1#!amber 2 3# Copyright 2022 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_0 _GLF_uniform_int_values[0] 29# #define _int_1 _GLF_uniform_int_values[1] 30# #define _int_10 _GLF_uniform_int_values[2] 31# 32# precision highp float; 33# precision highp int; 34# 35# // Contents of _GLF_uniform_int_values: [0, 1, 10] 36# layout(set = 0, binding = 0) uniform buf0 37# { 38# int _GLF_uniform_int_values[3]; 39# }; 40# 41# const int _GLF_global_loop_bound = 10; 42# int _GLF_global_loop_count = 0; 43# 44# layout(location = 0) out vec4 _GLF_color; 45# 46# // Contents of one: 1 47# layout(set = 0, binding = 1) uniform buf1 48# { 49# int one; 50# }; 51# 52# void main() 53# { 54# int a = _int_0; 55# 56# // (1 ^ 1) & 1 = 0, therefore the loop iterates until global loop bound is reached. 57# for(int i = _int_1; i != ((1 ^ one) & 1) && _GLF_global_loop_count < _GLF_global_loop_bound; i++) 58# { 59# _GLF_global_loop_count++; 60# a++; 61# } 62# 63# // Always true. 64# if(a == _int_10) 65# { 66# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 67# } 68# else 69# { 70# _GLF_color = vec4(_int_0); 71# } 72# } 73SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 74; SPIR-V 75; Version: 1.0 76; Generator: Khronos Glslang Reference Front End; 10 77; Bound: 79 78; Schema: 0 79 OpCapability Shader 80 %1 = OpExtInstImport "GLSL.std.450" 81 OpMemoryModel Logical GLSL450 82 OpEntryPoint Fragment %4 "main" %60 83 OpExecutionMode %4 OriginUpperLeft 84 OpSource ESSL 320 85 OpName %4 "main" 86 OpName %8 "_GLF_global_loop_count" 87 OpName %11 "a" 88 OpName %15 "buf0" 89 OpMemberName %15 0 "_GLF_uniform_int_values" 90 OpName %17 "" 91 OpName %21 "i" 92 OpName %31 "buf1" 93 OpMemberName %31 0 "one" 94 OpName %33 "" 95 OpName %60 "_GLF_color" 96 OpDecorate %14 ArrayStride 16 97 OpMemberDecorate %15 0 Offset 0 98 OpDecorate %15 Block 99 OpDecorate %17 DescriptorSet 0 100 OpDecorate %17 Binding 0 101 OpMemberDecorate %31 0 Offset 0 102 OpDecorate %31 Block 103 OpDecorate %33 DescriptorSet 0 104 OpDecorate %33 Binding 1 105 OpDecorate %60 Location 0 106 %2 = OpTypeVoid 107 %3 = OpTypeFunction %2 108 %6 = OpTypeInt 32 1 109 %7 = OpTypePointer Private %6 110 %8 = OpVariable %7 Private 111 %9 = OpConstant %6 0 112 %10 = OpTypePointer Function %6 113 %12 = OpTypeInt 32 0 114 %13 = OpConstant %12 3 115 %14 = OpTypeArray %6 %13 116 %15 = OpTypeStruct %14 117 %16 = OpTypePointer Uniform %15 118 %17 = OpVariable %16 Uniform 119 %18 = OpTypePointer Uniform %6 120 %22 = OpConstant %6 1 121 %31 = OpTypeStruct %6 122 %32 = OpTypePointer Uniform %31 123 %33 = OpVariable %32 Uniform 124 %38 = OpTypeBool 125 %41 = OpConstant %6 10 126 %51 = OpConstant %6 2 127 %57 = OpTypeFloat 32 128 %58 = OpTypeVector %57 4 129 %59 = OpTypePointer Output %58 130 %60 = OpVariable %59 Output 131 %4 = OpFunction %2 None %3 132 %5 = OpLabel 133 %11 = OpVariable %10 Function 134 %21 = OpVariable %10 Function 135 OpStore %8 %9 136 %19 = OpAccessChain %18 %17 %9 %9 137 %20 = OpLoad %6 %19 138 OpStore %11 %20 139 %23 = OpAccessChain %18 %17 %9 %22 140 %24 = OpLoad %6 %23 141 OpStore %21 %24 142 OpBranch %25 143 %25 = OpLabel 144 OpLoopMerge %27 %28 None 145 OpBranch %29 146 %29 = OpLabel 147 %30 = OpLoad %6 %21 148 %34 = OpAccessChain %18 %33 %9 149 %35 = OpLoad %6 %34 150 %36 = OpBitwiseXor %6 %22 %35 151 %37 = OpBitwiseAnd %6 %36 %22 152 %39 = OpINotEqual %38 %30 %37 153 %40 = OpLoad %6 %8 154 %42 = OpSLessThan %38 %40 %41 155 %43 = OpLogicalAnd %38 %39 %42 156 OpBranchConditional %43 %26 %27 157 %26 = OpLabel 158 %44 = OpLoad %6 %8 159 %45 = OpIAdd %6 %44 %22 160 OpStore %8 %45 161 %46 = OpLoad %6 %11 162 %47 = OpIAdd %6 %46 %22 163 OpStore %11 %47 164 OpBranch %28 165 %28 = OpLabel 166 %48 = OpLoad %6 %21 167 %49 = OpIAdd %6 %48 %22 168 OpStore %21 %49 169 OpBranch %25 170 %27 = OpLabel 171 %50 = OpLoad %6 %11 172 %52 = OpAccessChain %18 %17 %9 %51 173 %53 = OpLoad %6 %52 174 %54 = OpIEqual %38 %50 %53 175 OpSelectionMerge %56 None 176 OpBranchConditional %54 %55 %74 177 %55 = OpLabel 178 %61 = OpAccessChain %18 %17 %9 %22 179 %62 = OpLoad %6 %61 180 %63 = OpConvertSToF %57 %62 181 %64 = OpAccessChain %18 %17 %9 %9 182 %65 = OpLoad %6 %64 183 %66 = OpConvertSToF %57 %65 184 %67 = OpAccessChain %18 %17 %9 %9 185 %68 = OpLoad %6 %67 186 %69 = OpConvertSToF %57 %68 187 %70 = OpAccessChain %18 %17 %9 %22 188 %71 = OpLoad %6 %70 189 %72 = OpConvertSToF %57 %71 190 %73 = OpCompositeConstruct %58 %63 %66 %69 %72 191 OpStore %60 %73 192 OpBranch %56 193 %74 = OpLabel 194 %75 = OpAccessChain %18 %17 %9 %9 195 %76 = OpLoad %6 %75 196 %77 = OpConvertSToF %57 %76 197 %78 = OpCompositeConstruct %58 %77 %77 %77 %77 198 OpStore %60 %78 199 OpBranch %56 200 %56 = OpLabel 201 OpReturn 202 OpFunctionEnd 203END 204 205# uniforms for variant 206 207# one 208BUFFER variant_one DATA_TYPE int32 STD140 DATA 209 1 210END 211# _GLF_uniform_int_values 212BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 213 0 1 10 214END 215 216BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 217 218PIPELINE graphics variant_pipeline 219 ATTACH variant_vertex_shader 220 ATTACH variant_fragment_shader 221 FRAMEBUFFER_SIZE 32 32 222 BIND BUFFER variant_framebuffer AS color LOCATION 0 223 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 1 224 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 225END 226CLEAR_COLOR variant_pipeline 0 0 0 255 227 228CLEAR variant_pipeline 229RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 230 231EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 232