %30 = OpFAdd %6 %29 %10 120 %31 = OpAccessChain %27 %9 %26 121 OpStore %31 %30 122 OpBranch %24 123 %24 = OpLabel 124 %34 = OpAccessChain %27 %9 %33 125 %35 = OpLoad %6 %34 126 %39 = OpCompositeConstruct %7 %35 %35 127 %40 = OpFAdd %7 %39 %38 128 OpStore %32 %40 129 %41 = OpLoad %7 %32 130 %45 = OpFOrdEqual %44 %41 %43 131 %46 = OpAll %21 %45 132 OpSelectionMerge %48 None 133 OpBranchConditional %46 %47 %54 134 %47 = OpLabel 135 OpStore %51 %53 136 OpBranch %48 137 %54 = OpLabel 138 OpStore %51 %55 139 OpBranch %48 140 %48 = OpLabel 141 OpReturn 142 OpFunctionEnd 143END 144 145# uniforms for variant 146 147# zero 148BUFFER variant_zero DATA_TYPE int32 DATA 149 0 150END 151 152BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 153 154PIPELINE graphics variant_pipeline 155 ATTACH variant_vertex_shader 156 ATTACH variant_fragment_shader 157 FRAMEBUFFER_SIZE 256 256 158 BIND BUFFER variant_framebuffer AS color LOCATION 0 159 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0 160END 161CLEAR_COLOR variant_pipeline 0 0 0 255 162 163CLEAR variant_pipeline 164RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 165 166EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 167