1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _float_0_0 _GLF_uniform_float_values[0] 31# #define _float_1_0 _GLF_uniform_float_values[1] 32# 33# precision highp float; 34# precision highp int; 35# 36# // Contents of _GLF_uniform_int_values: [1, 0] 37# layout(set = 0, binding = 0) uniform buf0 38# { 39# int _GLF_uniform_int_values[2]; 40# }; 41# 42# // Contents of _GLF_uniform_float_values: [0.0, 1.0] 43# layout(set = 0, binding = 1) uniform buf1 44# { 45# float _GLF_uniform_float_values[2]; 46# }; 47# 48# layout(location = 0) out vec4 _GLF_color; 49# 50# void main() 51# { 52# int a; 53# float f = _float_0_0; 54# 55# // Always false. 56# if(gl_FragCoord.x < _float_0_0) 57# { 58# // a is undefined, but this is never executed. 59# f = ldexp(_float_1_0, (a / int(gl_FragCoord.x))); 60# } 61# 62# // Always true. 63# if(f == _float_0_0) 64# { 65# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 66# } 67# else 68# { 69# _GLF_color = vec4(_int_0); 70# } 71# } 72SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 73; SPIR-V 74; Version: 1.0 75; Generator: Khronos Glslang Reference Front End; 10 76; Bound: 75 77; Schema: 0 78 OpCapability Shader 79 %1 = OpExtInstImport "GLSL.std.450" 80 OpMemoryModel Logical GLSL450 81 OpEntryPoint Fragment %4 "main" %22 %51 82 OpExecutionMode %4 OriginUpperLeft 83 OpSource ESSL 320 84 OpName %4 "main" 85 OpName %8 "f" 86 OpName %12 "buf1" 87 OpMemberName %12 0 "_GLF_uniform_float_values" 88 OpName %14 "" 89 OpName %22 "gl_FragCoord" 90 OpName %37 "a" 91 OpName %51 "_GLF_color" 92 OpName %53 "buf0" 93 OpMemberName %53 0 "_GLF_uniform_int_values" 94 OpName %55 "" 95 OpDecorate %11 ArrayStride 16 96 OpMemberDecorate %12 0 Offset 0 97 OpDecorate %12 Block 98 OpDecorate %14 DescriptorSet 0 99 OpDecorate %14 Binding 1 100 OpDecorate %22 BuiltIn FragCoord 101 OpDecorate %51 Location 0 102 OpDecorate %52 ArrayStride 16 103 OpMemberDecorate %53 0 Offset 0 104 OpDecorate %53 Block 105 OpDecorate %55 DescriptorSet 0 106 OpDecorate %55 Binding 0 107 %2 = OpTypeVoid 108 %3 = OpTypeFunction %2 109 %6 = OpTypeFloat 32 110 %7 = OpTypePointer Function %6 111 %9 = OpTypeInt 32 0 112 %10 = OpConstant %9 2 113 %11 = OpTypeArray %6 %10 114 %12 = OpTypeStruct %11 115 %13 = OpTypePointer Uniform %12 116 %14 = OpVariable %13 Uniform 117 %15 = OpTypeInt 32 1 118 %16 = OpConstant %15 0 119 %17 = OpTypePointer Uniform %6 120 %20 = OpTypeVector %6 4 121 %21 = OpTypePointer Input %20 122 %22 = OpVariable %21 Input 123 %23 = OpConstant %9 0 124 %24 = OpTypePointer Input %6 125 %29 = OpTypeBool 126 %33 = OpConstant %15 1 127 %36 = OpTypePointer Function %15 128 %50 = OpTypePointer Output %20 129 %51 = OpVariable %50 Output 130 %52 = OpTypeArray %15 %10 131 %53 = OpTypeStruct %52 132 %54 = OpTypePointer Uniform %53 133 %55 = OpVariable %54 Uniform 134 %56 = OpTypePointer Uniform %15 135 %4 = OpFunction %2 None %3 136 %5 = OpLabel 137 %8 = OpVariable %7 Function 138 %37 = OpVariable %36 Function 139 %18 = OpAccessChain %17 %14 %16 %16 140 %19 = OpLoad %6 %18 141 OpStore %8 %19 142 %25 = OpAccessChain %24 %22 %23 143 %26 = OpLoad %6 %25 144 %27 = OpAccessChain %17 %14 %16 %16 145 %28 = OpLoad %6 %27 146 %30 = OpFOrdLessThan %29 %26 %28 147 OpSelectionMerge %32 None 148 OpBranchConditional %30 %31 %32 149 %31 = OpLabel 150 %34 = OpAccessChain %17 %14 %16 %33 151 %35 = OpLoad %6 %34 152 %38 = OpLoad %15 %37 153 %39 = OpAccessChain %24 %22 %23 154 %40 = OpLoad %6 %39 155 %41 = OpConvertFToS %15 %40 156 %42 = OpSDiv %15 %38 %41 157 %43 = OpExtInst %6 %1 Ldexp %35 %42 158 OpStore %8 %43 159 OpBranch %32 160 %32 = OpLabel 161 %44 = OpLoad %6 %8 162 %45 = OpAccessChain %17 %14 %16 %16 163 %46 = OpLoad %6 %45 164 %47 = OpFOrdEqual %29 %44 %46 165 OpSelectionMerge %49 None 166 OpBranchConditional %47 %48 %70 167 %48 = OpLabel 168 %57 = OpAccessChain %56 %55 %16 %16 169 %58 = OpLoad %15 %57 170 %59 = OpConvertSToF %6 %58 171 %60 = OpAccessChain %56 %55 %16 %33 172 %61 = OpLoad %15 %60 173 %62 = OpConvertSToF %6 %61 174 %63 = OpAccessChain %56 %55 %16 %33 175 %64 = OpLoad %15 %63 176 %65 = OpConvertSToF %6 %64 177 %66 = OpAccessChain %56 %55 %16 %16 178 %67 = OpLoad %15 %66 179 %68 = OpConvertSToF %6 %67 180 %69 = OpCompositeConstruct %20 %59 %62 %65 %68 181 OpStore %51 %69 182 OpBranch %49 183 %70 = OpLabel 184 %71 = OpAccessChain %56 %55 %16 %33 185 %72 = OpLoad %15 %71 186 %73 = OpConvertSToF %6 %72 187 %74 = OpCompositeConstruct %20 %73 %73 %73 %73 188 OpStore %51 %74 189 OpBranch %49 190 %49 = OpLabel 191 OpReturn 192 OpFunctionEnd 193END 194 195# uniforms for variant 196 197# _GLF_uniform_float_values 198BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 199 0.0 1.0 200END 201# _GLF_uniform_int_values 202BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 203 1 0 204END 205 206BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 207 208PIPELINE graphics variant_pipeline 209 ATTACH variant_vertex_shader 210 ATTACH variant_fragment_shader 211 FRAMEBUFFER_SIZE 256 256 212 BIND BUFFER variant_framebuffer AS color LOCATION 0 213 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 214 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 215END 216CLEAR_COLOR variant_pipeline 0 0 0 255 217 218CLEAR variant_pipeline 219RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 220 221EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 222