1#!amber 2 3# Copyright 2022 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_10 _GLF_uniform_int_values[0] 29# #define _int_25225 _GLF_uniform_int_values[1] 30# #define _int_0 _GLF_uniform_int_values[2] 31# #define _int_1 _GLF_uniform_int_values[3] 32# 33# precision highp float; 34# precision highp int; 35# 36# // Contents of _GLF_uniform_int_values: [10, 25225, 0, 1] 37# layout(set = 0, binding = 0) uniform buf0 38# { 39# int _GLF_uniform_int_values[4]; 40# }; 41# 42# layout(location = 0) out vec4 _GLF_color; 43# 44# void main() 45# { 46# 47# // a becomes -25235. 48# int a = -25236 | _int_1; 49# 50# // Increments a by ten. 51# for(int i = _int_0; i < _int_10; i++) 52# { 53# a++; 54# } 55# 56# // Always true. 57# if(a == -_int_25225) 58# { 59# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 60# } 61# else 62# { 63# _GLF_color = vec4(_int_0); 64# } 65# } 66SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 67; SPIR-V 68; Version: 1.0 69; Generator: Khronos Glslang Reference Front End; 10 70; Bound: 70 71; Schema: 0 72 OpCapability Shader 73 %1 = OpExtInstImport "GLSL.std.450" 74 OpMemoryModel Logical GLSL450 75 OpEntryPoint Fragment %4 "main" %51 76 OpExecutionMode %4 OriginUpperLeft 77 OpSource ESSL 320 78 OpName %4 "main" 79 OpName %8 "a" 80 OpName %13 "buf0" 81 OpMemberName %13 0 "_GLF_uniform_int_values" 82 OpName %15 "" 83 OpName %22 "i" 84 OpName %51 "_GLF_color" 85 OpDecorate %12 ArrayStride 16 86 OpMemberDecorate %13 0 Offset 0 87 OpDecorate %13 Block 88 OpDecorate %15 DescriptorSet 0 89 OpDecorate %15 Binding 0 90 OpDecorate %51 Location 0 91 %2 = OpTypeVoid 92 %3 = OpTypeFunction %2 93 %6 = OpTypeInt 32 1 94 %7 = OpTypePointer Function %6 95 %9 = OpConstant %6 -25236 96 %10 = OpTypeInt 32 0 97 %11 = OpConstant %10 4 98 %12 = OpTypeArray %6 %11 99 %13 = OpTypeStruct %12 100 %14 = OpTypePointer Uniform %13 101 %15 = OpVariable %14 Uniform 102 %16 = OpConstant %6 0 103 %17 = OpConstant %6 3 104 %18 = OpTypePointer Uniform %6 105 %23 = OpConstant %6 2 106 %34 = OpTypeBool 107 %37 = OpConstant %6 1 108 %48 = OpTypeFloat 32 109 %49 = OpTypeVector %48 4 110 %50 = OpTypePointer Output %49 111 %51 = OpVariable %50 Output 112 %4 = OpFunction %2 None %3 113 %5 = OpLabel 114 %8 = OpVariable %7 Function 115 %22 = OpVariable %7 Function 116 %19 = OpAccessChain %18 %15 %16 %17 117 %20 = OpLoad %6 %19 118 %21 = OpBitwiseOr %6 %9 %20 119 OpStore %8 %21 120 %24 = OpAccessChain %18 %15 %16 %23 121 %25 = OpLoad %6 %24 122 OpStore %22 %25 123 OpBranch %26 124 %26 = OpLabel 125 OpLoopMerge %28 %29 None 126 OpBranch %30 127 %30 = OpLabel 128 %31 = OpLoad %6 %22 129 %32 = OpAccessChain %18 %15 %16 %16 130 %33 = OpLoad %6 %32 131 %35 = OpSLessThan %34 %31 %33 132 OpBranchConditional %35 %27 %28 133 %27 = OpLabel 134 %36 = OpLoad %6 %8 135 %38 = OpIAdd %6 %36 %37 136 OpStore %8 %38 137 OpBranch %29 138 %29 = OpLabel 139 %39 = OpLoad %6 %22 140 %40 = OpIAdd %6 %39 %37 141 OpStore %22 %40 142 OpBranch %26 143 %28 = OpLabel 144 %41 = OpLoad %6 %8 145 %42 = OpAccessChain %18 %15 %16 %37 146 %43 = OpLoad %6 %42 147 %44 = OpSNegate %6 %43 148 %45 = OpIEqual %34 %41 %44 149 OpSelectionMerge %47 None 150 OpBranchConditional %45 %46 %65 151 %46 = OpLabel 152 %52 = OpAccessChain %18 %15 %16 %17 153 %53 = OpLoad %6 %52 154 %54 = OpConvertSToF %48 %53 155 %55 = OpAccessChain %18 %15 %16 %23 156 %56 = OpLoad %6 %55 157 %57 = OpConvertSToF %48 %56 158 %58 = OpAccessChain %18 %15 %16 %23 159 %59 = OpLoad %6 %58 160 %60 = OpConvertSToF %48 %59 161 %61 = OpAccessChain %18 %15 %16 %17 162 %62 = OpLoad %6 %61 163 %63 = OpConvertSToF %48 %62 164 %64 = OpCompositeConstruct %49 %54 %57 %60 %63 165 OpStore %51 %64 166 OpBranch %47 167 %65 = OpLabel 168 %66 = OpAccessChain %18 %15 %16 %23 169 %67 = OpLoad %6 %66 170 %68 = OpConvertSToF %48 %67 171 %69 = OpCompositeConstruct %49 %68 %68 %68 %68 172 OpStore %51 %69 173 OpBranch %47 174 %47 = OpLabel 175 OpReturn 176 OpFunctionEnd 177END 178 179# uniforms for variant 180 181# _GLF_uniform_int_values 182BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 183 10 25225 0 1 184END 185 186BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 187 188PIPELINE graphics variant_pipeline 189 ATTACH variant_vertex_shader 190 ATTACH variant_fragment_shader 191 FRAMEBUFFER_SIZE 32 32 192 BIND BUFFER variant_framebuffer AS color LOCATION 0 193 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 194END 195CLEAR_COLOR variant_pipeline 0 0 0 255 196 197CLEAR variant_pipeline 198RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 199 200EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 201