1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _float_0_5 _GLF_uniform_float_values[0] 31# 32# precision highp float; 33# precision highp int; 34# 35# // Contents of _GLF_uniform_int_values: [1, 0] 36# layout(set = 0, binding = 0) uniform buf0 37# { 38# int _GLF_uniform_int_values[2]; 39# }; 40# 41# // Contents of _GLF_uniform_float_values: 0.5 42# layout(set = 0, binding = 1) uniform buf1 43# { 44# float _GLF_uniform_float_values[1]; 45# }; 46# 47# layout(location = 0) out vec4 _GLF_color; 48# 49# void main() 50# { 51# // Same as min(gl_FragCoord.xy, vec2(0.5)) which always results in vec2(0.5). 52# vec2 v0 = min(gl_FragCoord.xy, min(gl_FragCoord.xy, vec2(_float_0_5))); 53# 54# // Always true. 55# if(v0 == vec2(_float_0_5)) 56# { 57# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 58# } 59# else 60# { 61# _GLF_color = vec4(_int_0); 62# } 63# } 64SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 65; SPIR-V 66; Version: 1.0 67; Generator: Khronos Glslang Reference Front End; 10 68; Bound: 68 69; Schema: 0 70 OpCapability Shader 71 %1 = OpExtInstImport "GLSL.std.450" 72 OpMemoryModel Logical GLSL450 73 OpEntryPoint Fragment %4 "main" %12 %42 74 OpExecutionMode %4 OriginUpperLeft 75 OpSource ESSL 320 76 OpName %4 "main" 77 OpName %9 "v0" 78 OpName %12 "gl_FragCoord" 79 OpName %20 "buf1" 80 OpMemberName %20 0 "_GLF_uniform_float_values" 81 OpName %22 "" 82 OpName %42 "_GLF_color" 83 OpName %45 "buf0" 84 OpMemberName %45 0 "_GLF_uniform_int_values" 85 OpName %47 "" 86 OpDecorate %12 BuiltIn FragCoord 87 OpDecorate %19 ArrayStride 16 88 OpMemberDecorate %20 0 Offset 0 89 OpDecorate %20 Block 90 OpDecorate %22 DescriptorSet 0 91 OpDecorate %22 Binding 1 92 OpDecorate %42 Location 0 93 OpDecorate %44 ArrayStride 16 94 OpMemberDecorate %45 0 Offset 0 95 OpDecorate %45 Block 96 OpDecorate %47 DescriptorSet 0 97 OpDecorate %47 Binding 0 98 %2 = OpTypeVoid 99 %3 = OpTypeFunction %2 100 %6 = OpTypeFloat 32 101 %7 = OpTypeVector %6 2 102 %8 = OpTypePointer Function %7 103 %10 = OpTypeVector %6 4 104 %11 = OpTypePointer Input %10 105 %12 = OpVariable %11 Input 106 %17 = OpTypeInt 32 0 107 %18 = OpConstant %17 1 108 %19 = OpTypeArray %6 %18 109 %20 = OpTypeStruct %19 110 %21 = OpTypePointer Uniform %20 111 %22 = OpVariable %21 Uniform 112 %23 = OpTypeInt 32 1 113 %24 = OpConstant %23 0 114 %25 = OpTypePointer Uniform %6 115 %35 = OpTypeBool 116 %36 = OpTypeVector %35 2 117 %41 = OpTypePointer Output %10 118 %42 = OpVariable %41 Output 119 %43 = OpConstant %17 2 120 %44 = OpTypeArray %23 %43 121 %45 = OpTypeStruct %44 122 %46 = OpTypePointer Uniform %45 123 %47 = OpVariable %46 Uniform 124 %48 = OpTypePointer Uniform %23 125 %52 = OpConstant %23 1 126 %4 = OpFunction %2 None %3 127 %5 = OpLabel 128 %9 = OpVariable %8 Function 129 %13 = OpLoad %10 %12 130 %14 = OpVectorShuffle %7 %13 %13 0 1 131 %15 = OpLoad %10 %12 132 %16 = OpVectorShuffle %7 %15 %15 0 1 133 %26 = OpAccessChain %25 %22 %24 %24 134 %27 = OpLoad %6 %26 135 %28 = OpCompositeConstruct %7 %27 %27 136 %29 = OpExtInst %7 %1 FMin %16 %28 137 %30 = OpExtInst %7 %1 FMin %14 %29 138 OpStore %9 %30 139 %31 = OpLoad %7 %9 140 %32 = OpAccessChain %25 %22 %24 %24 141 %33 = OpLoad %6 %32 142 %34 = OpCompositeConstruct %7 %33 %33 143 %37 = OpFOrdEqual %36 %31 %34 144 %38 = OpAll %35 %37 145 OpSelectionMerge %40 None 146 OpBranchConditional %38 %39 %63 147 %39 = OpLabel 148 %49 = OpAccessChain %48 %47 %24 %24 149 %50 = OpLoad %23 %49 150 %51 = OpConvertSToF %6 %50 151 %53 = OpAccessChain %48 %47 %24 %52 152 %54 = OpLoad %23 %53 153 %55 = OpConvertSToF %6 %54 154 %56 = OpAccessChain %48 %47 %24 %52 155 %57 = OpLoad %23 %56 156 %58 = OpConvertSToF %6 %57 157 %59 = OpAccessChain %48 %47 %24 %24 158 %60 = OpLoad %23 %59 159 %61 = OpConvertSToF %6 %60 160 %62 = OpCompositeConstruct %10 %51 %55 %58 %61 161 OpStore %42 %62 162 OpBranch %40 163 %63 = OpLabel 164 %64 = OpAccessChain %48 %47 %24 %52 165 %65 = OpLoad %23 %64 166 %66 = OpConvertSToF %6 %65 167 %67 = OpCompositeConstruct %10 %66 %66 %66 %66 168 OpStore %42 %67 169 OpBranch %40 170 %40 = OpLabel 171 OpReturn 172 OpFunctionEnd 173END 174 175# uniforms for variant 176 177# _GLF_uniform_float_values 178BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 179 0.5 180END 181# _GLF_uniform_int_values 182BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 183 1 0 184END 185 186BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 187 188PIPELINE graphics variant_pipeline 189 ATTACH variant_vertex_shader 190 ATTACH variant_fragment_shader 191 FRAMEBUFFER_SIZE 256 256 192 BIND BUFFER variant_framebuffer AS color LOCATION 0 193 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 194 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 195END 196CLEAR_COLOR variant_pipeline 0 0 0 255 197 198CLEAR variant_pipeline 199RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 200 201EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 202