1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific NIR code paths 21 22# The test passes because the shader always writes red. 23 24# Optimized using spirv-opt with the following arguments: 25# '--scalar-replacement=100' 26# '--eliminate-dead-inserts' 27# '--eliminate-local-multi-store' 28# '--convert-local-access-chains' 29# '--eliminate-dead-branches' 30# '--merge-blocks' 31# '--eliminate-dead-branches' 32# '--eliminate-dead-branches' 33# '--merge-blocks' 34# '--scalar-replacement=100' 35# '--eliminate-dead-branches' 36# '--merge-blocks' 37# '--ccp' 38# '--eliminate-local-single-store' 39# '--scalar-replacement=100' 40# '--convert-local-access-chains' 41# '--ccp' 42# '--reduce-load-size' 43# '--eliminate-dead-branches' 44# '--eliminate-local-single-block' 45# '--redundancy-elimination' 46# '--combine-access-chains' 47# '--ccp' 48# '--inline-entry-points-exhaustive' 49# '--scalar-replacement=100' 50# '--ccp' 51# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af 52 53 54 55SHADER vertex variant_vertex_shader PASSTHROUGH 56 57# variant_fragment_shader is derived from the following GLSL: 58# #version 320 es 59# #define _int_1 _GLF_uniform_int_values[0] 60# #define _int_0 _GLF_uniform_int_values[1] 61# #define _float_1_0 _GLF_uniform_float_values[0] 62# #define _float_0_5 _GLF_uniform_float_values[1] 63# 64# precision highp float; 65# precision highp int; 66# 67# // Contents of _GLF_uniform_int_values: [1, 0] 68# layout(set = 0, binding = 0) uniform buf0 69# { 70# int _GLF_uniform_int_values[2]; 71# }; 72# 73# // Contents of _GLF_uniform_float_values: [1.0, 0.5] 74# layout(set = 0, binding = 1) uniform buf1 75# { 76# float _GLF_uniform_float_values[2]; 77# }; 78# 79# // Contents of one: [1.0, 1.0] 80# layout(set = 0, binding = 2) uniform buf2 81# { 82# vec2 one; 83# }; 84# 85# layout(location = 0) out vec4 _GLF_color; 86# 87# void main() 88# { 89# float f = _float_1_0; 90# 91# // Iterated once. 92# do 93# { 94# // Iterated once. 95# for (int i = 0; i != clamp(_int_0, int(one.x), 2); i++) 96# { 97# // Always chooses 2.0, thus f becomes 0.5. 98# f /= one.y > _float_1_0 ? 256.0 : 2.0; 99# } 100# } 101# while(_float_1_0 > one.y); 102# 103# // Always true. 104# if (f > _float_0_5 - 0.01 && f < _float_0_5 + 0.01) 105# { 106# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 107# } 108# else 109# { 110# _GLF_color = vec4(_int_0); 111# } 112# } 113SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 114; SPIR-V 115; Version: 1.0 116; Generator: Khronos Glslang Reference Front End; 10 117; Bound: 110 118; Schema: 0 119 OpCapability Shader 120 %1 = OpExtInstImport "GLSL.std.450" 121 OpMemoryModel Logical GLSL450 122 OpEntryPoint Fragment %4 "main" %88 123 OpExecutionMode %4 OriginUpperLeft 124 OpSource ESSL 320 125 OpName %4 "main" 126 OpName %8 "f" 127 OpName %12 "buf1" 128 OpMemberName %12 0 "_GLF_uniform_float_values" 129 OpName %14 "" 130 OpName %25 "i" 131 OpName %33 "buf0" 132 OpMemberName %33 0 "_GLF_uniform_int_values" 133 OpName %35 "" 134 OpName %41 "buf2" 135 OpMemberName %41 0 "one" 136 OpName %43 "" 137 OpName %88 "_GLF_color" 138 OpDecorate %11 ArrayStride 16 139 OpMemberDecorate %12 0 Offset 0 140 OpDecorate %12 Block 141 OpDecorate %14 DescriptorSet 0 142 OpDecorate %14 Binding 1 143 OpDecorate %32 ArrayStride 16 144 OpMemberDecorate %33 0 Offset 0 145 OpDecorate %33 Block 146 OpDecorate %35 DescriptorSet 0 147 OpDecorate %35 Binding 0 148 OpMemberDecorate %41 0 Offset 0 149 OpDecorate %41 Block 150 OpDecorate %43 DescriptorSet 0 151 OpDecorate %43 Binding 2 152 OpDecorate %88 Location 0 153 %2 = OpTypeVoid 154 %3 = OpTypeFunction %2 155 %6 = OpTypeFloat 32 156 %7 = OpTypePointer Function %6 157 %9 = OpTypeInt 32 0 158 %10 = OpConstant %9 2 159 %11 = OpTypeArray %6 %10 160 %12 = OpTypeStruct %11 161 %13 = OpTypePointer