1#!amber 2 3# Copyright 2022 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24# Optimized using spirv-opt with the following arguments: 25# '-Os' 26# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af 27 28 29 30SHADER vertex variant_vertex_shader PASSTHROUGH 31 32# variant_fragment_shader is derived from the following GLSL: 33# #version 320 es 34# #define _int_1 _GLF_uniform_int_values[0] 35# #define _int_0 _GLF_uniform_int_values[1] 36# #define _float_0_0 _GLF_uniform_float_values[0] 37# 38# precision highp float; 39# precision highp int; 40# 41# // Contents of _GLF_uniform_int_values: [1, 0] 42# layout(set = 0, binding = 0) uniform buf0 43# { 44# int _GLF_uniform_int_values[2]; 45# }; 46# 47# // Contents of _GLF_uniform_float_values: 0.0 48# layout(set = 0, binding = 1) uniform buf1 49# { 50# float _GLF_uniform_float_values[1]; 51# }; 52# 53# layout(location = 0) out vec4 _GLF_color; 54# 55# void main() 56# { 57# // Always true. The line below simplifies to 58# // min(vec2(1, 1), vec2(transpose(mat2(1)))).y = min(vec2(1, 1), vec2(mat2(1))).y 59# // = min(vec2(1, 1), vec2(1, 0)).y = vec2(1, 0).y = 0. 60# if(min(vec2(1), vec2(transpose(mat2(_int_1)))).y == _float_0_0) 61# { 62# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 63# } 64# else 65# { 66# _GLF_color = vec4(_int_0); 67# } 68# } 69SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 70; SPIR-V 71; Version: 1.0 72; Generator: Khronos Glslang Reference Front End; 10 73; Bound: 68 74; Schema: 0 75 OpCapability Shader 76 %1 = OpExtInstImport "GLSL.std.450" 77 OpMemoryModel Logical GLSL450 78 OpEntryPoint Fragment %4 "main" %47 79 OpExecutionMode %4 OriginUpperLeft 80 OpSource ESSL 320 81 OpName %4 "main" 82 OpName %14 "buf0" 83 OpMemberName %14 0 "_GLF_uniform_int_values" 84 OpName %16 "" 85 OpName %35 "buf1" 86 OpMemberName %35 0 "_GLF_uniform_float_values" 87 OpName %37 "" 88 OpName %47 "_GLF_color" 89 OpDecorate %13 ArrayStride 16 90 OpMemberDecorate %14 0 Offset 0 91 OpDecorate %14 Block 92 OpDecorate %16 DescriptorSet 0 93 OpDecorate %16 Binding 0 94 OpDecorate %34 ArrayStride 16 95 OpMemberDecorate %35 0 Offset 0 96 OpDecorate %35 Block 97 OpDecorate %37 DescriptorSet 0 98 OpDecorate %37 Binding 1 99 OpDecorate %47 Location 0 100 %2 = OpTypeVoid 101 %3 = OpTypeFunction %2 102 %6 = OpTypeFloat 32 103 %7 = OpTypeVector %6 2 104 %8 = OpConstant %6 1 105 %9 = OpConstantComposite %7 %8 %8 106 %10 = OpTypeInt 32 1 107 %11 = OpTypeInt 32 0 108 %12 = OpConstant %11 2 109 %13 = OpTypeArray %10 %12 110 %14 = OpTypeStruct %13 111 %15 = OpTypePointer Uniform %14 112 %16 = OpVariable %15 Uniform 113 %17 = OpConstant %10 0 114 %18 = OpTypePointer Uniform %10 115 %22 = OpTypeMatrix %7 2 116 %23 = OpConstant %6 0 117 %32 = OpConstant %11 1 118 %34 = OpTypeArray %6 %32 119 %35 = OpTypeStruct %34 120 %36 = OpTypePointer Uniform %35 121 %37 = OpVariable %36 Uniform 122 %38 = OpTypePointer Uniform %6 123 %41 = OpTypeBool 124 %45 = OpTypeVector %6 4 125 %46 = OpTypePointer Output %45 126 %47 = OpVariable %46 Output 127 %51 = OpConstant %10 1 128 %67 = OpUndef %6 129 %4 = OpFunction %2 None %3 130 %5 = OpLabel 131 %19 = OpAccessChain %18 %16 %17 %17 132 %20 = OpLoad %10 %19 133 %21 = OpConvertSToF %6 %20 134 %24 = OpCompositeConstruct %7 %21 %23 135 %25 = OpCompositeConstruct %7 %23 %21 136 %26 = OpCompositeConstruct %22 %24 %25 137 %27 = OpTranspose %22 %26 138 %29 = OpCompositeExtract %6 %27 0 1 139 %30 = OpCompositeConstruct %7 %67 %29 140 %31 = OpExtInst %7 %1 FMin %9 %30 141 %33 = OpCompositeExtract %6 %31 1 142 %39 = OpAccessChain %38 %37 %17 %17 143 %40 = OpLoad %6 %39 144 %42 = OpFOrdEqual %41 %33 %40 145 OpSelectionMerge %44 None 146 OpBranchConditional %42 %43 %62 147 %43 = OpLabel 148 %52 = OpAccessChain %18 %16 %17 %51 149 %53 = OpLoad %10 %52 150 %54 = OpConvertSToF %6 %53 151 %61 = OpCompositeConstruct %45 %21 %54 %54 %21 152 OpStore %47 %61 153 OpBranch %44 154 %62 = OpLabel 155 %63 = OpAccessChain %18 %16 %17 %51 156 %64 = OpLoad %10 %63 157 %65 = OpConvertSToF %6 %64 158 %66 = OpCompositeConstruct %45 %65 %65 %65 %65 159 OpStore %47 %66 160 OpBranch %44 161 %44 = OpLabel 162 OpReturn 163 OpFunctionEnd 164END 165 166# uniforms for variant 167 168# _GLF_uniform_float_values 169BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 170 0.0 171END 172# _GLF_uniform_int_values 173BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 174 1 0 175END 176 177BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 178 179PIPELINE graphics variant_pipeline 180 ATTACH variant_vertex_shader 181 ATTACH variant_fragment_shader 182 FRAMEBUFFER_SIZE 32 32 183 BIND BUFFER variant_framebuffer AS color LOCATION 0 184 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 185 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 186END 187CLEAR_COLOR variant_pipeline 0 0 0 255 188 189CLEAR variant_pipeline 190RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 191 192EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 193