1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific NIR code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_0 _GLF_uniform_int_values[0] 29# #define _int_1 _GLF_uniform_int_values[1] 30# 31# precision highp float; 32# precision highp int; 33# 34# // Contents of _GLF_uniform_int_values: [0, 1] 35# layout(set = 0, binding = 0) uniform buf0 36# { 37# int _GLF_uniform_int_values[2]; 38# }; 39# 40# layout(location = 0) out vec4 _GLF_color; 41# 42# void main() 43# { 44# int a = 1; 45# 46# do 47# { 48# // Always true. 49# if(a >= _int_0) 50# { 51# break; 52# } 53# 54# // Never executed as the break above is always hit. 55# if (true) 56# { 57# discard; 58# } 59# 60# a++; 61# } 62# while(a != 1); 63# 64# // Always true. 65# if(a == 1) 66# { 67# _GLF_color = vec4(1, _int_0, _int_0, _int_1); 68# } 69# else 70# { 71# _GLF_color = vec4(_int_0); 72# } 73# } 74SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 75; SPIR-V 76; Version: 1.0 77; Generator: Khronos Glslang Reference Front End; 10 78; Bound: 62 79; Schema: 0 80 OpCapability Shader 81 %1 = OpExtInstImport "GLSL.std.450" 82 OpMemoryModel Logical GLSL450 83 OpEntryPoint Fragment %4 "main" %45 84 OpExecutionMode %4 OriginUpperLeft 85 OpSource ESSL 320 86 OpName %4 "main" 87 OpName %8 "a" 88 OpName %18 "buf0" 89 OpMemberName %18 0 "_GLF_uniform_int_values" 90 OpName %20 "" 91 OpName %45 "_GLF_color" 92 OpDecorate %17 ArrayStride 16 93 OpMemberDecorate %18 0 Offset 0 94 OpDecorate %18 Block 95 OpDecorate %20 DescriptorSet 0 96 OpDecorate %20 Binding 0 97 OpDecorate %45 Location 0 98 %2 = OpTypeVoid 99 %3 = OpTypeFunction %2 100 %6 = OpTypeInt 32 1 101 %7 = OpTypePointer Function %6 102 %9 = OpConstant %6 1 103 %15 = OpTypeInt 32 0 104 %16 = OpConstant %15 2 105 %17 = OpTypeArray %6 %16 106 %18 = OpTypeStruct %17 107 %19 = OpTypePointer Uniform %18 108 %20 = OpVariable %19 Uniform 109 %21 = OpConstant %6 0 110 %22 = OpTypePointer Uniform %6 111 %25 = OpTypeBool 112 %30 = OpConstantTrue %25 113 %42 = OpTypeFloat 32 114 %43 = OpTypeVector %42 4 115 %44 = OpTypePointer Output %43 116 %45 = OpVariable %44 Output 117 %46 = OpConstant %42 1 118 %4 = OpFunction %2 None %3 119 %5 = OpLabel 120 %8 = OpVariable %7 Function 121 OpStore %8 %9 122 OpBranch %10 123 %10 = OpLabel 124 OpLoopMerge %12 %13 None 125 OpBranch %11 126 %11 = OpLabel 127 %14 = OpLoad %6 %8 128 %23 = OpAccessChain %22 %20 %21 %21 129 %24 = OpLoad %6 %23 130 %26 = OpSGreaterThanEqual %25 %14 %24 131 OpSelectionMerge %28 None 132 OpBranchConditional %26 %27 %28 133 %27 = OpLabel 134 OpBranch %12 135 %28 = OpLabel 136 OpSelectionMerge %32 None 137 OpBranchConditional %30 %31 %32 138 %31 = OpLabel 139 OpKill 140 %32 = OpLabel 141 %34 = OpLoad %6 %8 142 %35 = OpIAdd %6 %34 %9 143 OpStore %8 %35 144 OpBranch %13 145 %13 = OpLabel 146 %36 = OpLoad %6 %8 147 %37 = OpINotEqual %25 %36 %9 148 OpBranchConditional %37 %10 %12 149 %12 = OpLabel 150 %38 = OpLoad %6 %8 151 %39 = OpIEqual %25 %38 %9 152 OpSelectionMerge %41 None 153 OpBranchConditional %39 %40 %57 154 %40 = OpLabel 155 %47 = OpAccessChain %22 %20 %21 %21 156 %48 = OpLoad %6 %47 157 %49 = OpConvertSToF %42 %48 158 %50 = OpAccessChain %22 %20 %21 %21 159 %51 = OpLoad %6 %50 160 %52 = OpConvertSToF %42 %51 161 %53 = OpAccessChain %22 %20 %21 %9 162 %54 = OpLoad %6 %53 163 %55 = OpConvertSToF %42 %54 164 %56 = OpCompositeConstruct %43 %46 %49 %52 %55 165 OpStore %45 %56 166 OpBranch %41 167 %57 = OpLabel 168 %58 = OpAccessChain %22 %20 %21 %21 169 %59 = OpLoad %6 %58 170 %60 = OpConvertSToF %42 %59 171 %61 = OpCompositeConstruct %43 %60 %60 %60 %60 172 OpStore %45 %61 173 OpBranch %41 174 %41 = OpLabel 175 OpReturn 176 OpFunctionEnd 177END 178 179# uniforms for variant 180 181# _GLF_uniform_int_values 182BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 183 0 1 184END 185 186BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 187 188PIPELINE graphics variant_pipeline 189 ATTACH variant_vertex_shader 190 ATTACH variant_fragment_shader 191 FRAMEBUFFER_SIZE 256 256 192 BIND BUFFER variant_framebuffer AS color LOCATION 0 193 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 194END 195CLEAR_COLOR variant_pipeline 0 0 0 255 196 197CLEAR variant_pipeline 198RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 199 200EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 201