1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: Covers a specific schedule dag register reduction list code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# #define _float_0_0446 _GLF_uniform_float_values[0] 29# #define _float_0_0448 _GLF_uniform_float_values[1] 30# #define _float_4_6 _GLF_uniform_float_values[2] 31# #define _float_1_0 _GLF_uniform_float_values[3] 32# #define _float_0_0 _GLF_uniform_float_values[4] 33# 34# precision highp float; 35# 36# // Contents of _GLF_uniform_float_values: [0.0446, 0.0448, 4.6, 1.0, 0.0] 37# layout(set = 0, binding = 0) uniform buf0 38# { 39# float _GLF_uniform_float_values[5]; 40# }; 41# 42# layout(location = 0) out vec4 _GLF_color; 43# 44# void main() 45# { 46# // a becomes 4.6. 47# float a = mix(_float_4_6, _float_1_0, _float_1_0 > _float_4_6); 48# 49# float b = cos(log(a)); 50# 51# _GLF_color = vec4(b); 52# 53# if (b > _float_0_0446 && b < _float_0_0448) 54# { 55# _GLF_color = vec4(_float_1_0, _float_0_0, _float_0_0, _float_1_0); 56# } 57# } 58SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 59; SPIR-V 60; Version: 1.0 61; Generator: Khronos Glslang Reference Front End; 10 62; Bound: 64 63; Schema: 0 64 OpCapability Shader 65 %1 = OpExtInstImport "GLSL.std.450" 66 OpMemoryModel Logical GLSL450 67 OpEntryPoint Fragment %4 "main" %37 68 OpExecutionMode %4 OriginUpperLeft 69 OpSource ESSL 310 70 OpName %4 "main" 71 OpName %8 "a" 72 OpName %12 "buf0" 73 OpMemberName %12 0 "_GLF_uniform_float_values" 74 OpName %14 "" 75 OpName %31 "b" 76 OpName %37 "_GLF_color" 77 OpDecorate %11 ArrayStride 16 78 OpMemberDecorate %12 0 Offset 0 79 OpDecorate %12 Block 80 OpDecorate %14 DescriptorSet 0 81 OpDecorate %14 Binding 0 82 OpDecorate %37 Location 0 83 %2 = OpTypeVoid 84 %3 = OpTypeFunction %2 85 %6 = OpTypeFloat 32 86 %7 = OpTypePointer Function %6 87 %9 = OpTypeInt 32 0 88 %10 = OpConstant %9 5 89 %11 = OpTypeArray %6 %10 90 %12 = OpTypeStruct %11 91 %13 = OpTypePointer Uniform %12 92 %14 = OpVariable %13 Uniform 93 %15 = OpTypeInt 32 1 94 %16 = OpConstant %15 0 95 %17 = OpConstant %15 2 96 %18 = OpTypePointer Uniform %6 97 %21 = OpConstant %15 3 98 %28 = OpTypeBool 99 %35 = OpTypeVector %6 4 100 %36 = OpTypePointer Output %35 101 %37 = OpVariable %36 Output 102 %47 = OpConstant %15 1 103 %56 = OpConstant %15 4 104 %4 = OpFunction %2 None %3 105 %5 = OpLabel 106 %8 = OpVariable %7 Function 107 %31 = OpVariable %7 Function 108 %19 = OpAccessChain %18 %14 %16 %17 109 %20 = OpLoad %6 %19 110 %22 = OpAccessChain %18 %14 %16 %21 111 %23 = OpLoad %6 %22 112 %24 = OpAccessChain %18 %14 %16 %21 113 %25 = OpLoad %6 %24 114 %26 = OpAccessChain %18 %14 %16 %17 115 %27 = OpLoad %6 %26 116 %29 = OpFOrdGreaterThan %28 %25 %27 117 %30 = OpSelect %6 %29 %23 %20 118 OpStore %8 %30 119 %32 = OpLoad %6 %8 120 %33 = OpExtInst %6 %1 Log %32 121 %34 = OpExtInst %6 %1 Cos %33 122 OpStore %31 %34 123 %38 = OpLoad %6 %31 124 %39 = OpCompositeConstruct %35 %38 %38 %38 %38 125 OpStore %37 %39 126 %40 = OpLoad %6 %31 127 %41 = OpAccessChain %18 %14 %16 %16 128 %42 = OpLoad %6 %41 129 %43 = OpFOrdGreaterThan %28 %40 %42 130 OpSelectionMerge %45 None 131 OpBranchConditional %43 %44 %45 132 %44 = OpLabel 133 %46 = OpLoad %6 %31 134 %48 = OpAccessChain %18 %14 %16 %47 135 %49 = OpLoad %6 %48 136 %50 = OpFOrdLessThan %28 %46 %49 137 OpBranch %45 138 %45 = OpLabel 139 %51 = OpPhi %28 %43 %5 %50 %44 140 OpSelectionMerge %53 None 141 OpBranchConditional %51 %52 %53 142 %52 = OpLabel 143 %54 = OpAccessChain %18 %14 %16 %21 144 %55 = OpLoad %6 %54 145 %57 = OpAccessChain %18 %14 %16 %56 146 %58 = OpLoad %6 %57 147 %59 = OpAccessChain %18 %14 %16 %56 148 %60 = OpLoad %6 %59 149 %61 = OpAccessChain %18 %14 %16 %21 150 %62 = OpLoad %6 %61 151 %63 = OpCompositeConstruct %35 %55 %58 %60 %62 152 OpStore %37 %63 153 OpBranch %53 154 %53 = OpLabel 155 OpReturn 156 OpFunctionEnd 157END 158 159# uniforms for variant 160 161# _GLF_uniform_float_values 162BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 163 0.0446 0.0448 4.6 1.0 0.0 164END 165 166BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 167 168PIPELINE graphics variant_pipeline 169 ATTACH variant_vertex_shader 170 ATTACH variant_fragment_shader 171 FRAMEBUFFER_SIZE 16 16 172 BIND BUFFER variant_framebuffer AS color LOCATION 0 173 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 174END 175CLEAR_COLOR variant_pipeline 0 0 0 255 176 177CLEAR variant_pipeline 178RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16 179 180EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255 181