1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific inlining optimization path. 21 22# The test passes because shader always writes red. 23 24# Optimized using spirv-opt with the following arguments: 25# '--eliminate-dead-branches' 26# '--merge-return' 27# '--eliminate-dead-inserts' 28# '--eliminate-local-single-store' 29# '--scalar-replacement=100' 30# '--eliminate-dead-branches' 31# '--merge-blocks' 32# '--scalar-replacement=100' 33# '--eliminate-dead-branches' 34# '--ccp' 35# '--ccp' 36# '--eliminate-dead-branches' 37# '--merge-blocks' 38# '--vector-dce' 39# '--eliminate-dead-branches' 40# '--scalar-replacement=100' 41# '--eliminate-local-single-store' 42# '--combine-access-chains' 43# '--redundancy-elimination' 44# '--ccp' 45# '--eliminate-dead-code-aggressive' 46# '--private-to-local' 47# '--eliminate-local-single-block' 48# '--eliminate-local-multi-store' 49# '--eliminate-local-single-block' 50# '--ccp' 51# spirv-opt commit hash: 96354f5047bf35765af49657304357e00264e5f9 52 53 54 55SHADER vertex variant_vertex_shader PASSTHROUGH 56 57# variant_fragment_shader is derived from the following GLSL: 58# #version 310 es 59# precision highp float; 60# precision highp int; 61# 62# layout(location = 0) out vec4 _GLF_color; 63# layout(set = 0, binding = 0) uniform buf0 64# { 65# int zero; 66# }; 67# 68# vec4 returnRed() 69# { 70# do 71# { 72# // Always false. 73# if(zero == 1) 74# { 75# return vec4(1, 0, 0, 1); 76# } 77# } 78# while(false); 79# return vec4(1, 0, 0, 1); 80# } 81# 82# void main() 83# { 84# do 85# { 86# _GLF_color = returnRed(); 87# } 88# while(false); 89# } 90SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 91; SPIR-V 92; Version: 1.0 93; Generator: Khronos Glslang Reference Front End; 8 94; Bound: 63 95; Schema: 0 96 OpCapability Shader 97 %1 = OpExtInstImport "GLSL.std.450" 98 OpMemoryModel Logical GLSL450 99 OpEntryPoint Fragment %4 "main" %40 100 OpExecutionMode %4 OriginUpperLeft 101 OpSource ESSL 310 102 OpName %4 "main" 103 OpName %9 "returnRed(" 104 OpName %16 "buf0" 105 OpMemberName %16 0 "zero" 106 OpName %18 "" 107 OpName %40 "_GLF_color" 108 OpMemberDecorate %16 0 Offset 0 109 OpDecorate %16 Block 110 OpDecorate %18 DescriptorSet 0 111 OpDecorate %18 Binding 0 112 OpDecorate %40 Location 0 113 %2 = OpTypeVoid 114 %3 = OpTypeFunction %2 115 %6 = OpTypeFloat 32 116 %7 = OpTypeVector %6 4 117 %8 = OpTypeFunction %7 118 %15 = OpTypeInt 32 1 119 %16 = OpTypeStruct %15 120 %17 = OpTypePointer Uniform %16 121 %18 = OpVariable %17 Uniform 122 %19 = OpConstant %15 0 123 %20 = OpTypePointer Uniform %15 124 %23 = OpConstant %15 1 125 %24 = OpTypeBool 126 %28 = OpConstant %6 1 127 %29 = OpConstant %6 0 128 %30 = OpConstantComposite %7 %28 %29 %29 %28 129 %32 = OpConstantFalse %24 130 %39 = OpTypePointer Output %7 131 %40 = OpVariable %39 Output 132 %43 = OpTypePointer Function %7 133 %49 = OpTypePointer Function %24 134 %51 = OpConstantTrue %24 135 %61 = OpUndef %7 136 %62 = OpUndef %24 137 %4 = OpFunction %2 None %3 138 %5 = OpLabel 139 OpBranch %35 140 %35 = OpLabel 141 %41 = OpFunctionCall %7 %9 142 OpStore %40 %41 143 OpLoopMerge %37 %35 None 144 OpBranchConditional %32 %35 %37 145 %37 = OpLabel 146 OpReturn 147 OpFunctionEnd 148 %9 = OpFunction %7 None %8 149 %10 = OpLabel 150 %50 = OpVariable %49 Function %32 151 %44 = OpVariable %43 Function 152 OpBranch %46 153 %46 = OpLabel 154 %56 = OpPhi %24 %32 %10 %62 %48 155 OpLoopMerge %42 %48 None 156 OpBranch %11 157 %11 = OpLabel 158 OpLoopMerge %13 %14 None 159 OpBranch %12 160 %12 = OpLabel 161 %21 = OpAccessChain %20 %18 %19 162 %22 = OpLoad %15 %21 163 %25 = OpIEqual %24 %22 %23 164 OpSelectionMerge %27 None 165 OpBranchConditional %25 %26 %27 166 %26 = OpLabel 167 OpStore %50 %51 168 OpStore %44 %30 169 OpBranch %13 170 %27 = OpLabel 171 OpBranch %14 172 %14 = OpLabel 173 OpBranchConditional %32 %11 %13 174 %13 = OpLabel 175 %58 = OpPhi %7 %30 %26 %61 %14 176 %54 = OpPhi %24 %51 %26 %32 %14 177 OpSelectionMerge %52 None 178 OpBranchConditional %54 %42 %52 179 %52 = OpLabel 180 OpStore %50 %51 181 OpStore %44 %30 182 OpBranch %42 183 %48 = OpLabel 184 OpBranch %46 185 %42 = OpLabel 186 %57 = OpPhi %7 %58 %13 %30 %52 187 OpReturnValue %57 188 OpFunctionEnd 189END 190 191# uniforms for variant 192 193# zero 194BUFFER variant_zero DATA_TYPE int32 DATA 195 0 196END 197 198BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 199 200PIPELINE graphics variant_pipeline 201 ATTACH variant_vertex_shader 202 ATTACH variant_fragment_shader 203 FRAMEBUFFER_SIZE 256 256 204 BIND BUFFER variant_framebuffer AS color LOCATION 0 205 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0 206END 207CLEAR_COLOR variant_pipeline 0 0 0 255 208 209CLEAR variant_pipeline 210RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 211 212EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 213