1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific pattern matching path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# precision highp int; 30# 31# layout(set = 0, binding = 0) uniform buf0 32# { 33# int three; 34# }; 35# 36# layout(location = 0) out vec4 _GLF_color; 37# 38# void main() 39# { 40# if(10 / (2 & three) == 5) 41# _GLF_color = vec4(1, 0, 0, 1); 42# else 43# _GLF_color = vec4(0); 44# } 45SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 46; SPIR-V 47; Version: 1.0 48; Generator: Khronos Glslang Reference Front End; 8 49; Bound: 32 50; Schema: 0 51 OpCapability Shader 52 %1 = OpExtInstImport "GLSL.std.450" 53 OpMemoryModel Logical GLSL450 54 OpEntryPoint Fragment %4 "main" %26 55 OpExecutionMode %4 OriginUpperLeft 56 OpSource ESSL 310 57 OpName %4 "main" 58 OpName %9 "buf0" 59 OpMemberName %9 0 "three" 60 OpName %11 "" 61 OpName %26 "_GLF_color" 62 OpMemberDecorate %9 0 Offset 0 63 OpDecorate %9 Block 64 OpDecorate %11 DescriptorSet 0 65 OpDecorate %11 Binding 0 66 OpDecorate %26 Location 0 67 %2 = OpTypeVoid 68 %3 = OpTypeFunction %2 69 %6 = OpTypeInt 32 1 70 %7 = OpConstant %6 10 71 %8 = OpConstant %6 2 72 %9 = OpTypeStruct %6 73 %10 = OpTypePointer Uniform %9 74 %11 = OpVariable %10 Uniform 75 %12 = OpConstant %6 0 76 %13 = OpTypePointer Uniform %6 77 %18 = OpConstant %6 5 78 %19 = OpTypeBool 79 %23 = OpTypeFloat 32 80 %24 = OpTypeVector %23 4 81 %25 = OpTypePointer Output %24 82 %26 = OpVariable %25 Output 83 %27 = OpConstant %23 1 84 %28 = OpConstant %23 0 85 %29 = OpConstantComposite %24 %27 %28 %28 %27 86 %31 = OpConstantComposite %24 %28 %28 %28 %28 87 %4 = OpFunction %2 None %3 88 %5 = OpLabel 89 %14 = OpAccessChain %13 %11 %12 90 %15 = OpLoad %6 %14 91 %16 = OpBitwiseAnd %6 %8 %15 92 %17 = OpSDiv %6 %7 %16 93 %20 = OpIEqual %19 %17 %18 94 OpSelectionMerge %22 None 95 OpBranchConditional %20 %21 %30 96 %21 = OpLabel 97 OpStore %26 %29 98 OpBranch %22 99 %30 = OpLabel 100 OpStore %26 %31 101 OpBranch %22 102 %22 = OpLabel 103 OpReturn 104 OpFunctionEnd 105END 106 107# uniforms for variant 108 109# three 110BUFFER variant_three DATA_TYPE int32 DATA 111 3 112END 113 114BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 115 116PIPELINE graphics variant_pipeline 117 ATTACH variant_vertex_shader 118 ATTACH variant_fragment_shader 119 FRAMEBUFFER_SIZE 256 256 120 BIND BUFFER variant_framebuffer AS color LOCATION 0 121 BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0 122END 123CLEAR_COLOR variant_pipeline 0 0 0 255 124 125CLEAR variant_pipeline 126RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 127 128EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 129