Uniform %12 162 %14 = OpVariable %13 Uniform 163 %15 = OpTypeInt 32 1 164 %16 = OpConstant %15 0 165 %17 = OpTypePointer Uniform %6 166 %24 = OpTypePointer Function %15 167 %32 = OpTypeArray %15 %10 168 %33 = OpTypeStruct %32 169 %34 = OpTypePointer Uniform %33 170 %35 = OpVariable %34 Uniform 171 %36 = OpConstant %15 1 172 %37 = OpTypePointer Uniform %15 173 %40 = OpTypeVector %6 2 174 %41 = OpTypeStruct %40 175 %42 = OpTypePointer Uniform %41 176 %43 = OpVariable %42 Uniform 177 %44 = OpConstant %9 0 178 %48 = OpConstant %15 2 179 %50 = OpTypeBool 180 %52 = OpConstant %9 1 181 %58 = OpConstant %6 256 182 %59 = OpConstant %6 2 183 %73 = OpConstant %6 0.00999999978 184 %86 = OpTypeVector %6 4 185 %87 = OpTypePointer Output %86 186 %88 = OpVariable %87 Output 187 %4 = OpFunction %2 None %3 188 %5 = OpLabel 189 %8 = OpVariable %7 Function 190 %25 = OpVariable %24 Function 191 %18 = OpAccessChain %17 %14 %16 %16 192 %19 = OpLoad %6 %18 193 OpStore %8 %19 194 OpBranch %20 195 %20 = OpLabel 196 %109 = OpPhi %6 %19 %5 %108 %23 197 OpStore %25 %16 198 OpLoopMerge %22 %23 None 199 OpBranch %26 200 %26 = OpLabel 201 %108 = OpPhi %6 %109 %20 %62 %27 202 %107 = OpPhi %15 %16 %20 %64 %27 203 %38 = OpAccessChain %37 %35 %16 %36 204 %39 = OpLoad %15 %38 205 %45 = OpAccessChain %17 %43 %16 %44 206 %46 = OpLoad %6 %45 207 %47 = OpConvertFToS %15 %46 208 %49 = OpExtInst %15 %1 SClamp %39 %47 %48 209 %51 = OpINotEqual %50 %107 %49 210 OpLoopMerge %28 %27 None 211 OpBranchConditional %51 %27 %28 212 %27 = OpLabel 213 %53 = OpAccessChain %17 %43 %16 %52 214 %54 = OpLoad %6 %53 215 %57 = OpFOrdGreaterThan %50 %54 %19 216 %60 = OpSelect %6 %57 %58 %59 217 %62 = OpFDiv %6 %108 %60 218 OpStore %8 %62 219 %64 = OpIAdd %15 %107 %36 220 OpStore %25 %64 221 OpBranch %26 222 %28 = OpLabel 223 OpBranch %23 224 %23 = OpLabel 225 %67 = OpAccessChain %17 %43 %16 %52 226 %68 = OpLoad %6 %67 227 %69 = OpFOrdGreaterThan %50 %19 %68 228 OpBranchConditional %69 %20 %22 229 %22 = OpLabel 230 %71 = OpAccessChain %17 %14 %16 %36 231 %72 = OpLoad %6 %71 232 %74 = OpFSub %6 %72 %73 233 %75 = OpFOrdGreaterThan %50 %108 %74 234 OpSelectionMerge %77 None 235 OpBranchConditional %75 %76 %77 236 %76 = OpLabel 237 %81 = OpFAdd %6 %72 %73 238 %82 = OpFOrdLessThan %50 %108 %81 239 OpBranch %77 240 %77 = OpLabel 241 %83 = OpPhi %50 %75 %22 %82 %76 242 OpSelectionMerge %85 None 243 OpBranchConditional %83 %84 %102 244 %84 = OpLabel 245 %89 = OpAccessChain %37 %35 %16 %16 246 %90 = OpLoad %15 %89 247 %91 = OpConvertSToF %6 %90 248 %94 = OpConvertSToF %6 %39 249 %101 = OpCompositeConstruct %86 %91 %94 %94 %91 250 OpStore %88 %101 251 OpBranch %85 252 %102 = OpLabel 253 %105 = OpConvertSToF %6 %39 254 %106 = OpCompositeConstruct %86 %105 %105 %105 %105 255 OpStore %88 %106 256 OpBranch %85 257 %85 = OpLabel 258 OpReturn 259 OpFunctionEnd 260END 261 262# uniforms for variant 263 264# one 265BUFFER variant_one DATA_TYPE vec2<float> STD140 DATA 266 1.0 1.0 267END 268# _GLF_uniform_float_values 269BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 270 1.0 0.5 271END 272# _GLF_uniform_int_values 273BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 274 1 0 275END 276 277BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 278 279PIPELINE graphics variant_pipeline 280 ATTACH variant_vertex_shader 281 ATTACH variant_fragment_shader 282 FRAMEBUFFER_SIZE 256 256 283 BIND BUFFER variant_framebuffer AS color LOCATION 0 284 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 2 285 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 286 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 287END 288CLEAR_COLOR variant_pipeline 0 0 0 255 289 290CLEAR variant_pipeline 291RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 292 293EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 294