1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific fast idiv code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_0 _GLF_uniform_int_values[0] 29# #define _int_1000 _GLF_uniform_int_values[1] 30# #define _int_1 _GLF_uniform_int_values[2] 31# 32# precision highp int; 33# 34# precision highp float; 35# 36# // Contents of _GLF_uniform_int_values: [0, 1000, 1] 37# layout(set = 0, binding = 0) uniform buf0 38# { 39# int _GLF_uniform_int_values[3]; 40# }; 41# 42# layout(location = 0) out vec4 _GLF_color; 43# 44# void main() 45# { 46# int a = _int_1000; 47# 48# // Always true. 49# if((a / ivec2(_int_1, 63677)).y == _int_0) 50# { 51# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 52# } 53# else 54# { 55# _GLF_color = vec4(_int_0); 56# } 57# } 58SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 59; SPIR-V 60; Version: 1.0 61; Generator: Khronos Glslang Reference Front End; 10 62; Bound: 59 63; Schema: 0 64 OpCapability Shader 65 %1 = OpExtInstImport "GLSL.std.450" 66 OpMemoryModel Logical GLSL450 67 OpEntryPoint Fragment %4 "main" %40 68 OpExecutionMode %4 OriginUpperLeft 69 OpSource ESSL 320 70 OpName %4 "main" 71 OpName %8 "a" 72 OpName %12 "buf0" 73 OpMemberName %12 0 "_GLF_uniform_int_values" 74 OpName %14 "" 75 OpName %40 "_GLF_color" 76 OpDecorate %11 ArrayStride 16 77 OpMemberDecorate %12 0 Offset 0 78 OpDecorate %12 Block 79 OpDecorate %14 DescriptorSet 0 80 OpDecorate %14 Binding 0 81 OpDecorate %40 Location 0 82 %2 = OpTypeVoid 83 %3 = OpTypeFunction %2 84 %6 = OpTypeInt 32 1 85 %7 = OpTypePointer Function %6 86 %9 = OpTypeInt 32 0 87 %10 = OpConstant %9 3 88 %11 = OpTypeArray %6 %10 89 %12 = OpTypeStruct %11 90 %13 = OpTypePointer Uniform %12 91 %14 = OpVariable %13 Uniform 92 %15 = OpConstant %6 0 93 %16 = OpConstant %6 1 94 %17 = OpTypePointer Uniform %6 95 %21 = OpConstant %6 2 96 %24 = OpConstant %6 63677 97 %25 = OpTypeVector %6 2 98 %29 = OpConstant %9 1 99 %33 = OpTypeBool 100 %37 = OpTypeFloat 32 101 %38 = OpTypeVector %37 4 102 %39 = OpTypePointer Output %38 103 %40 = OpVariable %39 Output 104 %4 = OpFunction %2 None %3 105 %5 = OpLabel 106 %8 = OpVariable %7 Function 107 %18 = OpAccessChain %17 %14 %15 %16 108 %19 = OpLoad %6 %18 109 OpStore %8 %19 110 %20 = OpLoad %6 %8 111 %22 = OpAccessChain %17 %14 %15 %21 112 %23 = OpLoad %6 %22 113 %26 = OpCompositeConstruct %25 %23 %24 114 %27 = OpCompositeConstruct %25 %20 %20 115 %28 = OpSDiv %25 %27 %26 116 %30 = OpCompositeExtract %6 %28 1 117 %31 = OpAccessChain %17 %14 %15 %15 118 %32 = OpLoad %6 %31 119 %34 = OpIEqual %33 %30 %32 120 OpSelectionMerge %36 None 121 OpBranchConditional %34 %35 %54 122 %35 = OpLabel 123 %41 = OpAccessChain %17 %14 %15 %21 124 %42 = OpLoad %6 %41 125 %43 = OpConvertSToF %37 %42 126 %44 = OpAccessChain %17 %14 %15 %15 127 %45 = OpLoad %6 %44 128 %46 = OpConvertSToF %37 %45 129 %47 = OpAccessChain %17 %14 %15 %15 130 %48 = OpLoad %6 %47 131 %49 = OpConvertSToF %37 %48 132 %50 = OpAccessChain %17 %14 %15 %21 133 %51 = OpLoad %6 %50 134 %52 = OpConvertSToF %37 %51 135 %53 = OpCompositeConstruct %38 %43 %46 %49 %52 136 OpStore %40 %53 137 OpBranch %36 138 %54 = OpLabel 139 %55 = OpAccessChain %17 %14 %15 %15 140 %56 = OpLoad %6 %55 141 %57 = OpConvertSToF %37 %56 142 %58 = OpCompositeConstruct %38 %57 %57 %57 %57 143 OpStore %40 %58 144 OpBranch %36 145 %36 = OpLabel 146 OpReturn 147 OpFunctionEnd 148END 149 150# uniforms for variant 151 152# _GLF_uniform_int_values 153BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 154 0 1000 1 155END 156 157BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 158 159PIPELINE graphics variant_pipeline 160 ATTACH variant_vertex_shader 161 ATTACH variant_fragment_shader 162 FRAMEBUFFER_SIZE 256 256 163 BIND BUFFER variant_framebuffer AS color LOCATION 0 164 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 165END 166CLEAR_COLOR variant_pipeline 0 0 0 255 167 168CLEAR variant_pipeline 169RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 170 171EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 172